Sagiro's Story Hour Returns (new thread started on 5/18/08)

LightPhoenix said:
Very cool. Three names added... Grey Wolf, Step, and Aravis, right?

Close. Kibilhathur Bimson (Kibi) is the third; One Certain Step is an NPC along for the ride due to a prophecy that concerned him.

I wouldn't cut down on the length, either. It tells us what we need to know.
Poor Levec; his severed head isn't one of the souvenirs that Dranko keeps.
 

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Sagiro said:
No, originally Willam was part of the story, and I had an idea of what happened to him, and intended that to be an adventure some day if possible.
-Sagiro

Didn't the party find Willem's wedding ring? I recall something like that, around the time the company went back to Ernie's town for that bit with the statue and bracelet.

-z
 

Piratecat said:
Close. Kibilhathur Bimson (Kibi) is the third; One Certain Step is an NPC along for the ride due to a prophecy that concerned him.
Doh! Sorry Kibi's player!!! How could I forget about Kibi?!?!

I blame it on Sagiro being able to write NPCs like players. :)

Oh, and I liked the length of it, it actually made me go and read the first couple of runs again, just to get the old school feel.
 

Collected Story Hour Updated

For anyone who's interested, I've just updated the Sagiro's Collected Story Hour site (see link below). It now contains the Prologue, and also the latest chapter of the Company's exploits inside Het Branoi (complete with three musical interludes, for your reading pleasure... :D). It's almost caught right up with this thread, now -- only the very last update Sagiro posted is not yet included.

Enjoy! :)
 


Sagiro said:
Sagiro’s Story Hour, Part 141d

begin April Fools False Content
Suddenly there is a tremendous tearing sound. The World Spheres have lurched forward, and as the party looks on in horror, they meet directly above the large black circle on the ground, the cores overlapping in their center. Grey Wolf is still alive, and not in the proper place! He feels the churning in his guts become a terrible burning, and as the party watches helplessly, his body and soul are burned away as the Black Circle ritual reaches its terrible finale. There is a deep shadow around him, followed by a sickening greenish glow, and then he is gone, with only a black vapor marking his passing.

And all around them in the room, enemy soldiers begin to appear. One after another, dressed in spiked black armor, they step forward across the planar boundary from Volpos to Abernia. In only a few seconds the room is full of them, all wielding cruel, curved swords. And then one last soldier appears, towering above them, red plate armor covering his body, a blood-red helm covering his face.

"We are here!," he exults. "We have returned to Abernia, and this time we shall not be driven out."

The Company realizes they are doomed, but some of them must get out to warn the Spire. Kay, Kibi and Ernie, who are still flying, flee through the hole opened to the sky above the large pit. Behind them they hear the sounds of battle, as the black-armored soldiers move in and overpower those remaining in the room. For Dranko, Morningstar, Step and Flicker, the adventure has come to an untimely end. And the others, fleeing through the air, see below in Kallor that every street is filled with black-armored soldiers, and even the countryside beyond is swarming with the enemy. Some of the buildings in the southern parts of the city are already burning.

Naradawk Skewn has come to Charagan at last.

end April Fools False Content

I thought it appropriate that while reading through the entire story hour I reached this point today. I will be saddened to catch up completely, as I've found with many story hours, I am wanting to read more than people have to write. This is an enjoyable read.

FYI Your original website needs some links updated, as they all point to an old Internet connection you had. I was able to hand edit the URL's though and made it through all updates you have archived there.

There is a definate evolution in the updates, which has made reading hard to stop. Keep up the enjoyable writing.

GW
 

Graywolf-ELM said:
FYI Your original website needs some links updated, as they all point to an old Internet connection you had. I was able to hand edit the URL's though and made it through all updates you have archived there.

GW

I've just recently started to fix those dead links -- I curse the day I built my website without knowing the power of relative links! Now, though, I'm torn, since if I have a free minute to work on game-related activity, I can a) work on the actual ongoing campaign, b) catch up on the woefully-behind story hour, or c) fix the website. (At least I may have some free time now, since we've fairly well settled into the new house. Woo!)

Speaking of b): Here's a short update that finishes off the battle started in my last post.

Sagiro’s Story Hour, Part 206

One Certain Step can feel the hairs rising on his neck, as he becomes the subject of ninety-six hollow eye sockets’ baleful regard. Briefly he is distracted from the skeletal hydras by the groaning of several mummies, who are now pointing at him with wrapped hands.

“They see me,” he deadpans. “I’m pretty sure of it.”

The closest hydra shifts its weight around and leans toward the paladin, preparing to move.

“I doubt I can run past them without being attacked,” Step continues. Then, with more resolve in his voice: “I know I was brought back to die for a specific cause, but this is not it!

