Oh, hey Sagiro -- I don't think we got a clear answer on the sections of the prophecy that referred to "one" who "loves all" and "one hates one." My previous guess was that Abernia "loves all", and the only thing I can come up with for the latter is that the Adversary hated Dranko. Am I on?
It's with great pleasure that I can announce that the Collected Sagiro's Story Hour is finally complete. On the site you'll now find the entire story of Abernathy's Company, from their earliest adventures to the final epic battle to save the world. For the statistically inclined, the final PDFs clock in at a total of 1440 pages and more than 1.125 million words (including all the invaluable commentary from dozens of EN World-ers over the years).
Fabulous ending and the best campaign ever, other than the incomplete one which someone abandoned writing about.Thank you for inspiring me to continue GMing over the last....has it been 15 years? longer?
Questions:
1. What would have been the plot arc for the former PCs (i.e., Tor) that left the game?
2. How did some of the early choices (Venifact Colossus, Not pursuing the Sharsun) impact the plot lines?
3. What were the most surprising PC choices in game that you had to adjust to, outside of spell use?
Thank you again for all your time and effort. I am astounded by the amount of effort all this took, and your dedication to the craft.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.