Sixten
First Post
Last OD&D conversion for a while (I've got anniversary presents to work on
). These salamanders bear no relation to the 3E salamander (except being inspired by the same mythology).
Salamander, Flame
Large Outsider (Fire)
HD: 8d8+24 (60 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 17 (-1 size, +1 Dex, +7 natural)
Attacks: 2 claws +11, bite +9 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Qualities: Damage reduction 10/+1, fire subtype, fiery aura
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10
Skills: Balance +2, Climb +5, Hide +4, Jump +3, Spot +4
Feats: Multiattack, Power Attack
Climate/Terrain: Any warm land
Organization: Solitary or Cluster (1-3)
Challenge Rating: 4
Treasure: Standard, no copper coins
Alignment: Always neutral
Advancement: 11-15 (Large), 16-20 (Huge)
Flame salamanders and free-willed beings from the elemental plane of fire. They resemble large snakelike lizards, 12-16 feet long, with four legs and bright orange-yellow and orange-yellow scales.
They are the mortal enemies of frost salamanders, and will attack them on sight.
Fire Subtype (Ex): Fire immunity; double damage from cold except on a successful save.
Fiery Aura (Ex): Flame salamanders radiate such intense heat that all creatures within 20 ft. must succeed at a Fortitude save (DC 15) each round or take 1d6 points of fire damage. Treat this effect as an emanation.
Salamander, Frost
Large Outsider (Air, Cold)
HD: 10d8+30 (75 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 17 (-1 size, +1 Dex, +7 natural)
Attacks: 4 claws +13, bite +11 melee
Damage: Claw 1d6+4, bite 2d6+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Qualities: Cold subtype, damage reduction 10/+1, frigid aura
Saves: Fort +10, Ref +8, Will +7
Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10
Skills: Balance +3, Climb +8, Hide +4, Jump +5, Spot +2
Feats: Multiattack
Climate/Terrain: Any cold land
Organization: Solitary or Cluster (1-3)
Challenge Rating: 6
Treasure: Half standard
Alignment: Always neutral
Advancement: 11-15 (Large), 16-20 (Huge)
Frost salamanders and free-willed beings from the elemental plane of air. They resemble large snakelike lizards, 12-16 feet long, with six legs and white to blue-white scales.
They are the mortal enemies of flame salamanders, and will attack them on sight.
Combat
Frost salamanders prefer to attack by rearing up on their hindmost legs, and attacking with their other claws and bite simultaneously.
Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.
Frigid Aura (Ex): Frost salamanders radiate such intense cold that all creatures within 20 ft. must succeed at a Fortitude save (DC 16) each round or take 1d6 points of cold damage. Treat this effect as an emanation.
Skills: When hiding in snow or ice, frost salamanders gain a +4 racial bonus to Hide checks.
EDIT: rephrased aura abilities slightly; fixed secondary damage

Salamander, Flame
Large Outsider (Fire)
HD: 8d8+24 (60 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 17 (-1 size, +1 Dex, +7 natural)
Attacks: 2 claws +11, bite +9 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Qualities: Damage reduction 10/+1, fire subtype, fiery aura
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10
Skills: Balance +2, Climb +5, Hide +4, Jump +3, Spot +4
Feats: Multiattack, Power Attack
Climate/Terrain: Any warm land
Organization: Solitary or Cluster (1-3)
Challenge Rating: 4
Treasure: Standard, no copper coins
Alignment: Always neutral
Advancement: 11-15 (Large), 16-20 (Huge)
Flame salamanders and free-willed beings from the elemental plane of fire. They resemble large snakelike lizards, 12-16 feet long, with four legs and bright orange-yellow and orange-yellow scales.
They are the mortal enemies of frost salamanders, and will attack them on sight.
Fire Subtype (Ex): Fire immunity; double damage from cold except on a successful save.
Fiery Aura (Ex): Flame salamanders radiate such intense heat that all creatures within 20 ft. must succeed at a Fortitude save (DC 15) each round or take 1d6 points of fire damage. Treat this effect as an emanation.
Salamander, Frost
Large Outsider (Air, Cold)
HD: 10d8+30 (75 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 17 (-1 size, +1 Dex, +7 natural)
Attacks: 4 claws +13, bite +11 melee
Damage: Claw 1d6+4, bite 2d6+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Qualities: Cold subtype, damage reduction 10/+1, frigid aura
Saves: Fort +10, Ref +8, Will +7
Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10
Skills: Balance +3, Climb +8, Hide +4, Jump +5, Spot +2
Feats: Multiattack
Climate/Terrain: Any cold land
Organization: Solitary or Cluster (1-3)
Challenge Rating: 6
Treasure: Half standard
Alignment: Always neutral
Advancement: 11-15 (Large), 16-20 (Huge)
Frost salamanders and free-willed beings from the elemental plane of air. They resemble large snakelike lizards, 12-16 feet long, with six legs and white to blue-white scales.
They are the mortal enemies of flame salamanders, and will attack them on sight.
Combat
Frost salamanders prefer to attack by rearing up on their hindmost legs, and attacking with their other claws and bite simultaneously.
Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.
Frigid Aura (Ex): Frost salamanders radiate such intense cold that all creatures within 20 ft. must succeed at a Fortitude save (DC 16) each round or take 1d6 points of cold damage. Treat this effect as an emanation.
Skills: When hiding in snow or ice, frost salamanders gain a +4 racial bonus to Hide checks.
EDIT: rephrased aura abilities slightly; fixed secondary damage
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