Sagiro's Story Hour Returns (new thread started on 5/18/08)

KidCthulhu said:
Yeah, it couldn't have been a will save, which some of the party might have CHANCE of making . Had to be Fortitude. grumble, grumble, grumble

Says the halfing fighter/cleric. Mmmmm... this irony is delicious, don't you agree?
 

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My brother and I just finshed spending the last two weeks reading the whole story of the Abernathy's Company to date. And, amusingly enough, it happens to be the first Story Hour we have ever read on these boards...

I have to applaud eveything you have done here Sagiro. This story is incredible, and you are one awesome DM. There are too many quality moments in the story to even list.

Actually, this Story Hour has inspired me to pick Dming a small campaign. It has been awile since I had so many ideas for a campaign, and every time I read your Story Hour I get more insipration (even inspiration not directly tied to what happens in your campaign, but I do borrow a few ideas).

But what rotten luck to finally catch up at this kind of cliffhanger... Argh!

I am eagerly looking forward to the next chapter.
 

Sagiro said:
No, it wasn't automatic. Everyone was permitted a Fortitude Save, but it was a tough one, and only Dranko and Aravis made it. Sagiro Emberleaf was okay because the party had cast protection from evil on him, afraid that he'd be more susceptible to having his mind taken over by another Eye of Moirel.

-Sagiro

At 2000gp a pop, Amulets of permanent Protection from Evil look like they would be a very wise future investment for the party. Prevents mind control, and provides a bonus to AC on the side.
 

Fade said:
At 2000gp a pop, Amulets of permanent Protection from Evil look like they would be a very wise future investment for the party. Prevents mind control, and provides a bonus to AC on the side.

Yeah, so do Shield or True Strike items. :p Continous items using spells that grant bonuses should be priced with the bonus formulae, not as spell effects.
 

Victim said:
Yeah, so do Shield or True Strike items. :p Continous items using spells that grant bonuses should be priced with the bonus formulae, not as spell effects.

Exactly. The effect here is, from the SRD:
SRD said:
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.
Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
That's a lot of cool effects, notably 2 better AC and saves against many opponents, and immunity to an entire class of spells. Much more valuable than 2k gold. I'd price it at least 10 times higher, probably more.

--Seule
 



I'd almost agree

TwinBahamut said:
But not always on a cliffhanger right before the climactic final encounter of a very long and interesting plot arc...

yet looking back ... and back and back and back :lol: there Many times that Our Heroes (TM) have found themselves at the precipice of Epic Proportions only to have our exalted story teller decide to 'close the book for now... we'll pick up there next time'...
Oh the number of times I have uttered nonsensical frustrations!
Gah! ERGH! Ohhhhh!
still... here we are... not so much patiently waiting as Pavlovian drooling :p

Oh, and lest anyone find this bit-o-rant approaching a <whine> let me simply say for the record:
I Love It! ;)
Blessings,
Richard
M < > <
 


Sorry for the long delay. Life has been very hectic lately, and with the baby waking so early every morning, I've had to cut back a bit on my late-night story-hour writing. And, since that's when I do almost all my writing... well, you can see how it is.

Of course, some of my free time has also been consumed with prep work for the ongoing game. Oh, yes, it's now progressed far beyond where the Story Hour is now. Just last night there was an epic battle against a true Boss-level opponent, and my players once again wrote a new page in the book of battle-tactics. It was fantastically exciting, and you'll probably read about it a year from now, at the rate I'm going. :p (Specifically, the following is part of run #172. Last night's game was #185. So, I'm 13 runs behind, and maybe I'm only half a year away. Sigh.)

TwinBahamut, I'm delighted to hear I've moved you to run your own game. My only piece of advice for you at this stage is: make sure your that the kind of game your players want is the same as the kind of game you want to run. That's about 70% of the battle right there.

As for the cliffhangers -- well, I'm afraid this installment won't make you any happier.


Sagiro’s Story Hour, Part 254
Don’t touch it! It’s evil!

“Crap!” exclaims Dranko. Scattered at his feet, the bodies of his friends lie bathed in harsh blue light. Only a few feet away is the Way through which they’ve all just arrived, the brightest Way he’s ever seen, pulsing and rippling and buzzing faintly.

Are his companions dead? It’s not worth taking the time to find out. Dranko casts protection from evil on Morningstar, and her eyes snap open. Her head throbs with ache. Aravis, meanwhile, stands transfixed by the Pillar and the beams of energy firing out of it. One of these smashes into a support pillar, sending a spray of ephemeral blue sparks cascading to the stone floor. Beyond the Pillar, high on the balcony on the opposite side of the Rotunda, he thinks he sees something like a metal cage.

