Sagiro's Story Hour Returns (new thread started on 5/18/08)

coyote6 said:
I'm curious, who among the other adventurers survived? Three-fourths of Fortune's Children apparently died horribly (what were those wolf pack creatures they fought, anyways?) -- but what about Glade, Matthias, Fulton, and Wellington?
Glade, Wellington and Royce survived. Fulton and Matthias were both killed by the enemy sorceresses. (The appearance of Matthias during the dragon battle was actually an illusion cast by Wellington.)

Caliber is correct about the wolf-pack creature -- it was a Seki, albeit one much more powerful than the one the Company fought in their early days. It's a sort of hive-mind wolf; when one of its bodies is killed, all of the rest of the bodies become more powerful. I was all set to have the Company fight it, but instead they chose to assist Morningstar in Ava Dormo, and then go after the red-armored woman -- reasonable choices, certainly. I won't publish all the stats here (in case the Company ever fights another one), but the Seki wolves gained a number of nasty abilities as their numbers grew less, in addition to getting better saves, better BAB, more HP, better natural AC, and better damage.

Edit: I see that KidCthulhu and I posted simultaneously. Great minds, blah blah. :)

-Sagiro
 
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Sagiro’s Story Hour, Part 168

The Company wakes to the smell of bodies burned and unburned, as somewhere outside piles of corpses are being put to the torch. (There isn’t time to bury all of the dead before disease will start spreading.) Still, it’s a relief to the Company to discover that they have been allowed to sleep through the night with no interruptions for new emergencies. They grab some breakfast downstairs where Minya is commanding a small army of servants in the kitchen.

Dranko mutters, “I still want to go back to Sand’s Edge and stick it to Fulton’s partner, that b*tch wizardess, Imperia.” There’s not much immediate support in the Company for a return to that city, but Dranko figures it’s worth checking Fulton’s belongings. He is disappointed to find neither magical goodies nor any useful correspondence to or from Imperia. He returns to the room where the rest of the Company has gathered.

There, on the floor, is the body of their slain red-armored foe, dragged in by the others.

For a few minutes they examine the corpse, wondering how they’re going to get it out of the deadly armor so that Morningstar can cast speak with dead. In the end it takes the lot of them about three hours, using a variety of kitchen and fireplace tools, but they manage it without anyone making physical contact with the armor.

There is a knock on the door, and Corporal Edridge enters.

“I just wanted to check in,” he begins, “since no one has… seen… er… there appears to be a somewhat-unclothed woman on the floor of your room.”

“We had to get the armor off so that Morningstar can interrogate the body,” says Ernie, smiling.

“I see,” says Edridge, unable to disguise his distaste. “I trust you have the matter under control, and won’t need any assistance?”

“Actually I could use a drink,” Dranko says.

Ernie elbows him in the ribs.

“He’s not a servant, Dranko.”

“No, it’s no problem at all,” says Edridge, turning to leave. “I’ll just leave you with your body, then, shall I?”

A few minutes later, while the Company is still debating what questions to ask, a servant comes in with a mug of ale.

“Hullo. The Corporal asked me to bring this to… aaak! A body!”

Startled, the servant drops the mug. On instinct Dranko grabs his whip and lashes out, intending to grab the mug and yank it to himself with minimum spillage. He’s too slow, misses the mug, and catches the servant in the cheek. Clutching his face, the servant looks mortified. The rest of the Company looks on in shocked silence.

“I’m sorry! I’m so sorry!” says the servant. “I didn’t mean t’ drop your drink like that… I just saw the…”

“No, I’m sorry.” Dranko interrupts. “I wasn’t trying to hit you. I was trying to use the whip to catch the mug before it fell. I don’t blame you for dropping it. Here. Come here, and let me heal that up.”

The servant totters forward, glancing nervously at the woman’s body. Dranko reaches out and heals his face with a quick orison. The servant touches his healed cheek in wonder, and then reaches out his right hand.

“Er, y’know, I’ve had a touch of stiffness in this hand for a few years now… I don’t s’ppose you…”

“Yeah, sure,” says Dranko. Another spell follows, and the man flexes his hand.

