Hey Plane Sailing, if I get motivated enough to sort out the proper files and zip them up, I may take you up on your kind offer. But in the meantime, I'll just write some more.
Sagiro’s Story Hour, Part 208
Sun, Sand & Squid
“Hey Eyes.”
Kibi stands before his earth elemental familiar Scree, whose component rocks are flecked with sand.
“I know you’re in there,” continues the dwarf in his most polite tones. “If you have any ideas about which way we should go, that would be very helpful.”
nothing, thinks Scree.
“Oh well.”
The cleric spell
find the path turns out to be the navigational aid of choice. After much talk of how such a divination might be used, Morningstar casts the spell while naming as the location: “The closest exit from the plane that is not the one we’re standing next to.” Sure enough, she feels in her soul a surety of direction, and no special instructions for getting there beyond a trudge through the sand.
There’s the additional question of how they can best find their way back to this spot in a pinch. Kay notes dourly that the shifting desert will offer no permanent landmarks, and that the sun will have to suffice. The wizards study the spot as best as they can, but knowing that if they have to
teleport back to here, it probably won’t look much like it does now.
They start walking, with Morningstar in front, led by the magic of her spell. The snowshoes help tremendously, keeping them from sinking to their ankles or knees with every step. But, oh, the sand! It’s not long before the tiny granules have gotten into packs, hair, noses, eyelashes – everything. When they press their teeth together, they can feel the grit crunching.
Hours pass beneath the hot sun. Morningstar’s spell runs out, and Kay does her best to hold the Company to the same course. There are still no landmarks; just the endless up-and-down march along the ever-shifting dunes. Kay announces that from the sun’s rate of travel across the sky, the day here must be well more than 24 hours long. So it is that when the party is ready to stop for the day, the sun is only now starting to set.
“What’s that?”
One Certain Step points to the horizon opposite the setting sun. There’s something there, some indistinct shape shimmering on the horizon line, fading in and out. It doesn’t seem to be moving, but each member of the Company seems to have a different perspective, and they can’t agree on how close it might be.
Dranko takes Ernie’s
Winged Shield and flies straight up for a better look. For a few minutes he stares at it, not understanding what it is, or how close it is. Given its size, it must be practically on top of them, and yet it also looks like it’s still on the horizon. And it continues to shimmer in the heat-haze coming off the desert.
Then it hits him. It’s a moon rising up over the desert, a moon taking up almost a full eighth of the horizon. It’s hundreds of times bigger than the moon he’s used to. He flies back down.
“So, are we going to be attacked?” asks Grey Wolf.
“It’s a moon,” says Dranko.
“What?” asks Ernie.
“I said, it’s a moon.”
“We’re going to be attacked by a moon?” says Grey Wolf.
Dranko rolls his eyes.
For another few minutes the party watches in awe as the monstrous moon heaves itself up into the sky. Dranko, since he’s high up already, does a bit of aerial recon, hoping to spot any sort of distinguishing feature of the desert. The only interesting thing he sees is a black bird flying high above him.
“There’s a bird overhead,” he calls down to the others. “Should I go after it and kill it?”
“No!” answers Kay instinctively.
“It’s heading in the same direction are we are. It’s probably a spy going to report on us.”
But by then it’s already gone.
“That’s a big moon!” exclaims Ernie. He can’t take his eyes off of it. It’s a chalky orange color, with clear bands and dark striations. Craters pock its surface.
“I wonder if anything lives on it?” muses Dranko. Then, turning to Morningstar, he adds, “Just imagine. We can have our wedding ceremony here under the giant moon, after we fix the world.”
“After we fix the world, we’re not coming back here,” Grey Wolf points out.
“Well then, we’ll use illusions to make it look like this.”
Morningstar stares at the moon, trying to glean something of its nature.
“I wonder of the Black Circle created it, or if it’s natural, and if it’s holy,” she says.
Step frowns. “If the Black Circle can create something like that…”
“Then we’re f***ed, “ Dranko finishes.
Morningstar stares for a few more minutes, and abruptly decides that it’s just a moon like her own, but either much bigger or much closer. It doesn't feel evil. She smiles, which has the effect of making everyone else feel a bit better.
“This isn’t as bad as the last desert,” Ernie declares. Then he moves over to stand next to Dranko and sheepishly asks: “Can I use your geyser thing?
“The decanter? Sure. Why?”
Red-faced, Ernie whispers: “I’ve… got sand… in my cracks.”
“In your WHAT?” Dranko roars, grinning. Ernie turns a brighter shade of pink.
“I mean in my toes!” he squeaks. “You know… all those crevices!”
“Oh,” says Dranko, clearly disappointed.
“Just throw me the geyser.”
