jbear
First Post
I'm unsure what you are wanting to gain as a cleric, but here is a quick look at a fighter runepriest hybrid. It still functions very well as a hard hitting, resilient, sticky defender with some very flexible leader options that allows you to switch between adding to your groups attack capability or their defense.
====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Dwarf, Runepriest|Fighter
Runic Artistry: Wrathful Hammer
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Battlerager Vigor (Hybrid)
FINAL ABILITY SCORES
Str 18, Con 18, Dex 10, Int 10, Wis 15, Cha 8.
STARTING ABILITY SCORES
Str 17, Con 15, Dex 10, Int 10, Wis 13, Cha 8.
AC: 22 Fort: 19 Reflex: 14 Will: 17
HP: 56 Surges: 12 Surge Value: 14
TRAINED SKILLS
Insight +10, Endurance +14, Athletics +12
UNTRAINED SKILLS
Acrobatics +3, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +5, History +3, Intimidate +2, Nature +5, Perception +5, Religion +3, Stealth +3, Streetwise +2, Thievery +3
FEATS
Level 1: Dwarven Weapon Training
Level 2: Hybrid Talent
Level 4: Mobile Challenge
Level 6: Untamed Berserker Style
POWERS
Hybrid at-will 1: Word of Diminishment
Hybrid at-will 1: Cleave
Hybrid encounter 1: Executioner's Call
Hybrid daily 1: Rune of the Undeniable Dawn
Hybrid utility 2: Pass Forward
Hybrid encounter 3: Sweeping Blow
Hybrid daily 5: Rain of Steel
Hybrid utility 6: Rune of Meritorious Alacrity
ITEMS
Magic Scale Armor +2, Amulet of Protection +1, Magic Execution axe +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Dwarf, Runepriest|Fighter
Runic Artistry: Wrathful Hammer
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Battlerager Vigor (Hybrid)
FINAL ABILITY SCORES
Str 18, Con 18, Dex 10, Int 10, Wis 15, Cha 8.
STARTING ABILITY SCORES
Str 17, Con 15, Dex 10, Int 10, Wis 13, Cha 8.
AC: 22 Fort: 19 Reflex: 14 Will: 17
HP: 56 Surges: 12 Surge Value: 14
TRAINED SKILLS
Insight +10, Endurance +14, Athletics +12
UNTRAINED SKILLS
Acrobatics +3, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +5, History +3, Intimidate +2, Nature +5, Perception +5, Religion +3, Stealth +3, Streetwise +2, Thievery +3
FEATS
Level 1: Dwarven Weapon Training
Level 2: Hybrid Talent
Level 4: Mobile Challenge
Level 6: Untamed Berserker Style
POWERS
Hybrid at-will 1: Word of Diminishment
Hybrid at-will 1: Cleave
Hybrid encounter 1: Executioner's Call
Hybrid daily 1: Rune of the Undeniable Dawn
Hybrid utility 2: Pass Forward
Hybrid encounter 3: Sweeping Blow
Hybrid daily 5: Rain of Steel
Hybrid utility 6: Rune of Meritorious Alacrity
ITEMS
Magic Scale Armor +2, Amulet of Protection +1, Magic Execution axe +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======