“Glory be. Well, I’m sure you know best about that body then. Must be going.”

The servant scuttles out.

After some more discussion the Company settles on six questions to pose to the body. Morningstar kneels by the corpse and casts her spell, while the others blanket the area around the body with various other spells (bless, zone of truth, circle of protection, prayer, bane) to help overcome any resistance the body might have to being questioned. There is sickening intake of air through the dead lungs, and the body reflexively coughs up bits of dark spittle.

Morningstar speaks.

“What was Naradawk’s contingency plan if your attack failed?”

The body wheezes, coughs again, and answers in a rasping vocalized whispers.

“We were not going to fail. If Naradawk had any plans beyond this battle, I do not know them.”

“Which other of your red-armored friends came to this plane with you?”

"Only Tarsos.”

Damn. So there’s one more red-armored servant to add to the list. Before Morningstar can ask a third question, the body continues unexpectedly.

"But he was not my friend. That sanctimonious, patronizing, pint-sized piece of…”

Morningstar cuts him off with the next question: “What was Tarsos’ mission here?”

"I was not privy to his instructions. I have no idea.”

"What was your mission?”

"I was to help clear out any resistance to Naradawk’s forces, and pave the way for his arrival.”

"Where is Octesian?”

"On Abernia”.

Oh, that was helpful.

Last question: "Where, specifically, would we be most likely to find Octesian right now?”

"Octesian was sent to Abernia years ago. We’ve been on different Planes since then. I have absolutely no idea. Find him yourself.”

The body slumps, spent.

Kibi goes downstairs and finds the Corporal again, to tell him that there’s another red-armored warrior on the loose – information that should be conveyed to General Anabrook without delay.

“Of course,” says Edridge dryly. “And if he’s found, I’ll be sure to have the body sent to your room straight away for immediate stripping.”

Kibi looks properly offended as Edridge turns and leaves to make his report.

The party would like to scry for Tarsos, but none of them know the spell. Figuring that the boy wizard Wellington might, Dranko and Aravis go and knock on his door.

“Come in.”

They find Wellington seated on his bed, deep in study.

“Hey, how ya’ doing?” says Dranko, congenially.

“Studying,” says the boy.

“Yeah. Well, there’s more to life than studying. You should try leaving your room some time.”

“May I help you with something?” asks Wellington, a model of politeness.

“Er…yeah. We were wondering if you could Scry someone for us.”

“Of course,” says Wellington. “Though it’s not one of my strengths. I am not likely to succeed in finding someone I’ve never met, but I’ll certainly try. I’ll just finish this chapter, and then I’ll need some time to prepare the spell for casting.”

“Yeah, great,” says Dranko. “The whole kingdom is in mortal peril and all our lives hang in the balance, but you just finish that chapter. We’ll be in our room.”

Wellington puts down the book quickly.

“The kingdom is again in danger?” he asks, startled. “Have you told the General?”

“Well…”

“We must tell her at once! You should have told me right away that this was a matter of such grave importance.”

“It’s not…”

“I must tell Glade. Does Royce know? I will start to prepare immediately!”

As Dranko turns red, Aravis sighs.

“Wellington,” says Aravis, “Dranko’s exaggerating. The world isn’t in immediate danger. The guy we want to find is another red armored warrior from Naradawk’s army, but a few minutes isn’t likely to make any difference.”

“Oh. I see. Dranko, you shouldn’t make jests about such things. Still, I will meditate and be in your room in fifteen minutes.”

As they leave Wellington’s room, Dranko mutters “That kid’s gotta get a life.”

A few minutes later Wellington comes in and, like the others, notes the body on the floor. He peers at it for a moment.

“Ah. You must have needed to cast a spell on the corpse. Necromancy of some kind I presume?”

Speak with dead,” answers Morningstar.

“Did you learn anything useful?”

“We learned about the man we want you to scry.”

“Ah, good. So, where is the mirror?”

Various members of the Company look at each other sheepishly.

“Er…” says Aravis. “Oh. Yeah. Actually we don’t have one. Er... do you?”

“No. I’m sure you know I cannot scry without a large and valuable mirror.”

