Sagiro’s Story Hour, Part 183
The next morning the Company prepares for an assault on the statue. The attack by the beholders is clearly a sign that the enemy – either the giants, or the Black Circle inside the tower – is on to them. The longer they wait, the more likely it is that they’ll be rediscovered, Divination Sink or no.
A plan is made and prep spells are cast: wind walk, invisibility, fly, and telepathic bond. The wizards will teleport back to the well-studied location of last night’s battle, and from they’re they’ll breeze invisibly in toward the statue. There’s a momentary setback when Aravis’s teleport goes awry, leaving half the party in a similar-looking but far-distant area. Fortunately Aravis always carries a spare.
The only sign of the miniature beholders is the corpse of the one they killed. It lays on the ground, motionless and slightly collapsed. The Company spends a minute debating whether it would be worth casting speak with dead on the body, but decide to press ahead with their assault on the statue. Moments later the whole Company is high-flying toward the giantish city. As they approach they see several livestock enclosures on the town’s outskirts – giant cows and sheep, mostly, but one pen holds enormous giant-sized chickens!
“Hey Flicker,” thinks Dranko over the mind-link. “We could steal one of those for you as a mount!”
“I have no desire for a riding chicken,” Flicker thinks back at him.
Unseen, the Company soars high over the stone walls and settles on a rooftop near to the central plaza with the beholder statue. Morningstar is well-prepared for the next stage of the plan. She comes out of wind walk but is still flying and invisible. She drifts above the courtyard where two giants (a different pair from the ones seen by Kibi’s prying eyes) are walking patrol up on the balconies. For a minute she just watches them. Twice on each circuit they meet up, walking in opposite directions. When they do, the two giants raise their hands and give each other a “high five” with varying numbers of fingers raised. Is it a game, or a secret signal? Are there Black Circle priests watching from inside the statue somehow?
There are spots along the balconies where the four Divination Sinks probably don’t cover. When the two giants are approaching one of these she swoops down and casts three silent thought captures.
The first reveals a general feeling of boredom.
“That’s about to change,” thinks Morningstar to herself.
The second reveals a specific thought: “I sure can’t wait for dinner.” The third is similar in tone; the thought is: “I can’t believe I got this crummy assignment twice in one week!”
“They don’t tend to think about their job, or about the Black Circle, or about the statue,” Morningstar reports over the telepathic bond. “It seems like they’re just grunts.”
She casts a silent detect thoughts and waits for one of the giants to walk past. The creature is humming, and its thoughts match the humming. It’s a tuneless little ditty, and the giant smiles as it hums.
“Grook pak braaaag, Grook nish florg. Grook blug dekker etter snog snog plorg.”
It sounds like the giant is making up a song! Continuing with her plan, Morningstar casts a silent comprehend languages to learn just what the giant is singing. Maybe it holds a clue…
“I saw me a boulder, looking like a house. Even had a chimney and some little pebble cows. Saw me a boulder, looking like a jug. Went to take a drink, but I didn’t have a mug…”
It continues like that; it’s a ballad about a giant who goes wandering and sees boulder in various shapes.
The giant’s thoughts change as the other giant approaches. Now it’s thinking:
“Odd. He’s going three fingers I’ll bet, so I’ll go two. Ok, here he comes… Ready, up, and…”
The two giants slap hands. Morningstar’s giant does so with two fingers raised, and says “odd”; the other giant has four finger’s raised. The second giant laughs, and Morningstar’s giant thinks: “Dang. That’s four in a row I’ve lost! Boy, I’m hungry.”
“Oh, for crying out loud,” thinks Dranko upon hearing Morningstar’s report. “It’s time to move in and get a better look at the statue.”
All of the Company who are invisible fly over to the top of the statue, congregating next to the huge stone beholder.
“Wait, back off for a minute” thinks Morningstar. “I have a couple more silent thought captures. If this statue is really Het Branoi and there’s a way in, I could get some useful thoughts up here.”
Both the thoughts she picks up are by Dranko and Flicker. Oh well.
Upon close examination the beholder statue is an exquisite work of art. The stone is crafted beautifully, each eyestalk cunningly carved. The body’s stone surface shows the patterned mottling of its skin. Each tooth in its open mouth looks razor sharp.
“Maybe it’s an actual giant-sized beholder, turned to stone,” thinks Flicker.
“The strange thing is, it’s not weathered,” thinks Dranko. “I mean, it’s windy and cold up here. It must hail and sleet sometimes. But there's not a scratch on this thing. It could have been sculpted yesterday.”
He ponders for a moment.
“In fact…”
Dranko disbelieves that the statue is real. A few seconds later it fades (to him) into a background translucency, revealing a stone tower of about the same size and shape, just inside the statue, like a weapon in its sheath.
“Bingo!” thinks Dranko. He conveys his discovery to the others, and soon they all see the reality. The beholder statue and its huge pedestal are an illusion, masking a tower whose surface is just beneath the surface of the illusion.
