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Sagiro's Story Hour Returns (new thread started on 5/18/08)

Sagiro said:

Is leaving for Kivia in order to get the Eye of Moirel the best course of action to prevent the Emperor from coming through to Charagan?

NO

If we leave for Kivia in nine weeks, will the Crosser’s Maze be needed before we return, to prevent the Emperor from coming through to Charagan?

MOST LIKELY

Is pursuing the Sharshun the best course of action to prevent the Emperor from coming through to Charagan?

NO

That's the problem with Commune. Garbage in, garbage out. D'oh and double d'oh.
 

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Sagiro said:

On the the one hand, no, the party was never given specific direction to stop this particular threat.

On the other hand, the party has known since very early on in the campaign approximately where the Sharhsun "hidden base" was. They could have followed up on that avenue of investigation.

On the first hand, I kept them pretty busy with other problems. And if they had prevented the "unmaking," a whole bunch of my prophecies and records would have ended up looking pretty silly. :)


-Sagiro


I think the reference you're looking for in the third paragraph is "On the gripping hand..."

PS A somewhat obscure sci-fi reference shouldn't obscure my praise for this story. I'm a mega-lurker but love it!
 

Pillars of Hercules said:

I think the reference you're looking for in the third paragraph is "On the gripping hand..."

PS A somewhat obscure sci-fi reference shouldn't obscure my praise for this story. I'm a mega-lurker but love it!
Always glad to hear from lurkers who enjoy the story!

-Sagiro

p.s. I was never a big Larry Niven fan. Great ideas, mediocre writing, IMHO.

p.p.s. Though I never actually read "The Gripping Hand," so I probably shouldn't talk.
 

Sagiro’s Story Hour, Part 176

“This is weird.”

Everyone turns to look at Flicker.

“Which part?” asks Grey Wolf. “You mean the part where something almost tore the Greenhouse to pieces? Or the part where the Eyes of the Moirel made awful-sounding proclamations through Kibi? Or the part where…”

“I mean that there’s a wall right on the other side of this window that wasn’t here this morning. It’s only about five feet away. And it's a stone wall.”

Tal Hae has always been known as the Great Wooden City, since there are city ordinances against stonework. Although few in the Kingdom know why, the Company knows that a powerfully augmented rock-to-mud spell was cast here long ago, so powerful that “aftershocks” are still possible.

“The door’s boarded up as well,” says Step.

“Someone wanted to keep us in here?” muses Aravis. “They must not know us very well.”

“Smells smoky outside,” comments Kibi. “Like a big fire is burning somewhere in town.”

“I’m going to scout,” says Morningstar. “In Ava Dormo, I mean,” she adds, cutting off several objections. She sits down and enters a trance.

In the Dreamscape, buildings exist as they do in the real world. She has seen Tal Hae many times in Dream, an empty metropolis save for the guarded temples of Ell. What she sees now is not the Tal Hae she knows.

The earth beneath the city is for the most part the same. The river flows where it should, and the ground beneath rises west-to-east to a sudden hill on which the Ducal Palace should be set. The palace is not there. What is there is utterly terrifying.

A huge black fortress rises menacingly from the hilltop, many times large than Duke Nigel’s castle. Made of metal and stone, it is an evil-looking heap of towers, ramparts and battlements. Worst of all, it is heavily guarded in Ava Dormo. Rather than risk detection or capture, Morningstar drops out her trance and reports to the others.

“What’s happened?” asks Step. “The words that the Eyes spoke through Kibi… what did they mean?”

“From what little evidence we have, I would say there are two likely choices,” says Aravis. “One is that we have somehow been sent back in time to a point when the Emperor is still in control of things.”

“Ugh,” opines Grey Wolf.

“I’m afraid to ask what you think the second is,” says Flicker.

“It’s also possible,” continues Aravis, “that someone has contrived to alter history. It is still the present, but things have changed in the past such that the Emperor won.”

Everyone chews on that for a moment.