“I’ll be there’s one back in our estates in Kallor,” suggests Grey Wolf.

“I can teleport there right now,” says Kibi. “And bring the mirror back with us.”

“I’ll be in my room studying then,” says Wellington. The child walks out.

“That kid gives me the creeps,” says Flicker.

“Who’s coming with me?” asks Kibi.

Dranko volunteers. Just before casting the teleport, Kibi casts a familiar pocket for Scree, and puts on (of all things) a metal helmet.

“What’s that for?” asks Dranko.

“It’s my Helm of Water Breathing” says Kibi, smiling. “Just in case. Hold on.”

“Just in case?” cries Dranko in alarm. “Now wait just a…”

In an eye-blink, they are back in the large Black Circle ritual chamber beneath the estates. (That’s the only place that Kibi has “studied carefully,” back from when he figured out where to cast walls of stone to preserve the structural integrity of the room.)

Both Kibi and Dranko feel the expected but still unsettling chill of Null Shadows. While Kibi goes upstairs to retrieve the mirror from Cobb, Dranko walks slowly to the door of the room housing the shadow cauldron. At the door, the unease grows stronger. Dranko takes a deep breath, opens the door, and peeks in.

It’s still clear. The room is awash in swirling shadows, and the cauldron still squats there in the center, but there are no Null Shadows in evidence. Relieved, Dranko quickly closes the door.

While Kibi and Dranko are off retrieving a mirror, Ernie decides to go for a walk outside. As he strolls along the main road he spies a newly built enclosure housing about thirty prisoners of war. He approaches once of the nearby guards, who salutes when he sees Ernie’s royal uniform.

“I’d like to speak with one of the prisoners,” Ernie says cheerfully. “Do you mind?”

“You may do as you’d like, sir. I suggest doing it from outside, though. For safety purposes. Sir.”

Ernie casts tongues, and gets the attention of one of the sullen inmates through the bars of the fence.

“Excuse me!” he calls. “No, down here!”

One of the prisoners looks over, startled.

“I hope they’re feeding you well.” Ernie says.

The prisoner says nothing, but his eyes narrow.

“You know,” says Ernie, looking at the man, “I’ll bet you weren’t necessarily a volunteer in your army, were you.”

The man still says nothing, but another prisoner nearby whispers: “Say nothing! It is a trick! And if the Emperor finds out you’ve talked with the enemy, it’s more than your life is worth.”

Ernie’s prisoner starts to sweat, and he puts his face up to the bars to talk with Ernie.

“I am honored to serve the Emperor, who is most wise and powerful and all-knowing. My life is his.”

“I bet you don’t know this, but the Emperor isn’t coming anymore. He can’t do anything to you, ever again.”

“He lies!” says one of the others.

“You do not know the Emperor,” says the prisoner. “He will come here. You cannot stop him. And he will know my mind. I must not speak to you.”

“I said, he’s not coming,” Ernie reiterates. “I stopped him. Really. You should think about what you want to do with your life, now that your leader has been thwarted.”

“I don’t understand,” says the prisoner, shaking.

“Well, you could become a farmer, or pursue a craft, or probably join our army here.”

“No! I cannot. If I become one of you, then I become the enemy of the most great and powerful Emperor. I will not be his enemy! He would cross all worlds to destroy me if I make that choice.”

“I bet you’ll realize before long that your Emperor can’t do anything to you anymore. You think about what I’ve said.”

And with that Ernie walks off, whistling a happy tune. Behind him the prisoner, trembling, starts to weep.

…to be continued…
 


KidCthulhu said:
[No, really, major spoiler]

I bet you don’t know this, but the Emperor isn’t coming anymore. He can’t do anything to you, ever again

D'oh. Just D'oh. Me and my big mouth.
So, what you're saying is, that the reason halflings have such big feet is so that they fit ever-so-snugly into their large mouths?
 

Sagiro’s Story Hour, Part 169

Once the mirror has been successfully returned to Verdshane, Wellington attempts to scry for Tarsos. After all that trouble getting it, he fails. He apologizes profusely and leaves dejected.

