Sagiro's Story Hour Returns (new thread started on 5/18/08)


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Incredible...

A hideous fight, hide-and-seek with mages, life-drain from Aravis unmaking the gate...

And NOW a dragon.

My hat is off to you Sagiro... You reall ARE a rat bastard DM. :)
 

I had this momentary image of the Archmages all drained of their experience and reduced to the state of new-born babies... leaving the Company to raise a handful of toddlers with immense magical potential...
 


Did we (the readers) ever get told with the Maze's "life-draining ability" actually do, in game terms? That is, is this XP we're seeing taken from the PCs and NPCs? Yoowsa.
 


Caliber said:
I know Bostoc is supposed to gain powers as it is used, but has this ever occured in game?

Yes, it has.

I don't remember exactly what it gained -- I'm thinking it went from +1 to +2 -- but it was during the time when they were hunting orcs with the dwarven guides, trying to expose the red-armored foe that was rallying the armies of humanoids.

Originally posted by Nail
Did we (the readers) ever get told with the Maze's "life-draining ability" actually do, in game terms? That is, is this XP we're seeing taken from the PCs and NPCs?

If this was answered, I missed it too. Any chance of finding out, Sagiro?
 

I was just updating Dranko, and came across his Compleat and Inklusive List of Aventuring Soovenirs. Wanna see? You might remember a few of these.

---------------------------------------

Mrs. H’s fishermen’s sweater
Abernathy’s silver ashtray (75 gp)
Cape made of Seki fur
Stuffed Seki head
6’ long eyebat cable
stolen snuff box
Ernie’s wooly mittens, hat, & socks
Sock stuck into icebox
Storm knight souvenir from Venic giant (big/little knight)
Uthalingite dart of virulent poison
Square coins (Gohgan’s basement; 2695 years old)
copper ring (Gohgan’s basement; 2695 years old)
red scarf from Gohgan’s
silver sash from goblin shaman
Kay’s silver elvish ring from her Mom (gift!)
silver food bowl for Smeggy (from auction)
silver ring (ruin of Tharnias’ shop)
18 flatworm teeth (one in good shape)
bottle of sand from the mouth of Nahalm
souvenir block of Floam
big gray-blue behir (alligator-snake) scale
vial of water from fountain in Ghant
bent iron bar (after being strong with strength bean)
Gardener’s trowel, Pincloth estate, Minok
sand-walking kit, stolen from Sand’s Edge
Bottle of troll stench
Necklace: jeweled sword (friend of Wurthas)
Manzanill’s spiffy wardrobe
Falva’s pot for Eddings (souvenir)
2 Faceless crossbows, whipped from hands
½ wooden golem head, from Repose
Clay golem carving tools from Repose
Moving topiary souvenier from Djaw (?)
Little Cloudhawk Ferengi banner
glass jar w/ body of ER’s bright red snake/basilisk tail tip
Crude ogre silver (9) & copper (4) coins
Djaw paperwork for one month / weapon badge
Cool Djawian clothing – both nice and crappy
Iron cooking pot
Seki-skin cloak
Plate-like piece of exploded orcish Digger
amulet of Fire God symbol
Orcish trap needle (poisoned) from the Kalkas Peaks
Obsidian brick
Chisel stolen from the Kallor Black Circle complex
Letter from Lord Baravhad, sealed
bottle of Venic Giant muck; giant turtle souvenirs
jar of Venic giant flesh
red marble blood gargoyle face piece (to stuff in Mokad’s mouth)
2 bottles wine from Medir, 1 from Kenderhold
Burning God statue
souvenir from Flashing Day at the mirrors of Semek
black & silver studded leather armor (w/ accessories)
mechanism, pottery & skull from Castle Blackhope
original footman’s mace
3 unholy symbols, black circle w/ 5 diamonds worth 500 gp?
blind cow skull from Blackhope Dungeons
wooden 18” javelin from Kay’s neck (Verdshane)
Used-up invisibility ring from infiltration
wooden plague bat on string
4 dwarvish adamantite coins (@ 20 gp) from God’s Thorn
Miniature blue glass minaret from Zhamir
empty drug pot
golden holy symbol of Nifi on a silver chain (40 gp)
Mining pincers (rakshasa underground tunnel)
Bottle of Grond/babbler goop, with small eyeball
2 Dire rhino tusks from bone spider
Bone fragments from the battle of Bone Pass
3 feathers from a giant dire raven
Handful of miracs, min-miracs, and chits
Really nice Yujan carvings
Handful of pakeesh, Topia and Gin
Three cases of turtle jerky
1 box Tevvian cigars (too mild for our taste)
1 pouch Northlynch leaf pipe tobacco (from Barnabas)
1 excellent corncob pipe (from Barnabas)
2 sets of stylish Tevvian clothing (needs tailoring)
Manzanill’s spiffy wardrobe, new clothes (light & heavy)
Evil green potion from Kallor Black Circle central
 

I will also offer Dranko's 29 Rules for Adventuring:

1. Don’t tell the guard you’re going to go with him.
2. Avoid stealing stupid things.
3. No socks in the icebox.
4. Half-orcs do NOT eat quiche.
5. Too many rats can nibble the halfling. Rat-fishing and rat sausages will never be popular.
6. Avoid the evil baker.
7. Don’t hit the monster with a bush.
8. A frontal assault is the fastest way to die.
9. Always club the mage first. <Note: party members wish the word “evil” inserted here.>
10. Heal first, chase and fight second.
11. Look at the ceiling. Yes, now!
12. Sigils are icky. Don’t read them.
13. Bad things come in big boxes.
14. Tie down the rope before jumping ship.
15. Look under the altar, or under whatever is heaviest.
16. Don’t leap the monster. Yes, even this time.
17. When given freedom, take it.
18. If you seal a room shut, search it first.
19. Don’t sass the archmage or the assassin.
20. Look both ways before crossing the carriage-way.
21. Everything is funnier with a monkey.
22. Everything is our fault.
23. Ask for stuff. You never know.
24. I take the one on the left; Morningstar gets the one on the right.
25. Three choices: “subtle”, “unsubtle”, and “stupid.”
26. Low expectations make for a happy half-orc.
27. Don’t kill your best friends by mistake.
28. Please refraining from taunting the dire bear.
29. Let Ernie offer condolences to the newly bereaved.
 

Nail said:
Did we (the readers) ever get told with the Maze's "life-draining ability" actually do, in game terms? That is, is this XP we're seeing taken from the PCs and NPCs? Yoowsa.

When the Black Circle tried to open a planar gate, by sacrificing Grey Wolf, in the Silent Quarter, of the City of Shadows.

Arvis noticed that with the Maze he could see how people's life forces were connected to the planes, and that the Black Circle was draining Grey Wolf's lifeforce out of him.

Arvis figured out the only way to keep Grey Wolf alive was for the party to each give some of their lifeforce to Grey Wolf.

After the write-up one of the players informed us that in this case the "Life Force" sacrifice was experience points, but that post may have been removed for brevity's sake
 

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