Unfortunately the tower has no visible doors or windows.
“It’s like Abernathy’s tower,” thinks Kay.
“But full of evil stuff,” adds Grey Wolf.
“We shouldn’t be dawdling out here,” thinks Morningstar. “They’re probably watching us right now. We still need to get in.”
“I’ve got something to try,” says Aravis. “If it doesn’t have a door, I can make one with passwall."
The others agree that this is the best plan. They can be inside the tower before the giants know what’s going on. They all fly down near the tower’s base, ready to enter Aravis’ magical entrance. He waits until the two giants are far away and on the opposite side of the statue, and he casts his spell.
WHOOMPH!
The entire party is enveloped in a burst of hot energy that blisters their skin and knocks them backward onto the grass! Worse, there is no sign that the passwall had any effect save to set off the magical blast.
With her comprehend languages spell still up, Morningstar hears the two giants up on the balcony.
“What was that?” cries the first.
“Holy Sh*t!” cries the second.
Both giants are staring down at the base of the statue.
There is panicky mental discussion over the telepathic bond.
“What do we do?”
“We can’t let them raise an alarm.”
“Should we kill them?”
“We can’t just kill them; they haven’t done anything.”
“I kind of like them.”
“We still have to keep them from bringing other giants.”
“We can fight to subdue.”
“I can trap one of them.”
“If we do something about those Divination Sinks, we might spot a way into the tower.”
“I’m on it.”
“Ok, let’s do it.”
Aravis flies to one corner of the raised courtyard walkway, where one of the Divination Sinks squats in its stone casement. He knows it won’t be possible to remove the Sink itself (as it’s set deep into the stone) or to move the stone casing itself (it’s a boulder almost five feet in diameter). So (still invisible, mind) he polymorphs into a giant himself!
Flicker, mindful of what happened when Aravis tried to passwall into the tower, tentatively reaches out toward its smooth stone face with his hand. He winces at the moment of contact, but when nothing painful occurs he busily sets out searching the tower exterior by feel. Ernie and Kay join him.
Up on the wall, the giants move a bit closer for a quick confab. Morningstar, still under the effects of a comprehend languages, relays their discussion.
“Do you know what that was?”
“Hell no! I mean, yeah, we have to guard the statue, but everyone knows nothing ever actually happens to it.”
“It flashed!”
“Yes, I saw.”
“I guess we should go get Eigomic then.”
“Yeah.”
“But…uh…one of us should stay, right? In case anything else happens.”
“Good point. You stay, I’ll go tell Eigomic.”
“I think I should go. I’m faster.”
“Fine, you go, I’ll stay. Hurry up!”
“Wait… what’s that sound. Someone down there is talking!”
The giants listen curiously to the sound of Kibi, invisible to the last moment, casting confusion on them. Miraculously one of them shakes it off, but the other clutches its head and then looks around stupidly. The unaffected giant’s eyes widen as Kibi pops into view down in the courtyard.
“Hey! There’s a tiny little…”
He’s cut off as he becomes trapped in a constricting lidless stone cell; Morningstar casts wall of stone and confines the unconfused giant to a box five feet on a side and fifteen feet tall. It would be a roomy enclosure (relatively speaking) for a human, but for a fifteen foot tall giant it’s terribly cramped.
“Krag!” shouts the giant, alarmed. “There’s a midget magic guy down there. Get Eigomic! Get help!”
Near the opposite corner, over a hundred feet away from the giants, Aravis sets his giantish shoulders to the stone block and heaves. Strong though he is, the stone is too much for him. It moves less than an inch before the wizard pulls up, panting.
“Damn,” he thinks to the others. “Still too heavy. I’ll need help.”
Dranko flies up to stand near the trapped giant’s prison, ready with his whip in case the giant tries to climb out. Grey Wolf, near the statue, flies straight up and keeps a constant watch on all of the entrances to the courtyard.
The confused giant looks up, looks down, looks to the right… and then looks right at Kibi, who’s the only visible member of the Company. Filled with a sudden rage the giant leaps down from the high balcony, landing awkwardly and wrenching his knee. He stumbles toward the dwarf. Alarmed, Kibi flies around the statue, putting it in the way of the giant’s line of sight. Then the dwarf uses his staff of conjuration to call forth a small xorn.
Still wind walking, Step and Snokas fly over to and then swirl around the giant, who now becomes really confused. It swats vaguely and ineffectually at the two of them.
From inside Morningstar’s wall of stone come the sounds of a struggling giant cursing the lack of elbow room. He can’t get any leverage to even try smashing the stone. Giantish fingers appear, curled over the top lip of the box. Dranko cracks his whip with an expert touch, the fingers vanish back inside the box, and the cursing continues.
Morningstar casts memory read, and moves a bit closer to the confused giant, which is waving its club menacingly as it limps toward Kibi.
“Still could be a problem touching it,” she thinks.
“Aw, what the hell,” thinks Aravis. “Hold on.”
