Sagiro's Story Hour Returns (new thread started on 5/18/08)

Re: Catching up. . .

nemmerle said:
I will drop by again and let you know what I think of what I’ve read – but in the meantime Sagiro, you should stop by and read my story hour. . . I think it is great that when you write “And then the party decided to do X…” it would be equivalent of 4 pages of dialogue in my story hour since my party bickers all the time :) - but I like it like that (variety is the spice of life) – but anyway, I tend to think of my campaign as “My Own Sagiro "because it really feels like it is the best game I’ve ever run – and your campaign is the best I’ve ever read/heard about.

nemmerle, back when I had a bit of free time, yours was one of the few Story Hours I managed to keep up with. Some day, when my current project at work has shipped (July, in theory), I'll go back to reading Story Hours, and I promise I'll start with yours. As for your compliments on my game, I do appreciate them, but I'll point out that my campaign isn't even the best one that I'm personally involved with! You have read Piratecat's Story Hour, yes? ;)

-Sagiro
 

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Way back in the campaign, right around the time when the Delfirian invasion was beginning, Morningstar asked the chronicler Previa if she could do some research. Specifically, she wanted to know if there were any holy writings in the Ellish library pertaining to the whole "Child of Light" business, or at least mentions that it was okay for an Ellish priestess to be active beneath the light of the sun. After a few days, Previa had dug up these three passages from three different holy books:


"Those that follow Ell shall see the truth hidden in darkness, but truths there are in light that are not less true."

-----

"...for though we shall stand 'neath the moon and be blessed by the Goddess, also we shall stand 'neath the sun and be not burned..."

-----

and finally this bit, a dialogue between an old priestess and a novice, written long ago:

Priestess: "Children of the night are we, and always will the children of the day be more numerous. We must therefore be ever watchful, for the day-kind will mistrust us, and at times use the light as a spear to blind us."

Novice: "But should we not then become children of the dawn, with the night as a shield in one hand, and our own spears of light in the other? We should not fear the day-kind."

Priestess: "Indeed. In time, we must have guards beneath the morning star and the evening star, else our dreams become nightmares."
 

Re: Re: Catching up. . .

Sagiro said:


nemmerle, back when I had a bit of free time, yours was one of the few Story Hours I managed to keep up with. Some day, when my current project at work has shipped (July, in theory), I'll go back to reading Story Hours, and I promise I'll start with yours. As for your compliments on my game, I do appreciate them, but I'll point out that my campaign isn't even the best one that I'm personally involved with! You have read Piratecat's Story Hour, yes? ;)

-Sagiro

But I like your better! :p

But seriously, as Kevin knows, I just sample from his story hour - popping in occasionally to see how he uses the ideas us Rat Bastards pitch to him :D - But in terms of the story and characters I "get into" your game a lot more (maybe I ust don't like all that planar stuff)

I've had players say "goddamn you, Sagiro" as we've played, convinced that I stole an idea from you - but God knows I would never do that. ;)


. . . except for the poison incense,

oh, and the promises for raising the dead

oh, and. um. . . you get the idea ;)
 





So, I've caught up and I have to say I was little dissapointed that none of the PCs died in that last confrontation - esp. Grey Wolf - Now from a game perspective if the PCs were clever enough to figure out how to keep from dying and keep Grey Wolf from dying that is totally cool and great - but from a story perspective I guess I am into heroic sacrifice or just plain old tragedy.

Then again, they still seem to have some evil left to deal with in this place and in general with the remaining plot threads - so perhaps I will still get my wish :D
 

You know, Nemm, I feel sort of the same. Not that I have any ill will toward Grey Wolf, but I had sort of mentally prepared myself for his demise (and I also figured that there was no way that Sagiro would let him be resurected).

But I can also appreciate the "plot-twisty-expect-the-unexpected" aspect of this turn of events as well.

What I'm really looking forward to is how the campaign progresses from here. In my experience from 20+ years of gaming, once the party saves the universe, everything else seems pretty old hat. But I have seldom seen so masterful a story teller as Sagiro. If anybody can pull that off, it's him.

I do have a pretty good idea as to what happens in the immediate future:

Scribe/Sage - "Excuse me heroes, but, in the interest of historical accuracy, now that you've saved the world from certain disaster, what will you do?"

Dranko - "I'M GOIN' TA' DISNEYWORLD!!"

Scribe/Sage - "Disneyworld? I've never heard of such a place. Is it located on the Prime Material Plane? What does one do in 'Disneyworld'?"

Dranko - "Mostly get thrown out after licking Minnie Mouse in an inappropriate way."

Scribe/Sage - "Perhaps I should talk to Morningstar..."
 

Great portrait of Morningstar. I'm going to have to point the player to that.

Don't worry guys, this is only part one of many world saves. And as for Greywolf or anyone else dying, you should remember that at least 2 party members were knocked unconscious during the battle, and only fast flying and a Wand of Cure Serious Saved their bacon. Sagiro told me afterwards that there was a very small chance that we would hit on the one plan that could save Greywolf. We just got very clever and very lucky.

We play again this Sunday, so stay tuned.
 

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