Ernie goes behind a sand dune and hoses off, only to find that when he’s damp, even more sand sticks to him. By the time he rejoins the others he’s as sandy as he was when he left. Dranko smiles at him and casts a
clean orison on himself; the sand goes flying off of him, leaving him grit free. Then he casts another on Ernie.
“Thanks, Dranko! Whew. I hate chafing.”
“When did this become ‘Ernest shares too much information’ day?” says Dranko.
A breeze picks up as the enormous moon climbs higher. Aravis suggests that they sleep in
rope tricks.
“A good idea,” agrees Dranko. “Someone spying on us would see it if we used a
secure shelter.”
“The real advantage of
rope tricks, says Aravis, “is that I thought to prepare them today.”
The wizard casts a couple of the spells a few feet off the ground, and the party scrambles up the ropes into them. Only Dranko stays out in the sand for a few minutes more, enjoying a blacktallow cigar and watching the moon. Another advantage of the
rope tricks, he notes. It’s not likely to get very dark tonight.
* *
The next morning Dranko wakes up in his extradimensional pocket. Flicker, Kibi, Grey Wolf and Step share the space. Morningstar, Snokas, Aravis, Kay and Ernie are in the other one. Dranko rolls over and peers out the window in the floor, and (surprise!) sees sand. He sticks his head out, and only at the last minute does he realize the trick of perspective that’s been played upon him. The sand comes right up to the opening! He gets a mouthful of grit as he plunges himself neck-deep into the sand, then yanks his head out and starts hacking violently to clear his throat. When he can breathe again, he wakes the other and tells them what’s happened: while they slept, the wind-blown dunes shifted, and now their opening is buried!
At Kibi’s behest, Scree leaves the space to scout. Abruptly they lose their telepathic link, which bothers Kibi immensely, even knowing it’s only for a few seconds. Sure enough, his familiar comes back quickly with a report that the sand goes about six feet higher that the opening to their space.
In the other
rope trick the rest of the Company is also discovering that they’re buried, but without Kibi and Scree they have no way of knowing how far down they’re trapped. Morningstar starts praying for her spells a few minutes after Kibi decides to prepare a
passwall. Scree thinks there’s an angle that will allow the tunnel to reach the surface without being too steep to traverse. Kibi reaches out and casts the spell. Sand goes flying, blown down the new tunnel and out into the desert air. Almost immediately the tunnel starts collapsing in on itself.
“Come on! Hurry!” shouts the dwarf, and he dives into the tunnel and starts to scramble for the surface. Behind him, Dranko, Flicker, Step and Grey Wolf do the same. Sand pours in on them, and the whole tunnel collapses while they are still a few feet from freedom. For a harrowing thirty seconds they hold their breaths and dig their way through the loose sand, finally breaking out onto the desert floor gulping lungfuls of air.
After they’ve caught their breaths and coughed out some sand, Kibi realizes that the dunes have shifted in such a way that he cannot reach the other
rope trick with his final
passwall. Time for Plan B! He hands one end of a rope to Dranko, casts
xorn movement, and dives down into the sand.
Meanwhile, Morningstar has prayed long enough to cast a
summon monster spell. She casts
tongues and then summons (of all things) a xorn, instructing it to leave the pocket dimension, learn how far it is to the surface, and then come back down to report. Kibi is startled as the xorn passes him going the other way as he descends.
“Hello, xorn!” he says pleasantly. The xorn grumbles a greeting as it burrows upward toward the surface. When it emerges, it stares at those of the Company already there.
“I didn’t realize
xorn movement could actually turn you into one!” says Flicker, agog.
Likewise, only seconds after the xorn has left on Morningstar’s errand, Kibi comes popping up to join her and the others. And while Kibi is explaining what’s going on, the xorn comes back. (Yes, it’s like one of those French bedroom farces, with more sand.)
Half an hour later, everyone in the second
rope trick has been dragged uncomfortably through the sand by those already on the surface. Ernie’s starting to think maybe this
is as bad as the last desert. Morningstar casts
find the path again, and then a couple of
wind walks to expedite travel. So much for the snowshoes!
Fifty miles or so later, the flying Company spots something dark on the horizon. There are more birds here, and they are circling above whatever it is. A few minutes later they can see it’s an oasis, and Morningstar’s spell is leading them straight towards it. The huge moon has almost set.
They slow down a bit and approach the oasis cautiously. It’s roughly circular, and about 100 yards in diameter. From their high vantage point they spot a glimmer of blue light in a clearing near the oasis’s center. There’s also something that looks like white ruins nearby, but as they get even closer and lower down, they resolve into the bleached skeleton of a huge dragon.
Closer yet. There is not one blue portal, but two, side by side, of similar dimensions. The clearing is about thirty yards on a side, with a pool along its edge. Dozens of black birds flit and twitter about the oasis. The dragon skeleton is mostly complete, but is in the process of disintegrating.
