Sagiro's Story Hour Returns (new thread started on 5/18/08)

Shmoo said:
So did the clerics in the tent raise the fifth Yrimpa in time to fight with the dragon? ;)
No, no, I just forgot how may there were when I wrote that part. Yrimpa don't regenerate, and the fifth one was not raised. I've made the appropriate corrections.

-Sagiro
 

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Still an amazing story hour, and a most amazing fight. Congrats again to Sagiro and his whole crew on yet another masterpiece installment.

What's the average character level at this point? And for comparison, what was the age category of that dragon?
 


The Thomas interlude was indeed a nice touch. Very Tad Williams.

Memo to self: Do not let the guy with the area effect spells develop a "what the hell" attitude.
 

Caliber said:
So am I right in guessing this wasn't your usual spawn of Takhisis? (ie, not a Blackie, Bluey, Whitey, Redy, or Greenie?)

I'm guessing -- and that's all it is -- that this was a Bronze Dragon that had been mind-controlled or driven insane. After all, it had a "huge red-iron collar" on and that's kind of been a trademark, given the red plate armor that seems to be common among the high ranking enemy soldiers.

The bronze would be a "dull yellow color" and their breath weapon is a line of lightning. There is a feat -- I think in Dragon Magazine -- that allows dragons to alter the shape of their breath weapon in exchange for an extra round or two of recharge time. That would explain the "cone of lightning" breath weapon.

Anyway, that's my guess.

------------------------------

Whether I'm right or not, though, that was an incredible fight!

I would like to know, if I could, how you guys ran an aerial combat without bogging down the game. That's tough!
 

To address the small backlog of questions:

- Regarding the promises for Mrs. Horn’s life, only Flicker’s and Ernie’s remain unfulfilled. They are:

Ernest Roundhill, though your Goddess is not one of the Travelers, still this charge is given with Her assent, and you must swear to it before Brechen and before Her should you wish Isabel Horn’s soul to be returned.

Your charge is the least onerous of all given this day, but important nonetheless. You are charged to look to your own safety, to let wisdom always guide you through the dangers life will set at your feet. For in your veins, and no other’s, runs the true blood of a Wilburforce, and thus a link to the past is forged. Do not that lifeblood be spilt without reason! For before all is done, you must wear the circle, and you will come full circle, and only then can the Circle be broken. Promise to do your utmost to keep this appointment, as your part in bringing back the life of Isabel Horn. What say you?

Flicker Proudfoot, there is a great weight now upon you, and only you may lift it free. It will never be for you to know, if by the action you almost took, you might have prevented the death of your comrade. But by action you might bring her back. Your cowardice is a cancer, and by the exercise of your skill and bravery you will burn it away. From this day forward you will forswear the sword, and use the talents your God gave you to help protect the lives of your comrades. In promising this, you will do your part in bringing back the life of Isabel Horn. What say you?

(In response to his task, Flicker immediately left off accruing fighter levels and has concentrated entirely on improving as a rogue. He has never announced that his task was formally completed, but I don’t recall that anyone has asked…)

- Regarding whether the natural weapons of a high-level monk would affect Null Shadows: yes, probably. Since there are no monks in the party, I’ve never had to worry about it.

- Regarding what Tor has been up to: that would be telling! :D

- Regarding the “life energy drain” that makes the Crosser’s Maze work: It’s straight XP. My players don’t know exactly how many, though.

- Regarding Bostock: it started out as a +1 longsword that let the wielder not have to breathe. It’s “upgraded” itself twice during play (as Grey Wolf uses it more), and now it’s a +3 keen longsword. Despite the fact that it doesn’t detect as Evil, the entire party is freaked out about it.

- Regarding Grey Wolf’s comment of “Helooooo, target!”: yup, that was a direct quote from Grey Wolf’s player. Piratecat wrote it down specifically on his round-by-round write up, it was so funny.