As the Company debates what to do next Edridge knocks on the door again, this time with a hand-written letter from General Anabrook herself. He leaves without a single snide remark.

“The Spire wishes to hold a convocation in two days’ time, at the Greenhouse in Tal Hae. Please have the house prepared for a variety of Kingdom dignitaries. – Gen. Anabrook.”

The Company starts packing up immediately. As they prepare there is another knock on the door. It’s Wellington, and there is a letter in his hand.

“This says I’m to attend a meeting at your house on the day after tomorrow, and that you’ll be able to tell me where that is.”

“Ummm, do you, er, know about the Spire?” asks Aravis.

“Of course I do. The Spire is an organization comprised of Archmagi, a few powerful adventurers and mercenaries, and selected persons from the nobility and religious ranks. They are charged with protecting Charagan, particularly in regards to arcane threats. I hope to join it some day.”

All of the Company stare in amazement for a moment. It’s strange to hear such a succinct and accurate definition.

“Well, uh, yeah, it looks like you have,” says Dranko.

The half-orc thinks for a second, then adds, “Oh, and hey, Wellington. I’m going to say a word to you, and I want you to repeat it back to me.”

“Ok.”

“Sharshun.”

Wellington blinks. “Excuse me? I’m sorry, but I didn’t hear you clearly.”

“Sharshun,” Dranko says again.

Wellington thinks hard for a moment.

“This is very strange,” he says. “I know that you asked me to remember and recite a word, and I know I heard you speak the word. But I cannot recall it, even now. Why is that?”

“It’s nothing to worry about,” the Company assures him. And sure enough, the whole incident is gone from the boy’s mind a moment later.

Morningstar sends to Eddings: Eddings, it’s Morningstar. Do you know if Ozilinsh is okay?

The response: No news. I trust things are well in Verdshane?

Morningstar sends a second time: Yes… we won. Company okay, but many soldiers died. We need to host a big meeting of the Spire at the Greenhouse in two days.

Eddings: Wonderful to hear of your victory. I’d best start cleaning then.

It turns out that Glade and Royce have also been invited to the Spire meeting. While the Company works out the schedule of teleports and wind walks that will get everyone back to Tal Hae, Morningstar drops into Ava Dormo to check in with Amber.

There are still dreamers guarding the tower near Oasis, but there have been no further attacks. Someone has cast speak with dead on June, as Amber reports:

“June has declined to be brought back from Ell’s paradise. She died as a warrior in the service of her Goddess, and is content.”

All the arrangements are made to get everyone back to the Greenhouse. In preparation for teleporting himself, Wellington and Glade back to Tal Hae, Kibi once again puts on his helm. When Wellington asks about it, Kibi answers, “Um, it’s just my lucky helmet. I always wear it when I teleport.”

“Fascinating,” says the boy. And he’s honestly fascinated.

Only when they have arrived safely at the doorstep of the Greenhouse does Kibi admit the helmet’s magical function.

“Ah, of course,” says Wellington, nodding gravely. “That way, if your spell goes awry and you have the bad fortune to land in the ocean, you could continue to breathe for several seconds before your dwarven bone density makes you sink far enough to be killed by the pressure implosion.”

Kibi splutters.

Eddings greets all the Company and the guests at the door. The house is already prepared for the impending gathering of the Spire. To pass the time Aravis and Kibi discuss the trading of spells to get scry from Wellington. To Aravis’ dismay, Wellington is mostly interested in improving his repertoire of illusion spells (Aravis’ prohibited school). But eventually the boy agrees to accept energy buffer from Kibi’s book, in return for scry. The rest of the day is spent (for them) busily copying spells. Dranko, still wind walking, flies to Tal Korum to check on his grandfather. The old man is doing well, has started working again in his fields, and maintains a polite conversation with his grandson for the duration. The mending of their relationship is well underway.

