Sagiro’s Story Hour, Part 180
Even beneath a waxing gibbous moon, one patch of jungle looks very much like another from the air. The flying members of the Company recall the general direction and distance to the mysterious hut, but an hour of criss-crossing the area reveals nothing but a continuous thick canopy of trees. Tired and wounded, and deciding that the hut housing the gateway to Zhamir must not exist in this reality, the party settles into a small sort-of-clearing with enough space for a secure shelter. They pile inside and set about healing their many wounds. Morningstar casts restoration to cure Dranko’s enervated state.
“That was frikkin’ embarrassing!” cries the half-orc. “We fled for our lives!”
“Which we still have,” points out Flicker.
“I say tomorrow we hunt that Gods-damned Black Circle mage,” Dranko grumbles. “Hey, can we scry him now?”
“My secure shelters have few amenities, and a large expensive mirror isn’t one of them,” points out Aravis.
Grey Wolf sends Edghar out into the jungle to scout around.
“Let us know if you spot anyone approaching,” instructs Grey Wolf. “Especially our recent attackers. Or jungle giants.”
The monkey scampers off, happy to be back in its native habitat.
While Ernie prepares a meal, Morningstar sits silently on her bunk, cogitating.
“I’ve an idea,” she says suddenly, looking up at the group. “An Ellish spell I’ve never uttered, but which could prove useful right now. Not to mention satisfying.”
The rest of the party looks at her expectantly.
“Nightmare,” she says. “I can give that Black Circle guy a nightmare so bad, he won’t be able to learn new spells tomorrow.”
It’s a popular plan. After spending the fifteen minutes to prepare it, Morningstar drops into a trance. Her mind reaches out to locate her prey, but she finds him still awake. She can wait. He’ll go to sleep eventually, and when he does…
The others watch over Morningstar’s body and munch Ernie’s waybread while Step stands guard at the door. An hour goes by.
“I hope he goes to sleep soon, wherever he is,” whispers Flicker. “Morningstar’s going to be really hungry.”
The air in the center of the shelter starts to shimmer and warp, as if seen through a curtain of intense heat. A low throbbing hum emanates from it.
“That’s some spell,” remarks Kay.
“Morningstar didn’t say anything about the air going wonky,” points out Dranko. “I hope this is normal.”
The strange effect continues for a few moments. Then Morningstar’s eyes pop open, and she utters some strange syllables while making clawing gestures in front of her.
“It’s done,” she says with satisfaction. “I don’t know if it worked, but if it did, he’s going to be awfully unhappy in the morning.”
She looks up, startled.
“What’s that?” she asks, pointing at the twisting air.
“You don’t know?” asks Kibi.
“Everyone out!” cries Grey Wolf. And to Edghar: “Get back here right away!”
The Company scrambles out of the secure shelter, weapons drawn, scanning the dark jungle for attackers.
Nothing happens. They can hear the humming continue from inside the shelter for another fifteen minutes before it stops abruptly. Dranko peeks inside and sees that the shimmering effect has also stopped.
“What do you think that was?” he asks, looking at Aravis.
“I’ve never seen anything like it,” Aravis admits. Kibi and Grey Wolf also shake their heads.
“Maybe some kind of scrying?” guesses Kibi. “They could have detected your nightmare, Morningstar.”
“I don’t know how,” says the priestess of Ell. “Until the target goes to sleep, they shouldn’t detect anything. And afterward… well, they’re asleep.”
“Not much we can do about it,” grumbles Grey Wolf. “Edghar? You spot anything?”
“Nothing interesting,” says the monkey.
They sleep uneasily.
* *
Early the next day a team of wind walkers – Flicker, Dranko, Kay and Grey Wolf – return to the scene of the previous night’s crime. There are many signs of the battle – carrion birds feasting on corpses; scorch marks left by energies variously acidic, electrical and fiery; and huge indentations in the grass left by the jungle giant’s morningstar. The stone trap circle is still there, but the undamaged statues have been removed. After grabbing the obligatory souvenir (a fragment of the smashed statue) Dranko flies into the air and spirals outward from the clearing, looking for smoke from a cook-fire or birds startled out of the trees by intruding humans. While Dranko scouts the air, Kay scouts the ground for tracks. After a thorough examination of all tracks leaving the clearing she concludes that all the surviving Black Circle types probably escaped through the air. Dranko’s search doesn’t turn up anything, and the scouting group returns to the others without any leads.
The Company sits outside in the jungle discussing their travel options. Next on the agenda is a thousand-mile journey to the north-east, where their old map-scrap indicates a region called “Surgoil.” It is there that they expect to find Het Branoi and a third Eye of Moirel, with which they can “travel nowhere” and thus unmake the world. How they intend to find an invisible tower in a barren expands hundreds of miles – that’s a problem for another day. For now talk turns to the merits of wind walk and phantom steeds, and how the Company can most quickly make the trip.
