You want spells for a sadistic, kitten-boiling NE teifling who fights dirty? You got 'em!
Hail of Camels
Conjuration (summoning)
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 action
Range: Long (400ft +40ft per level)
Target: 1d6 creatures within the area of effect
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: None
This spell summons 1d6 camels, which fall like guided missiles onto the heads of your unsuspecting enemies. The impact of the landing camels does 6d10 points of damage to the target. The camels remain for 5 rounds, and fight on your behalf. The material component is a vial of camel spittle.
Explosive Livestock
Transmutation [Fire]
Level: Sor/Wiz 4, Destruction 5
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Farm animal touched
Duration: see text
Saving Throw: Reflex half (see text)
Spell Resistance: Yes (see text)
This spell turns unassuming farm animals into mooing, baaing time bombs. When this spell is cast on a cow, sheep, horse, goat or other domesticated animal, the animal’s body becomes a veritable explosives depot. The next creature to touch the animal sets off the bomb. The explosion kills the poor animal instantly, and does 5d10 points of damage to all within a 20ft radius of the exploded creature (Reflex save half). 2d10 of this damage is due to the fiery blast (and is subject to fire resistance), and 3d10 is from the hail of organs thrown by the explosion.
Time’s Wrath
Transmutation
Level: Sor/Wiz 9, Time 9
Components: S, XP
Casting Time: 1 action
Range: Medium (100ft +10ft/level)
Target: One creature
Saving Throw: Fort negates
Spell Resistance: Yes
A thin, gray beam shoots from your pointing finger. You must succeed a ranged touch attack to hit; if you miss, the spell is wasted. Affected creatures are aged 10d10 years. An aged creature suffers the effects shown on page 93 of the Player’s Handbook. Creatures aged beyond their maximum age are instantly slain, and can only be brought back to life by a wish or miracle spell. Outsiders, constructs, plants, vermin and undead cannot be aged. Animals, beasts and magical beasts are considered to have lifespans ½ that of humans. Humanoids, fey, shapechangers, giants and monstrous humanoids have lifespans between that of humans and elves (DM rules when they achieve aging effects). Dragons age as, well, dragons, and grow more powerful when they achieve a new age category. Dragons have no maximum age.
XP Cost: 3,500xp
Edit: Made Time's Wrath a bit more balanced.
Hope you can use these.
Demiurge out.