He moves fluidly to the side, putting the large gray portal to his back to minimize the number of enemies that could attack him at once. This brings near enough to the closest mummy to slash at it with his bastard sword; he cuts deeply into its moldering flesh and oozing bandages. The hydras move in on him, bones a-clatter.

Grey Wolf realizes that there’s just as great a danger from the spellcasting skeletal snake. He flies over near to the boulder where he thinks the creature is hiding and plunges that entire area into an obscuring mist. At the same time Ernie flies to Snokas and dimension doors them both behind a different boulder, shielded from any other spells the creature might cast. Snokas is still shaking from the horrifying experience of having a mummy atop him without being able to fight back.

“Snokas, that was really gross,” Ernie commiserates. “And you were really brave!”

Snokas manages a weak smile of gratitude.

Several mummies lumber toward Step, entirely ignoring Morningstar as they move past. Three of them flail at him with their pustulant fists. For the most part he fends them off with his shield, but it’s of little import when the closest hydra moves in. Twelve long bony necks extend out over the mummies, and twelve toothy skulls snap and rend at the paladin from above. He tries in vain to deflect them all, but many find their way past the shield and through his armor. His friends, watching aghast, have flashbacks to Step’s death-by-rending in the Beast Cave. Blood spatters the rocky ground.. This time, though, One Certain Step survives. A second hydra tries to join in the savaging, but with Step’s back to the dead portal there’s no room for it. Realizing that the paladin won’t survive another attack like that, Kay (still hovering above) grabs him and airlifts him away, up the side of the hill’s near slope and out of harm’s reach. The hydras follow his flight, and one of the remaining two knocks a mummy to the ground as it moves in Step’s direction.

Back in the bedroom, Flicker scrambles onto Dranko’s back as the half-orc prepares to go back through the portal. Kibi casts xorn movement, and steps through the blue gateway. Out of the corner of her eye, Morningstar sees the dwarf emerge and then immediately sink into the ground. She doesn’t let it distract her. Channeling her faith through the Ellish holy symbol given her by Abernathy, Morningstar uses her granted ability of Greater Turning. Holy energy bursts forth with a hot white radiance, and the air ripples as ambient positive and negative energy mix and surge against each other. The mummies flinch and shield their faces with their arms against the flash of holy power, but for a moment it seems that the closest creature, one of the hydras, is unaffected. But its heads stop moving, and as the Ellish light subsides, the massive skeletal monster collapses into a heap of fine powdery dust.

The next-closest hydra turns its heads to regard Morningstar. She smiles grimly at it.

Aravis steps through the portal from the bedroom, surveys the battlefield, and with his expert eye decides just where he wants his sonic fireballs to detonate. The battlefield is soon engulfed in a riot of roaring sonic energy, and three mummies are blasted apart while another two are badly shredded. One of the remaining hydras is nearly destroyed, its body cracking and starting to cave in on itself.

Dranko pops out of the portal, Flicker on his back. The half-orc sees that one of the hydras looks about ready to collapse, so he calls upon his Delioch-granted power to cast healing spells at range. But this time he channels his positive energy at the hydra, and the power of his prayer tears at the dark magics holding it together. With a terrible rending sound, the skeletal monstrosity collapses inward, legs snapping and necks disintegrating. In seconds it is nothing more than a great pile of unconnected bones.

The skeletal snake glides out of the obscuring mist and spots the small congregation of living beings near the portal. It casts cone of cold. Twice. Aravis, Morningstar, Dranko and Flicker are caught in the pair of icy blasts. The rogues dance and dodge and evade the damage entirely, but Morningstar and Aravis aren’t so lucky. While neither is killed outright (Morningstar feels the buzzing shock of massive damage from the second one but doesn’t succumb), both are badly, badly wounded.

Step, held aloft by Kay, channels his faith and Turns. The two closest mummies turn and flee, cowed by the might of the Sun Goddess. Grey Wolf eyes the snake-mage.

“Charge them!” urges the sword Bostock, speaking telepathically to Grey Wolf. “Wield me, and slaughter those evil creatures!”

Grey Wolf starts casting acid orb.

“Resorting to magic again?” Bostock snorts in disgust.

A blob of acid flies true and strikes the snake, hissing and bubbling as it burns away layers of bone.

Snokas and Ernie peer through the cloud of bone grit at the snake creature.

“Want to help me get that mage?” Ernie asks Snokas.

“Er… okay,” replies Snokas, not entirely convinced that’s a good idea.

“I’ll fly us over there. When I drop you off, get ready to attack it if it tries casting anything.”