At last the day of the Spire meeting comes. As before, the attendees arrive directly from Ozilinsh’s tower via the “crystal ball” room, and begin to descend the stairs. The first guest to arrive is an old elf who the Company has not seen since their earliest days together – Fylnius, the elven Archmage of Ghant. (Ernie recalls that the Blood Gargoyle’s attack on Ghant, which distracted Fylnius from his main task, was what allowed Octesian, Meledien and Restimar to slip through to Abernia.) Fylnius – like all the guests – endures the standard light-in-the-eyes test to guard against the long-absent Soul Eater, King Farazil. After Fylnius comes Duke Nigel, and then the leader of the Spire, the Archmage Salk.

At that point, Skorg, who is lurking in the kitchen, grabs Ernie’s attention.

“Hey Ernie,” he says nervously. “I was just thinking, with all these important people here, maybe, you know, I should just be kind of out of the way or something.”

“Good idea,” Ernie agrees. “Why don’t you head upstairs and just wait it out in your room.”

Skorg dashes out of the kitchen and up the stairs, and all in the Company wince as they hear the sound of two bodies crashing into each other.

“Oh, I’m really sorry,” they hear Skorg say. “Here, let me help you up… oop… sorry again… why I don’t just let you…er… yeah…”

Ernie and Morningstar follow up the stairs, and are treated to the sight of King Crunard IV of Charagan smoothing his silk shirt. His Majesty’s expression hovers between amused and annoyed. Skorg has retreated into an upstairs room.

“I’m sorry, your majesty,” says Ernie.

“New house servant,” says Morningstar.

“Ah,” says the king before heading downstairs to join the others.

Skorg pokes his head back out.

“I hope that wasn’t anyone too important,” he mumbles.

“Oh, just the King,” says Ernie.

“Er… the king of what, exactly?” asks Skorg.

“Of Charagan.”

“Oh sh*t! That was the king? I knocked over the king of the whole country? Oh my god! I’m really sorry! Do you think he'll have me executed? I’m really really…”

Morningstar propels Skorg back into the room, closes the door firmly, and then casts silence on it. She and Ernie go back downstairs to join the meeting.

Royce is looking happier than when they last saw him. Dranko remarks on this fact, and Royce claps him on the back.

“I’ve spent a lot of thinking on the last thing you said to me,” he says. “And more importantly, I’ve thought hard about Sparrow and what she would want. She knew the dangers of the line of work we were in. And we’re all in fate’s hands, after all. I’ve spoken with the clerics of our Goddess Corilayna, and they know that Sparrow and the others have earned their places on the wheel of heaven. I’ve got to get on with my life, and that’s what I intend to do. Besides, if I just sulk, Sparrow’s ghost will probably come down here and kick my ass.”

After a few minutes the living room is fairly full. In attendance are Duke Nigel of Harkran, King Crunard IV of Charagan, High Stormknight Dalesandro, High Priestess Cornelia of Pikon (promoted to that position after the death of Matthias), Yale (the king’s advisor), General Anabrook, the Archmagi Salk and Ozilinsh, Royce, Glade, Wellington, and all the members of the Company.

When all are seated, King Crunard stands up and walks to the front of the room. He smiles and gestures expansively.

“My friends, we are gathered here in the aftermath of a great victory. No doubt we have just witnessed the defining event of our age, and weathered the storm with our kingdom intact. The great peril of the past millennium has been thwarted, due to the efforts and sacrifices of our citizens and heroes, some of the greatest of which are here in this room. In particular, I would like to recognize two of our hosts – Aravis Telmir and Morningstar of Ell. It was Aravis who made use of the Crosser’s Maze artifact to seal the Gate between our plane and that where our enemy is imprisoned. I understand that this was no mean task, and it was the culmination of many long months of trial and training, not to mention a long and perilous quest to acquire the artifact in the first place. He was the lynch-pin of our strategy, and he did not let us down.

“Morningstar led a small army of Ellish priestesses in the Ava Dormo, the dreamscape, to blunt the second thrust of our enemy. For while it is not widely known, Naradawk’s forces attacked a critical point of our defense in the dreaming. Had Morningstar not led the resistance there, there’s no telling how many more enemy soldiers would have poured through at Verdshane before Aravis sealed off the Gate. Our army was only barely the better of what it faced. Another thousand soldiers would have tipped the scales in their favor. Another two thousand and we would have been decimated.