- Regarding the dragon: it was an Adult. And as for it’s type – well, Wolff96’s analysis is fantastic, but what I did was much simpler. I just took some existing dragon type with a cone breath weapon (don’t even remember which type anymore) and replaced the damage type with “electricity.” And gave it a skin color that wouldn’t immediately make the players think they knew what it was.

- Regarding the levels of the characters: they ranged from 9th through 12th at the time of the dragon fight.

- Regarding running an aerial fight: Usually in a combat where some creatures are flying and others aren’t, I put the flying miniatures on empty clear plastic dice cubes. In this battle, where everyone was flying, I think I put pieces of paper beneath miniatures of characters that were flying particularly high – higher than the dragon, at least. I didn’t sweat all the details of exactly how high people were… that would have been a nightmare. When it mattered, I’d make some decision based on what the people involved were in the middle of doing.

-Sagiro
 

(oh, and here's a short installment) :)

Sagiro’s Story Hour, Part 167

For hours still, the battle rages.

The Company and its allies regroup in the air above the body of the dragon. Below them a hundred smaller skirmishes are rejoined as the dragon-fear subsides. It’s still impossible to tell which side has the upper hand.

Dranko flies over to Royce who is hovering alone, staring at the horizon. In answer to the half-orc’s unspoken question, Royce says quietly,

“They’re all gone. Killed. Dead. That…wolf thing… it was too much for us. Every time we killed one the rest grew stronger, and there were so many… so many. One of them bit Brassel’s arm right off his body. And Sparrow… my beloved Sparrow…”

“Aw, c’mon,” says Dranko. “Morningstar is a powerful priestess of Ell. If you ask, she can bring Sparrow back from the dead.”

Royce looks up at Dranko, tears rolling down his cheeks.

“No. She has told me many times, that if she died she wanted to stay dead. I argued with her often, but she was insistent. No, she’s… gone. Gone. It hardly seems worth fighting now.”

“Look,” says Dranko. “I’m sorry that your wife was killed. But I’ll bet she wouldn’t have wanted you to stand here crying and feeling sorry for yourself. There are still people down there fighting, and I’ll bet a lot of them have lost people close to them too.”

Royce looks up and stares daggers at Dranko for a moment before turning and flying away. Ernie flies up to Dranko as Royce departs.

“Dranko, how about next time you let me comfort the grieving.”

“Er… yeah, I guess I should. Damn.”

A few healing spells later and the Company is ready to go again, albeit with most of their magical resources spent. But in the absence of other perilous threats, their new task is lighter on danger and heavier on glory. They swoop down on a battle where fifteen Charagan soldiers are hard beset by a superior force Naradawk’s troops. In short order the melee is turned into a rout, with allies cheering and enemies quickly deceased. But before the grateful kingdom soldiers can finish heaping thanks and praise on the Company, the heroes again take to the sky in search of another battle to turn.

And so goes the day.

The carnage is terrible. The sound of crows competes with the screams of warriors. Everywhere are the bodies of fallen soldiers, hundreds upon hundreds. Archers dart through the trees looking for stray arrows; their quivers are spent. Healing tents are overwhelmed. The miserable groans of the wounded fill the air.

And yet, for the people of the Kingdom of Charagan, even among the injured it is a day of great joy. By mid-afternoon it is clear that the defenses have held and that the enemy has failed, unable to bring forward a strong enough force. Bloody and bone-tired, the Company surveys the battlefield from above and realizes that nowhere in sight is their assistance sorely needed. The go back to where Thomas waits in the rope trick and relieve him of his duty. Then flying low above the trees they head back toward the Shadow Chaser.

En route Dranko pulls up short with a sharp intake of breath. Below him through some gaps in the canopy he sees the tattered shreds of a Delioch healing tent. Fearing the worst he descends, and seeing the worst, he mourns. Fourteen clerics of Delioch lie dead including the skeptical Brother Nolman, who has died clutching a mace rather than a bandage. Over twenty patients have also died. Dranko curses as he looks for survivors and finds none. Kay spends a few minutes examining the trampled ground, and guesses that the enemy must have appeared practically inside the tent itself. Even with guards, the healers never had a chance.