“God damn it!” Dranko explodes. “You mean that everything we did… stopping the Black Circle, and then keeping the Emperor out of Verdshane, and us getting titles and a castle and being all famous… it was all for nothing? That Naradawk just changed the past and wham! It turns out he wins after all? That… that sucks!”

“We don’t know that’s what happened,” says Aravis. “It’s just a guess.”

“But it makes sense,” says Morningstar. “’The world is as it has always been’,” the Eyes said. “If it’s always been this way, that means someone changed the past.”

“We didn’t get changed though,” says Snokas.

“No,” says Ernie. “Because the Greenhouse kept us safe. Somehow it kept us outside of the effect.”

“What did it mean, ‘they are following back the path of Moirel?’” asks Kay.

“I wrote down what the Eyes said about Moirel last time,” says Aravis. He finds the parchment and reads:

"Condor is a name you heard long ago, greatest of Naloric’s inner circle. He drove a spike through the fabric of all things, and locked the hole with seven keys. He told Naloric that it would be necessary, to correct future mistakes that could not be corrected. The Emperor was a skeptic, like all great men. He demanded that Condor’s daughter, Moirel, be the first to go through, as a test. Seven keys she held, and she plunged into the hole that her father had made. She emerged whole in body, but broken in mind. The keys were scattered, and Moirel wandered far to find them, until she forgot who she was. She had no Focus. She had no Opener. She had no hope.

“I don’t get it,” says Flicker.

“I think it means it’s time to go find Het Branoi,” says Ernie. We have to ‘travel nowhere’ to fix things, and for that we need the third Eye of Moirel.

“Our first order of business should be to find out what’s outside,” says Morningstar. “I want to know what the rest of Tal Hae is like, and if we’re likely to be found and captured if we step foot outside.”

“I have just the thing,” says Kibi. “Prying eyes.

“I also have just the thing,” says Dranko. “Me, invisible.”

“Kibi’s spell is safer,” says Kay.

“My eyes can gather information with much less risk to ourselves,” says Kibi.

“How far can they go?” asks Flicker.

“A mile,” answers the dwarf. “We can learn a great deal from them about what’s going on in Tal Hae.”

“I can go a lot further than a mile if necessary,” says Dranko.

“No, Dranko, it’s too dangerous,” Morningstar admonishes. “And there’s no reason to risk yourself yet; the eyes can go first.”

“What I’ll do,” says Kibi, “is have them spread out, looking for anything and everything interesting. I’ll tell half of them to come back in 10 minutes, and then one more each hour for the duration.”

“I could go out at the same time,” says Dranko, peering out a boarded-up window. “I don’t see why you guys are making such a…”

“Dranko!” Kay turns of the half-orc with a furious look in her eyes. “It’s clear what you want. You want to put all of us at greater risk just to satisfy your own restless itch. You want to do what’s most exciting for you, not what’s best for all of us. What if you get captured, or killed? What position does that put the rest of us in? Stop thinking about yourself for just a minute.”

Everyone looks at Kay, taken aback but impressed.

“I just want to do something,” says Dranko angrily. “We need information more than anything else, and I can get it.”

“Kay’s right,” says Ernie, gently. “We need information, and we have a way to get it without putting you or anyone else at risk. If Kibi’s eyes show that it’s safe, then you can go out scouting.”

Dranko fumes for a moment, glares at Kay, then turns his back on the group and stomps upstairs.

“He shows the stress that we all feel,” says One Certain Step. “I don’t blame him.”

“I do,” says Kay. “This is exactly when we can’t afford to be stupid.”

Kibi casts his spell, and sends a half-dozen tiny sensors out into the city.

While they wait for the eyes to come back, Aravis tries scrying for Tor. “Maybe in this reality he’s alive and somewhere we can find him.” No such luck, alas.

Eventually the prying eyes start to return, where their “knowledge” is downloaded directly into Kibi’s brain. He shares his new information with the Company.

“The Greenhouse is in the center of a mostly-abandoned ghetto. It’s surrounded on all sides by other buildings, closely packed together. Even the front door opens out onto a narrow alley. All of the buildings in this neighborhood are boarded up. There’s a person two buildings over, sleeping or dead.