Closer still. Dranko spies a small pile of something in front of one of the blue portals. The birds are thick around that pile, and large scarab-like insects crawl over it. Wanting to investigate with minimal risk, Morningstar casts
tongues and summons a celestial eagle. Her instructions: “Please fly down to that pile and investigate.”
“Why?” asks the eagle, once it’s satisfied that there are no enemies around to attack.
“We want to see what’s down there.”
“Go look then,” suggests the eagle.
But the eagle does as ordered, flying down to the pile and landing next to it. The other birds scatter in alarm. The eagle pecks at the pile and starts eating something from it. After fifteen seconds of this it flies back to Morningstar.
“Fish skeletons,” it says. “Some with good meat still on them.” Then it vanishes.
“Our stock among the celestial eagles has just gone up,” comments Grey Wolf.
“I can just imagine,” says Aravis. “In heaven, most celestial eagles probably tell the same story: “I got summoned, and then immediately attacked some horrible monster that opposed my summoner.” But ours will brag about how
his summoner just fed him some fish!”
“Though to be fair,” adds Grey Wolf, “the last few celestial eagles we summoned didn’t fare so well.”
Just as the Company lands nearby to the portals and the pile of rotting fish, a living fish pops out of the gate next to the pile and starts flopping about. It is soon savaged by a swarm of birds that swoop down from nearby trees.
“It goes to the elemental plane of water!” says Kibi.
Ernie takes a step back.
Morningstar walks over to the head of the dragon skeleton and casts
thought capture. She gets a vague thought of something extremely hungry.
“Any dragon you don’t have to kill to get its interesting bits, is a good dragon,” says Dranko, breaking off some teeth for souvenirs.
Morningstar casts
detect thoughts to be safe, and finds no minds other than those of the Company.
Time for more scouting! They tie a rope around Dranko’s waist.
“I’ll just go in for a quick look. Then pull me out.”
“How many ‘Abernathys?’” asks Morningstar.
“Not many. Maybe five.”
Dranko leaps through. After the black void and uncomfortable pulling, he emerges near the top of a lush, grassy hill. Flowering bushes surround him, and the air is clean and fresh. Around him stretches a beautiful panoramic view of green hills dotted with colorful flowers and yellow gorse. Half a mile to his right the bucolic landscape is terminated by the straight shoreline of a dazzlingly blue ocean. The sky is a clear cobalt blue, marred only by the one strange thing he sees. Out over the ocean is a small localized thunderstorm. He can hear a distant thunder, and small lightning bolts flicker in its confines. The storm is maybe a hundred feet on a side, but it’s hard to be sure of his perspective.
Then he’s yanked back into the oasis, where he reports on what he’s seen. The other agree that in a place that beautiful, there must be some horrible lurking evil waiting to pounce on them immediately.
Wasting no time, Dranko gets set to explore the second gate, the one with the fish. He borrows Kibi’s
helm of water breathing and steps through. A few seconds later he is (unsurprisingly) under water. He slowly starts to sink, the warbling blue frame of the portal rising away from him. It’s cold and dark, but he can tell that neither surface nor bottom is within range of his darkvision. Some fish swim by. He pulls himself back up the rope and out, dripping wet.
“I’d like to explore further,” he says. They use a longer rope (in fact, the
bag of endless rope, one of their first magic items) cinched to pay out only a hundred feet or so.
“If I’m not back in 90 Abernathys, pull me out,” he says, and in he goes.
This time, though, he starts sinking directly out from the gate, as if it’s in the “ceiling” relative to him. Gravity has changed! He blows some bubbles, and sure enough they rise back toward the portal. He swims up after them, and when he pops back out in the oasis, he falls sideways onto the pile of fish bones. Aravis explains about subjective gravity while Dranko scratches his head.
Dranko goes in a third time for good measure. Gravity goes sideways this time, but it’s still just a cold, dark, salty ocean, with no floor, no surface, and no particularly interesting fish. All the same, Aravis is keen to experience the new plane for himself. (Planar travel and traits have always been an area of keen academic interest.) He takes the helm from Dranko, ties the rope around his waist and steps in.
It’s dark. He has no darkvision. He sinks three feet and is immediately wrapped up in tentacles! His arms are pinned to his sides and he cannot cast spells. He feels something sharp bite at his thigh, but it’s turned away by his magical robe.
Back in the oasis, the rope is suddenly pulled taut, and it starts to slide through Step’s hands. Instantly he and several of the others grab on and haul Aravis out of the water plane. He comes out accompanied by a squid nearly as big as he is. It’s snapping at him with its beak. Grey Wolf draws Bostock and hacks the squid to pieces.
There’s a shocked silence while Aravis gets to his feet and shakes off some severed tentacles.
“I suppose you’ll want this breaded and fried,” Ernie sighs.
…to be continued…