Salvage Operations OOC Thread

Second story burglar who relies upon speed instead of sneak attacks and trap springing, coming up.

Skills... balance, climb, jump, tumble. Will work out the rest. :)
 

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Just saw the Stormcaster in Stormwrack... I'm going Sorcerer 2 instead...*
[sblock=Nicolai, Storm Mage (unfinished)]
Male Human Sorcerer 2
CN Medium humanoid
Init: +2;
Senses: Listen -1, Spot -1, Search +0
Languages: Common
------------------------------------------------------------------------
AC:
12 [+2 Dex], touch 12, flat-footed 10
HD: 2d4+2 (hp 9)
Resist:
Fort +1 [+0 Sorc, +1 Con]
Ref +5 [+3 Sorc, +2 Dex]
Will +2 [+3 Sorc, -1 Wis]
-------------------------------------------------------------------------
Speed: 30 ft. (6 squares)
Melee: Spear +1 melee (1d8)
Ranged: Ray +3 Ranged Touch
Space: 5 ft. Reach: 5 ft.
Base Atk: +1; Grp: +1 [+1 Bab, +0 Str]
Special Actions:
Metamagic Specialist, Spells
-------------------------------------------------------------------------
Abilities: Str 10 (02), Dex 14 (06), Con 13 (05), Int 10 (02), Wis 08 (00), Cha 16 (13)
Feats: Energy Substitution (Electricity), [Human]
Skills:
Bluff +8 [5 ranks, +3 Cha]
Knowledge (Arcana) +5 [5 ranks]
Knowledge (Nature) +2 [5 crosclass ranks]
Possessions:
Spear, Dagger

Backpack, Bandoleer, Bedroll, Flint & Steel, Grappling hook, Sack(x2), Silk rope (50ft.), Waterskin, Traveler’s outfit, Torch (x5)[/sblock]
*Plus, 28 point buy is... restrictive:
the original char would be dependant upon Cha, Con, Dex (if not also Str), which would be a problem with 28 point buy... so Sorcerer is the way to go.
 
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Land Outcast: Are you going with the same history, or altering it for the new concept? Otherwise looks good to me after you get the feats picked out.

Due to the short nature of this outing, I think 28pts will still let people do what they need to do. If this was going to be a longer thing, I would most likely use a higher point buy.
 
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I'll just wipe out the "warrior and able seaman" thing, he just helped his master in daily chores, more as an aide and scribe than other thing, he was kept around because he was just taken a liking of...

He was taken into the pirate ship because of well... he gave them the other ship, and also he was something of an imposing person, which gained him a liking (until he tried the mutiny thing...) as member of the crew.
 

Land Outcast said:
I'll just wipe out the "warrior and able seaman" thing, he just helped his master in daily chores, more as an aide and scribe than other thing, he was kept around because he was just taken a liking of...

He was taken into the pirate ship because of well... he gave them the other ship, and also he was something of an imposing person, which gained him a liking (until he tried the mutiny thing...) as member of the crew.

Works for me and with him needing the work it plays in nicely with the sharp gleaming plot hook that will be coming your way after the others get selected.
 


Land Outcast said:
Sorcerer variant in PHII?
Swapping familiar for not-increasing casting time of metamagicked spells?

I don't have a problem with it, but at second level would that really be useful?
 

At second level if I went the "useful" route I'd take:
Combat Casting
Spell Focus (Evocation)
Bluff (5 ranks)
Concentration (5 ranks)
Knowledge (Arcana) 5 ranks

If you'd rather have me go that way, know I have no problem, just was planning the character "as if" it was the exact same character as for the Savage Tide.
 

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