“But there are many more who deserve praise in no less measure. The whole company of adventurers whose hospitality we now enjoy, has already saved Charagan from one deadly threat. It was not many weeks ago that they saved us from the hidden machinations of the Black Circle. And now they have been instrumental in saving us a second time.

“Fortune’s Children, of whom sadly only Royce Tillman has survived, were instrumental in continuing to provide the archmagi with powerful artifacts to power their magics. While Ozilinsh’s Company was seeking the Crosser’s Maze, the Children were making sure we had the wherewithal to keep the planar gate closed in the meantime. Without the Shroud of Baynock in particular, the gate might have fallen months earlier.

“Wellington’s revolutionary astronomical calculations allowed for the solving of an old prophecy, from a book I am told is called the ‘Blood Inks of Imgur.’ As a result he anticipated an attack by magic-leeching creatures on Koenig’s tower in Yen Hae, which served as the anchor for the Demiplane in which the Archmagi did their work. Were he and Glade not able to both discover and repel that attack, the kingdom would certainly have fallen.”

Wellington has turned a bright red at hearing his name spoken in such congratulatory terms by his sovereign lord. Royce punches him in the arm, grinning. The King smiles down at the child prodigy before continuing.

“General Anabrook here organized and executed the most unusual defensive battle in recorded Kingdom history, and was able to defeat a force that well outnumbered her own with a thrown-together force that had just come from an entirely different theatre. It would not be a misstatement to use the phrase “military genius” in describing her.

“And finally there are the Archmagi themselves, wizards of power beyond the comprehension of the rest of us. They have given centuries of tireless service to the kingdom. Without them there would be no Spire, no Charagan. They are the architects of our great victory.”

The Company expects that some report on the Archmagi’s health will be included, but none is given. Ozilinsh looks fine, though, as does the old man Salk.

“But enough of the congratulatory indulgence,” says Crunard. “I have even more good news to share with you. The rumors of the Delfirian retreat are true. They have accelerated their withdraw in the past two days. The Bederen have gone past what we expected from them, and are pushing so hard on their Kivian front that the Delfirians seem to be abandoning Charagan to defend their own country.”

There is a pleased murmuring throughout the room at that announcement, and the king smiles again. But his smiles slowly fades as he considers the next part of his speech. Eventually, his expression somber, he goes on.

“Still, for all of our joy in victory, we should not forget the losses we suffered, and the sacrifices that were made. Over two thousand soldiers were lost in the battle at Verdshane, added to the many hundreds who perished defending our lands against the Delfirians. And the fighting has also claimed many of our best and strongest. The High Priest of Pikon, Matthias Fieldstone. Sparrow, Brassel and Bettany from Fortune’s Children. The wizard Fulton, whose misdeeds we can forgive for his service to his kingdom. And fourteen Dreamwalkers of Ell fell in Ava Dormo to one of Naradawk’s most powerful servants – their sacrifice bought our kingdom its victory.

“Lastly, as we feared, the Archmage Semek has died. He did not survive the unmaking of the gate.”

Semek? There is more murmuring. Semek is known to most in the room only as the name from the seven polished obelisks that stand on the plains of Harkran. The Mirrors of Semek.

“Semek is dead,” says Crunard, holding up his hand, “but at long last we can tell his tale. Semek was one of the greatest of the Archmagi; in him was the wisdom of Salk, the intellect of Ozilinsh, and the foresight of Abernathy. Nine hundred years ago he stood at Verdshane when Naloric Skewn, the original Emperor, forced his way back from exile. In that battle many of our greatest heroes and wizards were killed before Naloric himself was slain. One of Naloric’s most powerful servants, a demon from the very pits of hell, fled the battle when its master fell. Semek, weakened and wounded, gave chase, knowing the terrible consequences of letting the demon run free.

“The Demon fled from Semek, to the standing stones known as the Mirrors. We do not know how, but the demon used the Mirrors to flee into a Demiplane. Semek pursued the hell-spawn even there, cornering the creature and finally defeating it. There in that pocket of space, Semek pressed his foe, and the demon confessed Naloric’s contingency: that if Naloric died and the Gate were sealed, his son Naradawk would soon re-open it and return with a great army.