Leaving the stone housing the Divination Sink, Aravis (still in giant-form) flies straight across the courtyard and plows into the giant. They fall to the ground and start to grapple.
“That’ll make it easier,” thinks Morningstar. “Just don’t roll over at the last minute.”
Kibi finishes summoning his xorn. He speaks to it in Terran.
“Mr. Xorn, if you wouldn’t mind, we’d like you to tunnel your way into that tower. The statue is an illusion, and the tower is right inside.”
“Yes,” rumbles the xorn. It reaches out and pushes its body into the tower, expecting to glide through the stone as though it were water. It fails.
“The stone resists,” grumbles the xorn. “It’s not natural.”
“I though it might be,” sighs Kibi. “Sorry.”
“Maybe it can help with the Divination Sinks,” suggests Aravis over the mindlink.
The giant in the box tries to climb out again. This time it gets an elbow up onto the ledge and pokes its head out the top. He peers at Dranko (now visible). “Gooka ruk takka blarg skiblish?” it asks.
“It wants to know what we’re doing here,” thinks Morningstar, translating.
“A ha!” cries Flicker. “I’ve got something! It’s a seam, like there’s a doorway cut into the tower. It’s got a keyhole and everything. And the door is human sized, not giant sized.”
“Can you pick the lock?” thinks Dranko.
“Not likely,” answers Flicker. “I may be good, but I can’t pick locks by feel. I need to see it, but the whole doorway is invisible.”
“With those Divination Sinks, no one’s seeing anything,” thinks Step over the mindlink.
Kibi looks at the little xorn. He looks up and across the courtyard to the nearest Divination Sink.
“I want you to try moving that rock,” says Kibi to his summoned creature.
“I can’t reach it,” it rumbles. “It’s off the ground.”
“I’m going to pick you up and fly there. It’ll only take a few seconds.”
“What does that mean?” asks the xorn suspiciously. “’Fly?’”
“I’m going to lift you off the ground. We’ll move through the air.”
“You’ll WHAT? No! I can’t leave the… hey… put me down. What’s… aaah….NOOOOOOOOOOOOOOOO!”
The xorn’s terrified cry sounds like a tiny little earthquake, as Kibi wraps his arms around what passes for its waist and flies up to the balcony. He quickly drops it onto the stone walkway.
“Never. Do. That. Again,” the xorn threatens.
“I know how he feels,” says Scree sympathetically.
“Sorry! Now, please, can you try moving that stone?”
Dranko can’t understand giantish, but he can motion easily enough. He brandishes his whip, making it obvious that attempted escape from the little stone prison is going to be very painful.
“Back in the box!” he adds.
The giant looks conflicted for a few moments, and then drops back down inside the enclosure, muttering in giantish. To show there are no hard feelings, Dranko takes his wineskin and tosses it in with the giant.
Morningstar steps forward to the grappling giants; the actual giant has gotten the upper hand, having rolled over on top of the Aravis giant. This makes Morningstar’s spell easier; she touches the true giant and casts memory read, looking for the memory of “the time Eigomic divulged the most information about this area.” But through force of giantish will, or maybe because he’s confused and cannot remember, she gets no memory of the event. Damn!
Aravis and the giant continue to roll around on the ground, wrestling. Pewter scrambles onto the giant’s back and bites.
“Got ‘em, boss!”
“Did the giant… oof… notice?… ow!”
“Doesn’t look like it. I’ll keep trying though.”
There’s some quick mental discussion; they need to talk to the giants, not just listen to them. Kibi activates his Ioun Stone of tongues, and begins acting as translator.
“How you doing in there?” Dranko calls to the giant in the box.
“You little guys are gonna get in big trouble!” answers the giant.
“From you?” asks Morningstar, leading him on.
“No, from the chief, and from Eigomic. You shouldn’t be messin’ around with the statue!”
“Does someone have a way I can see the door and the keyhole?” asks Flicker impatiently. “I’d love to get started picking this lock. We can get in before this Eigomic character shows up.”
Kibi looks over at the xorn, who’s having no luck with the Divination Sink.
“Too heavy,” it complains.
“Wait, how about this?” says Kibi. He flies down to ground level, tells everyone to back away, and casts glitterdust on the side of the tower with the door and keyhole. Tiny flecks of reflective glitter coat the area. Flicker moves in for a look.
“Better. Not great, but better. It’s still going to be tough. I’ll need some time. I’ll check for traps first.”
“I hate to…ow!… bring this… oof!… up,” thinks Aravis, “but I’m not making any… ouch!… headway here. This giant’s a better wrestler than I am, and as long we keep fighting, we’re just wasting the last few rounds of the confusion. I could use some help in subduing him.”
Morningstar starts in attacking the giant, taking great pains to inflict only subdual damage. Dranko flies down to join her, using his whip. It then occurs to Kibi that this might be a good time to try out a long-held magic item that they’ve never used – a deck of illusions. He fishes out the 20-card deck, deals off the top, and flings the card down near the giant.
A huge red dragon springs up.
…to be continued…