Dranko quickly explains the situation to Morningstar, who takes her gem of recall and sets about filling an empty spell slot with magic circle of protection vs. evil. Even protected by Dranko’s spell she can feel the Evil from the Pillar washing over her. While she spends a round getting her spell, Dranko tries to get a better look at the cage. It’s some eighty feet away and obscured by the top of the Pillar, but with his sharp eyes he guesses that it’s gartine, and that it contains something stone, like a statue. Hard to say.

Morningstar feels the desired spell pop into her head and hastily casts it. Immediately the rest of the Company come awake, all with splitting headaches and feeling weakened and sluggish as they struggle to their feet.

>> Only Dranko, Aravis and Sagiro were spared the CON drain. Morningstar took 2 points, and the rest took 4 points. And that CON was vanishing at 2 points per round!

The newly-conscious take a few seconds to look around, absorbing the strange scene. The blue strands of energy continue to surge from the pillar, crackling snakes that either smash into the stone features of the room, or stop short and create short-lived openings into freshly-birthed Ways. It’s only a matter time, of course, before one of those energy beams flies into the midst of the Company.

Specifically, it happens about ten seconds after they’ve stood up.

Grey Wolf is struck soundly in the chest by the energy ribbon. He feels a sharp jolt, a blue light explodes behind his eyes, and the world goes black. To the others, watching, Grey Wolf glows blue for a second and turns into a crystal blue statue, effectively petrified.

“Holy Yondalla’s flapjacks!” exclaims Ernie.

Grey Wolf’s body starts to tilt, but the others catch him before he smashes on the floor. They lower him gently to the ground.

Kibi immediately casts wall of force, and feels an exceptional surge of earth magic flow through his body. Its source is the same as that of the Evil – the Pillar – but the earth magic doesn’t feel tainted. His wall springs up about half way between the Company and the Pillar, and only a few seconds later an energy strand smashes into it.

Ernie casts protection from evil on Dranko so that he can leave the group and investigate the balcony. Dranko deftly wraps the end of the whip around a spoke of railing and hauls himself up. The balcony runs the entire perimeter of the room, save for four gaps at the cardinal points where now-defunct magic lifts once carried people up and down. There are desks up there, one about every fifteen feet, most of them long since smashed by errant energy beams from the Pillar. Wooden debris is scattered on the stone floor, with scraps of parchment that flutter as he walks past. He reaches down to examine one, and finds it has strange diagrams and formulae scrawled upon it. On the wall more pieces of parchment are nailed into the stone, and these have more complex diagrams similar to those on the room’s floor.

With his greater arcane sight Aravis can discern overwhelmingly strong earth magic ambient in the room, but it’s mixed with necromancy, enchantment, divination – indeed, almost every known type of magic is here, save for illusion and the magic of the Cleaners. There are spells here aplenty, but none that he recognizes.

“It’s... frightening,” he says simply.

More protection from evil spells are cast, to give the group a bit more tactical flexibility. Morningstar looks about and idly scratches her head.

“Er... what are we supposed to do here?” she asks of no one in particular.

The only immediate answer is the sizzling sound of another energy beam striking Kibi’s wall. It leaves a glowing blue spot that quickly fades.

“Aravis!” calls Dranko. “There’s a whole bunch of charts and diagrams up here. Want me to help you up to take a look at them?”

“Oh, Aravis is so smart,” grumbles Kibi. “Aravis will figure it all out. Let Aravis see the diagrams.”

“Sorry Kibi,” says Dranko with a smirk. “Look, you’re smart too. So figure out a way to talk Aravis into solving our problems.”

Kibi snorts.

Dranko moves around the balcony toward the gartine cage. He finds it large enough that he could stand inside of it, though he doesn’t open it for fear of traps. it doesn’t quite block the balcony altogether. Inside the gartine lattice is a stone pedestal atop which sits a tilted stone disc, like a lectern made of rock. The disc is carved with patterns that exactly match the larger inlaid patterns on the floor of the Rotunda. In these carved grooves is a clay-like gray substance, like a long-since congealed liquid. On the floor of the cage is a beige ceramic pot filled with a similar sludgy substance.

Dranko shares the details of his discovery with the others over a telepathic bond.

“It’s probably dragon’s blood,” says Morningstar. “Silver dragon blood.”

Beyond the cage and its pedestal, Dranko finds a particularly large piece of parchment nailed to the wall. On it is drawn a strange map, which Dranko describes to the others. From the description Aravis thinks it’s a diagram of the Abyss, depicting its multi-layered spiraling nature. Dranko takes it from the wall, rolls it up, and stows it. He instinctively ducks as a energy strand shoots from the Pillar and strikes the wall near his head, then motions for Flicker to come join him.

Flicker gets his own personal protection from evil from Yoba, clambers up onto the balcony, and heads around to the far side taking the opposite route from Dranko. En route he stops to pick something up.

“I’m glad we caught Grey Wolf before he fell and crashed,” he says, gulping. “I think I found someone.”

Flicker holds up a broken-off blue crystal arm, mostly whole from the shoulder down, though with most of the fingers snapped.