Before Snokas can answer, Ernie does precisely that. “Get ‘em, Snokas!” shouts Ernie encouragingly, as he drops off Morningstar’s cohort in front of the snake. Snokas swallows and readies his picks, waiting from the creature to try casting again. (He knows that if it tries to back away from him before casting, it will re-enter the mist and lose lines of sight on any targets.) Flicker scrambles over to the snake as well, with the same idea.

One of the two remaining hydras, perhaps attracted by the movement, selects Snokas as its target. It shifts its massive body around, lumbers a few feet over, and unleashes a veritable storm of snapping jaws. One head actually lifts him off the ground for a moment, while the other heads take turns rending and biting, fighting over the morsel. When they eventually drop him back down to the ground, he’s horribly shredded.

“Holy toast with marmalade!” shouts Ernie. “Snokas, speak to me!”

“Oooooohhhh,” answers Snokas weakly.

Kay lands, lets go of Step, and heals him with a wand. But she pays for her altruism, as the fourth hydra savages her with its full complement of heads. Bits of her go flying everywhere. She takes an obscene amount of damage, one that would have killed several of her party-mates. Somehow she stays on her feet, but at this point several members of the Company are uncomfortably close to death.

Beneath the earth, Kibi senses. He is still learning to read the vibrations from the surface, trying to form a picture in his mind of what is transpiring on the battlefield above. Scree, an expert in such matters, helps him to understand. The dwarf takes his best guess as to where the hydras are, based on the heavy thumping of their massive legs and feet on the ground above.

He pops up to the surface to discover he has guessed exactly right. Both remaining hydras are in perfect formation for his empowered lightning bolt. Wild magic surges through his fingertips as the bolt flies, crackling and hissing and shattering both of the remaining hydras into flying bone fragments. One of the nearby mummies is obliterated, and the larger armored mummy also takes damage from the stroke. Aravis, not to be completely outdone, follows this attack up with another sonic fireball. Then, since a few enemies still seem to be standing, he casts a sonic chain lightning targeting the bone snake. As the thunderous booms of his spells fade, bits of bone and bandages fall from the sky like snowfall.

Still the snake survives! It stares menacingly at Aravis. Morningstar casts heal on her wizard companion, and with the renewed confidence that comes of not being inches from death, Aravis stares back at the snake with his starry eyes.

The snake glides back into the fog. They can hear the sound of a spell being cast. Kibi recognizes some of the arcane syllables – it’s fleeing via dimension door.

After Kibi flies off and finishes the two Turned mummies with magic missiles, and after several rounds go by with no sign of the snake-mage, and after the clerics apply more healing to the wounded, and after Dranko does a bit of flying reconnaissance of the area – only then does the Company decide that the battle has been well and truly won.

…to be continued…
 


OK...don't know if I'm missing something or not, but...is the Company just kind of randomly charging through a string of portals int he hopes that they'll find something interesting, or are they actually following some clue or thread of some sort? Are they assuming that anywhere there are monsters is someplace the Bad Guys (tm) don't want them to go?

It seemed to me that they just kind of picked one of the portals in the 'central ring' and went, and now they're still going, going, going...

J
 

drnuncheon said:
OK...don't know if I'm missing something or not, but...is the Company just kind of randomly charging through a string of portals int he hopes that they'll find something interesting, or are they actually following some clue or thread of some sort? Are they assuming that anywhere there are monsters is someplace the Bad Guys (tm) don't want them to go?

It seemed to me that they just kind of picked one of the portals in the 'central ring' and went, and now they're still going, going, going...

J
At this point, the Company is in "explore the unknown while looking for clues" stage. There were some clues in the bedroom, though these were more "what's going on?" type clues, and not of the "where do we go next?" variety.

In some sense, they've been systematically eliminating bad choices in this maze of world-bits. The "central ring," as you call it, had 8 portals. Two are dead gray ones that don't go anywhere, so those are out. One goes to an essentially unsurvivable plane of fire, so that one's out. (Wouldn't I be a stinker if that were the path to eventual success? :D) One goes back to Green Valley via the Beast Cave, which they're pretty sure is another dead-end. One goes to a place the Company assumes is just a "farming world" for the orcs. The place they are now seems to lead only to the Bedroom, or the Negative Material Plane. So that leaves two choices: 1. Go to Glaring Peak where thousands of orcs await; maybe someone there knows something of the Black Circle designs, or of the Eye of Moirel? 2. Try the last remaining portal out of the central ring, the one that opens into a trackless desert. The next chapter of the Story Hour will start with their choice between these two.

Don't worry too much. It won't be long before I start giving the Company some actual leads to follow. (From your point of view, that is. The skeletal hydra battle took place in mid-October of 2003!) But in the meantime I'm just enjoying setting the stage, and giving the party some fun (I hope) exploration and combats.

-Sagiro
 

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