“Semek banished the Demon and returned to Verdshane, vowing that Naradawk would never come to Charagan. He was the most knowledgeable among the Spire on the subject of Gates, and he offered himself as the focus of the magical energies that would keep the Gate closed. He deduced what place on Charagan would prove optimal for such a focus, without interfering with the Gate itself. Too close, and the magic needed to keep the Gate closed would rupture the fabric of space. Too far, and even the most powerful spells would prove ineffectual. The Archmagi tell me that his calculations would have taken anyone else years to come up with, let alone solve, but it took him less than two weeks. He himself built an invisible tower and focusing chamber on the perfect spot, just outside the city of Oasis. For nine hundred years he stayed there in a kind of suspended animation, his mind working to keep the Gate sealed. Without him, it would have been more like five years. We discovered early on that other concentrated magic in the vicinity could interfere with Semek’s task. That is why it was made illegal for any mages’ guild to operate in Oasis, and why the reason for that restriction was never explained.”

With a wry smile, he adds, “I trust that has satisfied the curiosity of many in this room.”

The meeting adjourns for a few minutes while Eddings and Ernie make sure all of the guests have enough to eat and drink.

“You know what?” says Dranko. “We should go back to the Mirrors on the next Flashing Day, and tell those crazy people in the Green Turbans, the Disciples of Semek, that they were right all along! Of course, now that Semek’s dead, they’ll need someone else to worship…”

When everyone is settled down again, King Crunard stands up and continues.

“Despite our victory, and the fact that the kingdom is now safer than it has been in centuries, we cannot afford to become lax in our vigilance. There are still many questions, many worries, many enemies. Rosetta and Duke Nigel’s court wizardess went off on some secret mission “against Black Circle interests,” and has not returned. We do not know where she is or what she is doing. Likewise, Cencerra and her band have not returned from her investigation of the Gartine arch on Karth. We know she is alive, but she is shielded from divinations and does not respond to sendings.

“There is also the troubling matter that powerful enemies fled the battle at Verdshane and are now at large in the kingdom. We know from Morningstar’s interrogation that at least one of these is a red-armored warrior named Tarsos. And speaking of the Emperor’s servants, there was no sign of Meledien at the battle at all. She too is still at large. Worst of all is the existence of Parthol Runecarver, once one of the great Archmagi of the Spire. He knows we watch for him, and fears to show himself openly, but he still represents a nearly unimaginable threat. Finally, we know that the Masking continues to erode, and that some Masked things might be coming back into the world following Naradawk’s recent push. We must not become complacent. We in this room must continue to stand between the citizens of Charagan and the dangers that beset them. For while the dangers may not be as great, our ability to defend ourselves is not what it once was.”

King Crunard glances at Salk, the elderly spokesman for the Archmagi.

“It’s time,” whispers the king.

Salk stands slowly and walks to the front of the room to stand beside Crunard. He carries a large silken pouch that jingles slightly.

“This bag contains some of the kingdom’s most treasured magical devices,” says Salk, his voice scratchy but still full of authority. “We have oft debated using them in recent years, but they only work once, and the secret to their forging is lost.”

He reaches into the bag and pulls out a handful of plain brass rings.

“I want everyone here to put on one of these.”

The bag gets passed around, and everyone does as instructed.

“The magic of these rings,” says Salk, “is that anything you hear while wearing one cannot be gleaned from your mind by any sort of divination magic. Nor can you be compelled by magic to repeat anything you have heard. I am now going to share with you a secret that you should all know, but which our enemies must never learn.”

Everyone leans a bit closer.

“In order for Aravis to use the Crosser’s Maze, he had to tap directly into the life energies of the Archmagi. I’m afraid that the… strain… was extreme. As a result of that use of our power, all of us… all of the Archmagi… are extremely weakened. Although we still retain our knowledge and experience, we have lost the power that we once had.”

“As weak as us?” Ernie cannot help but ask.

Salk looks at him sadly.

“Much. Weaker.”

Aravis goes pale.