Hardly knowing what to say, Flicker offers Dranko words of sympathy.

“War sucks.”

Dranko nods, tears in his eyes. Together the Company resumes their flight to General Anabrook’s headquarters back in Verdshane.

* *

There are signs that a ferocious battle took place at the Shadow Chaser as well. Bodies are strewn thick on the ground, and among them are over twenty corpses of giant gnarled spiders. The Company goes inside, where the chaos is barely more controlled. Runners and advisors are coming in and out in a steady stream delivering reports to a cadre of colonels, who in turn make their reports to Anabrook. Morningstar looks around and notes that there are bloodstains on the inside walls of the inn.

Minya comes out of the kitchen with a tray of water cups, but puts it down hastily when she sees Morningstar. She runs over and embraces Morningstar in a crushing hug.

“Oh, I’m so glad you’re alive! I… I wanted to see you again, so I could thank you. Those spiders that attacked us… they could disappear in one place and reappear in another. That’s how they got inside my inn! One minute we can hear the fighting outside, and the next thing I know there’s spiders in here with us! I ran into the kitchen to hide but one of them followed me. I tried hitting it with a frying pan but it was too quick and it… oh, it was horrid! I almost passed out, and I would have died… I know I would have… but for that healing potion you gave to me. Thanks be to you and your goddess, Morningstar. A soldier came in soon after and spitted the foul thing, but that potion saved my life.”

Morningstar just smiles and returns the embrace.

Corporal Edridge approaches the Company, sporting a slight limp.

“What more can we do assist?” asks Ernie.

“I think for now, the best thing you can do is stay here, help guard the Shadow Chaser. If we get any reports we may ask you to go out again, but…”

He grimaces.

“…I think you’ve earned some rest. Why I don’t see about getting you something to drink.”

Gratefully the Company sits down at a table, weary to the very core. And through the afternoon and evening they continue to rest, listening as reports come in of victories, of prisoners taken, of comrades lost. Before nightfall they retrieve the body of the red-armored woman and bring it to an upstairs storeroom, setting it carefully in a corner and finding a soldier to stand guard at the door.

And one more piece of good news starts to make its way through the ranks of soldiers milling about. It seems that some high-ranking officer (probably General Anabrook herself) received a sending from the Balani Peninsula. Two hours after Aravis erased the planar gate, the Delfirian forces down south started a rapid retreating action from dozens of their most forward positions. It’s too early to tell if they’re giving up altogether, but the rumor is that the Bederen have presented such a large threat on the Kivian front that the Delfirians are being forced to withdraw from Charagan in order to defend their own kingdom.

Despite the chaos, the aching muscles, the sadness of loss and the elation of victory, none of the Company has any difficulty falling asleep that night.

…to be continued…
 

I'm curious, who among the other adventurers survived? Three-fourths of Fortune's Children apparently died horribly (what were those wolf pack creatures they fought, anyways?) -- but what about Glade, Matthias, Fulton, and Wellington?
 

I can't think of the name, but the party fought one way back in the day.

Every time one of the pack got killed, the rest absorbed its energy and got stronger, until there was only one big bad uber-wolf left.

Nasty monster all considered. The party learned about it around the same time they learned of the things that possess people (the Evil King that keeps bothering them. Remember?)
 

Ding! Ding! Correct answer and 100 points to Caliber. They were called the Seki, and they were one of the first of the Emperor's Free Monsters given away with Verdshane Cereal. When we researched them, they were described to us in One of the Elish tomes "Seki, the Many who are One, and the Karch-din, the One who is Many". Nice of our enemies to group themselves so nicely on the page, dontcha think?

The one Fortune's Children faced was far larger than the one the Company faced many years ago. We feel a little guilty about it. We knew it was there, and several times during the battle we said "Where now? Should we go see about that Seki?" and we'd say "Nah, it's only a Seki. Fortune's Kids can handle it." Oops.
 

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