Sagiro's Story Hour Returns (new thread started on 5/18/08)


log in or register to remove this ad



Fimmtiu said:
Oh, bloody hells. Was this automatic, or did everyone without the PFE just fail a tough Will save? Nice suspenseful way to start a fight...
No, it wasn't automatic. Everyone was permitted a Fortitude Save, but it was a tough one, and only Dranko and Aravis made it. Sagiro Emberleaf was okay because the party had cast protection from evil on him, afraid that he'd be more susceptible to having his mind taken over by another Eye of Moirel.

-Sagiro
 


KidCthulhu said:
Yeah, it couldn't have been a will save, which some of the party might have CHANCE of making . Had to be Fortitude.

You just need to toughen up Ernie's doughy interior. I recommend a diet of whisky and habañero peppers.
 

Mmmmm Habbies, there's a rib place in town that makes an excellent Habenero barbeque sauce that doesn't sacrifice flavor for the heat. Robbs Ribbs. Gonna have to go there for lunch tomorrow.

Thanks,

GW
 

Kid Charlemagne said:
You just need to toughen up Ernie's doughy interior. I recommend a diet of whisky and habañero peppers.

I can see it now: a rumpled halfling in a battered hat leans against a lamp-post, waving a bottle and talking like Tom Waits... "Don't have a drinkin' problem, 'cept when I can't get a drink..."
 

Sagiro said:
Eridanis, I'm always glad to welcome a new reader! (StevenAC has probably earned me many readers by providing such a great format.) I think the Crosser's Maze is still my favorite extended adventure. It's neck and neck, I think, with the Battle of Verdshane, which you may have already read by now.


Observation: the Crosser's Maze is easy to love; it's such a neato... thing.
 

Sagiro said:
No, it wasn't automatic. Everyone was permitted a Fortitude Save, but it was a tough one, and only Dranko and Aravis made it.

Aravis? The wizard?. All those clerics and fighting types are going to have some living-down to do!
 

Remove ads

Top