Nyarlathotep said:Hmm... I'm sure it was this story hour where Arravis was explaining planar theory to Dranko using an onion as an analogy, but when I D/L the thread I can't seem to find any mention of it (aside from a "does it have something to do with onions" from Dranko). Anyone remember whereabouts the whole onion as planar theory post is?
Sagiro said:"But that can't be possible!" Dranko protests. "We fixed Het Branoi."
"Remember when we were talking about the notion of multiple universes?" says Aravis.
"Yeah," says Dranko. "You told me that there's Hell and the Abyss. I remember."
"No, no, this is something else," says Aravis. "Here. Think of an onion."
Dranko raises his eyebrows. "Okay..."
"The onion has all these layers," continues Aravis. "The onion is our universe. Each of the different layers are different planes. Now, if I have another onion over here, it's a different onion, right?"
"Yes..." says Dranko, not seeing where this is going.
"You live in here, in this first onion," says Aravis. "And Kay is in another onion, probably very close to ours."
"Kay is on the other onion, but the same layer of onion skin as we are on ours?" says Dranko, scratching his head.
"With different onion us-es!" says Ernie, thinking he gets it.
Aravis shakes his head, thinking maybe this wasn't the best example. "Please," he says, "whatever you do, don't discuss this theory with other mages. At least, not with my name attached."
"But it's brilliant!" says Dranko. "You've explained planar theory in a way I understand!"
"Aravis's Onion Theory! You could be famous!" says Ernie.
"That's what I'm afraid of," says Aravis.
Duncan Haldane said:to each other?
If so... Wow, I didn't know that was in the works.
Congratulations any which way!
MorningstarofEll said:Anyway, it seemed rude to read congratulations and not respond so I finally joined in order to say Thanks!
Brogarn said:So, what does that say about me that I'm insanely jealous that I don't get to play in his game?
Too true!Spatzimaus said:2> The Players.
Many of these have become the Iconic characters to me, the ideal that groups should be aiming towards.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.