“There are almost no people on the streets, either, given that it’s late afternoon on a warm fall day. One of the eyes found what looks like an armory, guarded by two well-armed humans. There are other guards scattered throughout the streets, guarding various buildings and intersections. Not all that many, but more than there are ordinary citizens. It’s strange. Several eyes saw people, individuals or pairs, hurrying through the streets. One of them was stopped by a city guardsman and asked to produce papers.”

“Sounds like martial law,” mutters Step.

“It gets worse,” says Kibi. “The last eye saw a group of twenty slaves, chained together and led by four armed guards. They looked fit but tired, and none of them offered any resistance. They were herded through the streets to a large stone building and marched inside.

“But the most interesting things that my eyes saw were the mines. At least, I think they were mines. There are four of them within a mile of the Greenhouse, wide avenues that angle down into the ground until they become tunnels. Don’t what’s inside them, though… none of the eyes went in.”

“It’s a good thing the Greenhouse is tucked away like it is,” says Flicker. “I don’t think the people running Tal Hae would be happy to find us here.”

There is another horrid scream in the distance.

“No kidding,” says Grey Wolf.

“It does sound like it would be safe for Flicker and I to go scouting,” says Dranko. “Kay, I… I apologize for before. You were absolutely right. I was putting my own desires ahead of the greater good. If we’re going to get through this, I’ll need to be smarter.”

“Apology accepted,” says Kay. “We’re all on edge. Our whole world has been turned upside-down. I’m sorry that I lost my temper.”

Dranko and Kay share a look of mutual understanding, which is interrupted by Ernie piping up.

“Awwww, I’m glad to see you two are…”

Dranko and Kay both turn to the halfling and speak as one.

“Shut up Ernie.”

Morningstar casts Rary’s telepathic bond connecting herself with Dranko, Flicker and Aravis. Kay uses the woodcutter sword to slice through the boards on an upstairs window while the wizards make Flicker and Dranko invisible. The two rogues slip out of the window and into the deepening dusk.

Dranko relays what he sees back to the others via the telepathic bond, as he makes his quiet way into the heart of Tal Hae. As he expects, the streets are nearly empty. There are homes, some shops, lots of barracks and armories, and some buildings of governance; he pulls up short in front of one of these. A large red and black banner hangs above the doorway of a large municipal building, bearing a strange design that Dranko has not seen in a long time.

“It’s from those rings,” he thinks to the others.

“Rings?”

“You remember our very first mission for Abernathy? To find that ring underneath Gohgan’s shop? And that ring has a weird device on it? That design seems to be the symbol of the ruler of this city. And judging by the words carved above the building, it’s not called Tal Hae. It’s called “Pyke Vale.”

“I know that name,” says Morningstar. “When I spied on a dream-conversation between Meledien and Octesian, she referred to Abernathy as “the wizard of Pyke Vale.”

“Hold on,” thinks Dranko. “Another slave march is coming. It’s just like Kibi’s eye saw. There’s about two dozen slaves chained together. They’ve got the muscles of hard laborers and the expressions of the damned. They’ve probably been slaves a long time. They have… tattoos on their cheeks. Or maybe branding marks. It looks like the same symbol as on the banner.”

Flicker interrupts. “I’ve reached one of those mine thingies that Kibi saw with his spell. Whoa.”

“What do you see, Flicker?” thinks Dranko over the link.

“There’s some kind of giant machine right near the entrance to the mine. It has a huge furnace next to it, belching smoke into the air. And I mean huge… it’s the size of a small house! There are cables and ropes running from the machine into the mine, looped through a complicated pulley system.. Three large flatbed carts are pulled up at the mine entrance, empty. There are a few guards milling around, but the operation seems to have shut down for the night, whatever it is. I could go scout around inside the mine if you wanted. It might be…”

“No!” several voices sound across the telepathic bond.