“That’s awful!” exclaims Dranko. “Grab me a piece.”

Flicker reaches down again, and tosses to Dranko half of the crystal head.

Down on the ground, Aravis and Kibi have been discussing ways to get the Eye out from the Pillar. Kibi is leaning toward using a stone shape, while Aravis favors bisecting the Pillar with a passwall. Both plans are potentially perilous, since they would probably release some of the oily black liquid that squirms through the Pillar’s surface. Morningstar sits down and starts filling some of her empty spell slots with break enchantment spells, hoping to restore Grey Wolf to flesh.

“Dranko, what’s up?” asks Flicker.

Dranko holds up the crystal half-head. “I have the best collection of souvenirs from across the multiverse,” he muses out loud. “Er, but what I wanted you for was to check this cage for traps.”

Flicker checks it out, but doesn’t think the gartine cage is even locked, let alone trapped. Dranko opens the door and steps in to get a closer look at the pedestal and its tilted disc. He digs some of the sludgy gray goop out of the grooves and sniffs it, but if it was once dragon blood, it might now as well be clay. While he does this, Flicker sees something at the foot of the pedestal – a small black stone box. Taking the box and the ceramic pot, Flicker and Dranko scramble down from the balcony and join the others. Aravis examines the box with arcane sight and learns that there are two spells on it: arcane lock, and a potent abjuration that he’s never seen before. Flicker doesn’t think it’s trapped, so Kibi casts greater dispelling on it. This breaks the arcane lock, but the abjuration remains.

Wondering what to do next, Kibi concentrates hard on the Earth Magic that permeates the Rotunda, and in specific seeks an empathy with the trapped Eye of Moirel. He thinks calming thoughts toward it, and even hums it a Dwarven lullaby.

Dranko looks at him askance. “That’s why I asked Aravis first...” he mutters.

But despite the half-orc’s skepticism, Kibi feels something, though he’s not sure what. The Earth Magic starts to sharpen, almost as if it’s gaining tangency, and suddenly Kibi feels a sharp pang, like an emotion. Frustration. Frustration, and panic.

“We’re here to free you,” he says out loud. “Don’t be afraid.”

There’s a surge of earth magic that only he feels; it comes and goes in a flash.


* *


Morningstar manages to restore Grey Wolf on the first try. His crystalline form ripples quietly and becomes flesh again. He takes an instinctive gasping breath, then looks around and wonders how everyone changed positions so quickly.

“This was you,” says Dranko, holding up the piece of crystal head.

“Ewww,” says Grey Wolf, grimacing.

There’s both curiosity and trepidation about what’s in the black stone box. Flicker carries it back up to the balcony and sets it on the edge where Aravis can see it from ground level. Aravis then uses mage hand to gently left the lid, peering at the box all the while with his arcane sight.

A great Evil wafts up from it, an Evil like that which emanates from the Pillar. Aravis hastily closes the box again, and the Evil is contained. They debate whether Ernie should try dispelling it, but it seems too risky. Only Kibi is staunchly in favor of the idea.

“It’s the evil in this room that’s keeping the Eye trapped,” says Kibi imploringly. “Anything that reduces the amount of evil in here, ought to help us set the Eye free.”

In response, he feels another surge of power and emotion, this time like anticipation.

“I think the Eye likes that idea,” adds Kibi.

“You’re talking to it?” exclaims Ernie.

“Well, no, not really. I’m just getting flashes of emotions from it.”

To the Eye, Kibi thinks, “how do we free you?”

He is answered by another flash of frustration.

So, Ernie casts dispel evil and approaches the box, while Aravis mage hands it open again. But when Ernie gets within about ten feet of it, he finds himself unable to physically approach it, or even look straight at it.

“Aravis, just close it!” he exclaims. Aravis does.

“That’s why there’s a powerful abjuration on the box, clearly,” says Ernie. “It’s to keep the Evil...contained.”


* *


In the end, they go with the passwall plan. Aravis walks to the edge of the wall of force and peers around it. From this closer vantage point he can tell that the Pillar is more complex that he first thought. There are actually two glass cylinders, each tall and hollow, with the first just a tiny bit larger than the second in every dimension. The smaller is nested inside the larger, and the black liquid is pressed in the thin space between the two. The obsidian rings are inside the inner cylinder.

“Ernie,” says Aravis. “You’ve still got that dispel evil prepped, right? Be ready.”

Aravis points his staff and prepares to activate passwall, aimed to shear right through the Pillar about half way up its length. That should expose the Eye, probably causing it to simply fall out and onto the ground.

The spell goes off. Pressurized black liquid explodes out from the Pillar as it is suddenly exposed. Some of it sprays against the wall of force, where it oozes down like dark mercury. Some of it jets directy onto the floor, beading into little glistening droplets.

And some of it spurts directly back at Aravis. He brings his hands to his spattered face, and screams, and screams.

...to be continued...
 

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