Abruptly the air in their midst starts to ripple again, while a low humming sounds from the disturbance. As before the party leaps to its collective feet, grabbing weapons and looking for an assailant. No threats are evident. Ernie, though, feels a warmth growing by his hip. The Wilburforce Circlet hanging on his belt is glowing slightly and emanating heat!
Without knowing exactly why, he snaps it on around his waist.
“Kibi!” says Scree in alarm. “Something’s… uh… I seem to moving. Oop… here I go!”
The earth elemental familiar rolls along the ground to assemble at Ernie’s feet.
“Scree?” asks Kibi over their shared mindlink. “What’s happening?”
“I think it’s the Eyes of Moirel,” says Scree. “They’re interested in Ernie’s belt. They want a closer look.”
“Why?”
“They’re not very communicative,” says Scree gloomily.
For two full minutes Scree (and presumably the Eyes within his body) stands before Ernie, watching him. Ernie finds this extremely disquieting but he doesn’t dare move. Nearby the air continues to warble and thrum. Then the disturbance ends and Scree regains control of his body.
“Are you alright?” asks Kibi.
“Fine,” says Scree. “It’s weird, being walked around like that, but the Eyes don’t seem to be causing me any harm.”
“They’d better not,” says Kibi.
“Does Scree know what’s going on?” asks Ernie.
“Sorry. They Eyes just use him to move around. They don’t confide in him.”
“I guess my belt – my talisman of stability – is connected with that weird shimmering,” says Ernie. “I wish I knew how.”
* *
There’s just one problem with wind walking everyone and flying straight to Branoi at sixty miles per hour; there’s one person too many. Morningstar can only turn nine of the ten of them windy each day. The solution to that problem is proposed by Aravis; he’ll polymorph himself into a large fast-flying dragon. Pewter can cling to his back during flight. It will slow the group down, since even a dragon can’t fly as fast as a wind-walker, but it’s the best plan that doesn’t involve splitting up the party for long periods of time.
Soon the Company is soaring over the jungle at 35 MPH. It takes a few minutes for Pewter to overcome his terror at riding so high on dragon-back, but he can dig his claws into Aravis’ scaly back as deeply as he needs to. The wind-walkers match speeds with the dragon. Below them the jungle speeds by.
Less than four hours later the jungle comes to an end, giving way to a bucolic country side stretching northward to the foot of the mountains. They see small huts, some isolated farmhouses and others clustered in little villages, spread out across the rolling grasslands. While Aravis stays high to avoid causing a panic, the wind-walkers fly lower to investigate. What they see looks at first like the Yuja, the peaceful race of gnomes they encountered immediately following their adventures in the ogre-infested mountains. The creatures that live in the straw huts look very similar to the Yuja. But these all carry spears, and their faces are covered in colorful war-paint. It seems as though there are several tribes of these gnomes, each with its own territory and colors.
Up ahead there seems to a commotion out in a field. A battle? Ernie cringes at the thought that the kindly Yuja from his own reality have ended up a violent race at war with itself in this one. To his relief, what the wind-walkers see is a hunting party that has surrounded a huge beast. Their prey is something like a cross between a lion and a mammoth. A dozen spears already protrude from its flanks. Twenty gnomes surround it, each with a quiver of hunting spears on his back. Three particularly fast and nimble of the gnomes are dressed in bright colors; their job seems to be to distract the beast from the spear-hurlers while the hunters bring it down.
The Company’s curiosity about the gnomish people is not greater than their desire to make the best possible speed toward Branoi. After over a half-day of flying Aravis is exhausted, but they continue on for another hour by which time the last straw hut is far behind them. Aravis spots a clear field and soars down to land.
The only problem being, he has no idea how to land. The only time he has ever seen a dragon go from air to ground was when the one he was fighting was killed in mid-air. Pewter notices something’s amiss as Aravis is still some two hundred feet in the air.
“Er… boss? We’re coming in awfully fast, don’t you think. Should we… boss? BOSS?? Watch out! Pull up! Straighten out! Aaaaaah!”
Pewter bails at the last minute, leaping off Aravis’s back and rolling through the tall grass in a ball of gray fur. Seconds later Aravis crashes into the ground, skidding across the field and leaving a furrow of torn earth and a few dislodged scales. He ends up on his back, sheepishly looking up at the descending wind-walkers. He hopes that dragons don’t bruise easily.
* *
“I think I know what I did wrong,” Aravis says, chewing on one of Ernie’s travel cakes. “My next landing should be smoother.”
He has changed back to human form and is sitting up against the outside of his latest secure shelter. The wizard is exhausted.
“I doubt I’ll be able to fly that long for many more days,” he adds. “I need more rest breaks.”
“And more practice,” says Flicker, smirking. Aravis shoots him a dirty look.