“Weak enough,” says Salk, “that we can no longer defend our kingdom in any meaningful way by the might of our wizardry. But understand that we gave what we did knowing what the cost might be. And we did it in the fulfillment of our life’s work.”

He says this while looking straight at Aravis, whose whole body trembles at the thought of what he has done.

“I… I never intended for that to happen,” says Aravis. “I hope you can forgive me.”

“Aravis,” says Salk gravely. “When we regained consciousness in Koenig’s Demiplane and realized what had happened, we spent some time trying to decide what we would say to you when we met. It was a difficult discussion, and there was much we wanted to say. But in the end we decided that simpler was better, and our message is thus: thank the Gods for you Aravis. Thank the Gods that you did what had to be done.”

Aravis looks back blankly, and nods.

“Oh, don’t look so glum,” says the Archmage Fylnius, smiling. “I’m quite looking forward to a nice retirement, and not having so much responsibility all the time. It’s been centuries since I had any free time. I’m thinking of taking up botany!”

The tension is broken, and the assemblage laughs.

“But what about Cranchus?” says Kibi, raising his voice above the laughter. “He was an Archmage too, right? He wasn’t there in the Demiplane. Does that mean he didn’t have his life energy drained?”

Everyone grows quiet again as Salk answers.

“You are correct, Kibilhathur. Cranchus was not with us. While long ago we bestowed on him the title of Archmage and admitted him the Spire, he was never truly one of us.”

Kibi frowns.

“Oh, don’t get me wrong. He has been a valuable ally. He has given us advice and wisdom over the years without which we could never have held out so long against Naradawk. But his magics were not… compatible with ours, and he always remained aloof and mysterious. He would contact us, when the mood took him, or he had something important to share. Even before Semek built his tower he did not leave his home, and never invited any of us to visit. I confess that in most ways that matter he is beyond our understanding. You are right. Cranchus is presumably still as powerful as ever. But we have not heard from him in years, and he is beyond our reach, and it does no good to count on him.

“You may not wish to admit it, but you sitting here in the room are now among the most powerful citizens of this kingdom.”

Many jaws drop at the notion.

“Holy crap,” Grey Wolf mutters under his breath. “We’re doomed.”

“Now, I’ll need you to take off your rings when I say so. But listen very carefully. Once the rings are off, do not discuss this matter with anyone, or even talk about it among yourselves. That can erode the magic. Too much talk and it will again become possible for someone to divine what you have just learned. Am I clear?”

Everyone takes off the rings and hands them back to Salk. The old wizard walks back to his chair and sits down again, and again King Crunard stands.

“In celebration of our great victory, there will be a kingdom-wide festival one week from the day that the Gate was closed. It will be known as the Day of Sealing. To the masses, the explanation will go that the battle at Verdshane sealed the victory against a number of the Kingdom’s foes, including the humanoids and the Delfiri. But to the cognoscenti it will always have a truer meaning.

“As a final note, I would ask that those heroes here who fought at Verdshane please remain here. Some enchanted items found on the battlefield will be brought along shortly that you may divide among yourselves. You may consider them well-deserved spoils of war.

“And that is all. Ladies, gentlemen, may the Gods of our Kingdom continue to show us favor. This meeting is adjourned.”

…to be continued…
 


Sagiro said:
[I“And that is all. Ladies, gentlemen, may the Gods of our Kingdom continue to show us favor. This meeting is adjourned.”

…to be continued…

...and what a journey it's been for all of us breathless readers to bring us to this point. I can't wait to see what happens next! Congrats to Sagiro and the whole crew on a fine job so far.

And Sagiro, you're really starting to spoil us. All these rapid-fire updates are making me giddy!
 


Somehow, I have the funny feeling that Naradawk hasn't given up yet...

It's wonderful to here about all the other plots that were foiled, equally capable of collapsing the kingdom, that the Company didn't even know about. They aren't the only fish in this pond.
 

“You may not wish to admit it, but you sitting here in the room are now among the most powerful citizens of this kingdom.”

This is perhaps the best transition I have seen for PCs to go from low level play to high level play - its not just about the levels, its about the responsibility.
 

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