“I’m coming back then” thinks Flicker, disappointed. “There aren’t a lot of lights burning in Pyke Vale, and I don’t see in the dark like Dranko can.”

Dranko continues to scout. “I’ve reached a more upscale part of town. Lots of nicer houses. I’m going to peek in a window. “

A minute later: “Oooooh, nice. That’s some fancy looking furniture. Nice artwork, too.”

“Don’t steal anything,” admonishes Aravis.

“Or at least don’t get caught,” adds Flicker.

“No breaking and entering tonight,” thinks Dranko. “I have some more streets to check out.”

He roams for a few more blocks.

“Hey, sounds like a smithy. Someone’s working late.

Pause.

“I hate this place. There’s a smith here. He’s chained to his forge, pounding away at a sword blade. There are two guards standing nearby, eating and having a good laugh. At least the smith doesn’t have a tattoo. Screw it, I’m coming home. I’ll let you know if I see anything interesting on the way back.”

A few minutes later: “There’s a horse and carriage coming. The driver has a lamp, and I can hear the horses. Must be someone in the nobility. I’ll just hide here in the shadows and take a look when it rides by. Here it comes. It’s… oh, crap. The markings on the carriage. We know those. It’s Delfirian.”

“The Nifi?” thinks Morningstar. “Pyke Vale is ruled by the fire worhippers?”

“More likely it’s just a visiting dignitary,” says Aravis. “Remember, in the old days, the Delfirians controlled the Balani Peninsula and the Isles of Forquelle. If the Emperor never lost, the Delfirians are probably still there.”

Dranko and Flicker return to the Greenhouse undetected. Dranko sums up their situation.

“This sucks.”

Kay lets out a long breath.

“We should have let the turtle win,” she says despondently.

…to be continued…
 


Sagiro said:
“We should have let the turtle win,” she says despondently.
[/B]

I thought the telling line was "We should have let the turtle win."

I think I see Sagiro's grand design now. Had the party let the Collosus win at, um, Hae Kalkas was it? Had they turned left instead of right, then they would have spent all the adventure time up to this point stopping the evil plot to change the past. Which meant that they wouldn't have quested for the Crosser's Maze, and the Emperor would have brought his armies across virtually unopposed.

Wow.

Sagiro's a real Rat Bastard!

What hints do we have about who's behind this evil deed?
 


Altered Reality

Jeez, Sagiro, you really set us all up to take a fall... here we are, thinking, " They've saved the world, they have this nice new castle, something new a little relaxing, if still deadly and painful, is going to happen... TIME WARP... " and here we are.
 

Swack-Iron said:
What hints do we have about who's behind this evil deed?
I believe the current theory is that it's a result of the Sharshun. I do seem to remember at least one of the buggers running out into the Mirrors of Semek (sp?) and vanishing.

What I want to know is, have we accounted for all of the Eyes of Moirel? The Company has two, one is in Kivia...where are the other four? Are they in the hands of the Sharshun?
 

Sagiro said:
Sagiro’s Story Hour, Part 176

“You remember our very first mission for Abernathy? To find that ring underneath Gohgan’s shop? And that ring has a weird device on it? That design seems to be the symbol of the ruler of this city. And judging by the words carved above the building, it’s not called Tal Hae. It’s called “Pyke Vale.”

“I know that name,” says Morningstar. “When I spied on a dream-conversation between Meledien and Octesian, she referred to Abernathy as “the wizard of Pyke Vale.”

This is the part that creeps me out the most. If Abernathy is known as "the Wizard of Pyke Vale", and this alternate Tal Hae is called Pyke Vale, then maybe this evil reality is the real reality and the Tal Hae reality--what we know and love--is the fakey one.

Maybe, originally, the Emperor did win except for the efforts of Abernathy and co, who went back in time and altered things. Now the bad guys have set things as they were. And our heroes have to change it again.

Or did I miss something: Tal Hae was previously known as Pyke Vale, and the "wizard of Pyke Vale" thing can be explained by the fact that Abernathy was really, really old?

-z, head hurts
 

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