“It will slow us down even more,” points out Morningstar.
“I can turn into a dragon too,” says Kibi. “Half way through the day he can turn back into a human and ride on my back the rest of the way.”
“Kibi! No!” Scree is horrified.
“I know, “says Kibi sympathetically, “but it would be for the good of the group. You’ll be in your familiar pocket as usual. You’ll never even know.”
“I suppose,” says Scree gloomily.
“Look out!” shouts Step.
The air in the midst of the party is shimmering again. Ernie feels the golden belt grown warm again; he puts it on.
“It has to be someone scrying on us,” says Grey Wolf. “It keeps happening right where we are.”
“Not necessarily,” says Ernie. “It could be happening all over the place, but we’re only seeing the one nearby.”
Kibi casts detect magic, and not surprisingly the effect is magical, but he cannot discern the type.
A black sphere the size of a fist appears in the center of the coruscating air. A few seconds later there is short hissing sound and the black ball goes shooting off into the air, upward and somewhat eastward. It vanishes into the falling dusk.
“What do you suppose that was?” asks Morningstar.
No one has an answer.
“Not again!” cries Scree. His body moves without his own will, rolling over to stand before Ernie.
“Kibi? This is really creeping me out,” says the halfling.
“That makes two of us,” says Scree. And then, in a somewhat different voice, the earth elemental says to Kibi: Don’t take it off. We’re working on the problem.
Kibi looks shaken.
“Ernie, Scree says to keep the belt on. I think it’s the Eyes of Moirel talking, but they’re using Scree’s voice. They say they’re ‘working on the problem.’”
“What problem?” asks Ernie, his voice shrill.
“Scree, can they explain any more?”
“I don’t know how to ask them.”
The Eyes have nothing more to say at the moment, and some thirty seconds later the air stops moving.
“I hope it’s not a serious problem,” mutters Grey Wolf.
* *
In the middle of the night, Aravis wakes from his bunk inside the shelter.
“It’s happening again, boss,” says Pewter.
Aravis sits up and sees that the air is pulsing in the middle of the hut. The other members of the Company are still sleeping soundly around him. Not wanting to wake them over something that’s so far proved a harmless curiosity, he watches intently for a few minutes. Before long a dark spot appears as it did the previous day.
With a loud hissing sound, louder than the first time, the black ball separates into a dozen or more copies itself, all of which go shooting off in random directions. Grey Wolf is awoken by the horrible pain attendant to a chunk of his shoulder being sheared away by the touch of one of these spheres. Others continue straight through the walls and ceiling of the shelter, leaving clean holes behind. Grey Wolf screams in pain, and that wakes everyone else up in a hurry.
“Get out! Out!” shouts Aravis. The shelter is evacuated in short order. The Eyes of Moirel walk Scree over to stand before Ernie again. Morningstar heals Grey Wolf’s mutilated shoulder.
Ernie feels the belt grow extremely warm around his waist. In the voice that isn’t really his, Scree speaks to Kibi:
”We have the situation under control. Your presence is not compatible with reality and the fabric of space-time was beginning to unravel in your vicinity. Things should now be more stable. Tell Ernest that he should not remove the belt if possible, and only for very short periods of time if necessary. The rest of you should stay close to the belt – no more than 200 to 300 feet distance.”
Kibi relays the Eyes’ warning to the rest of the Company.
“If things are under control, I’m going back to bed,” says Flicker. The party goes back into hut and discovers it riddled with holes.
“It’s Leomund’s Strainer,” says Ernie, giggling.
“It’s only a few holes,” says Aravis.
“Then how about Leomund’s Mostly Secure Shelter? suggests Grey Wolf.
“Or Leomund’s Holey Shelter” adds Morningstar.
“Enough with the shelter jokes!” cries Aravis. “If you want, you can sleep outside!”
* *
The next day’s flight northward is largely uneventful. The mountains loom closer and closer as the sun rises to its noonday height. The air is cold and fresh.
“Hey boss,” says Pewter, clinging to the dragon’s shoulder. “Can you see something glinting down in the mountains ahead?”
“Yeah,” says Aravis. “What do you think it is?”
“Might be a building?”
Soon the rest of the Company can see what Pewter has spied. It’s not just a building. As they rise higher, higher even than the peaks of the Stoneguard Mountains, the party sees that the mountains are covered with stone edifices. Towers, walls, houses, fortresses and palaces cover the mountain ridges as far as the eye can see. Small creatures move around among them, tiny dots from the Company’s viewpoint. But Kibi doesn’t need to see them to know what they are. The bold stone architecture can only have been built by dwarves.
Kibi’s heart at once both sinks and is uplifted. In their own universe, the dwarves here were driven out by ogres and enslaved by men. Here, the Empire of Great Gurund flourishes at its very height.
And if Kibi and his friends are successful in their quest, it will be as if it never was.
…to be continued…