"Good to meet you. I'm Alvin, and I believe we're going to be in your care for this trip? I haven't spent much time on ships, but she looks like quite the beauty! I'll do my best to help keep her safe while we... sail..." This last word is said with a quizzical tone.
"What do we call you? Captain?"
''Aye; Cap'n or Grogbeard.. or Cap'n Grogbeard; whatever tickles ye fancy landlubber!' (There is an awkward shuffling of hands as you accidentally try and shake his hook hand by mistake).
Pleased to meet ye; and welcome to the greatest ship this side of Krynn; Kyuss Folly. (He glances at the Cadacaus you carry)
'Ye must be the ones I was told about. The ship be ready to sail in a few minutes time.' (At this, he turns and barks orders at one of the Orc crewmen, who fumbled some of the ships rigging, sending one of the sails spinning).
Bartholomew will politely wait for Alvin to finish greeting the captain, knowing from past experience that his "bumpkin" routine will likely actually make very good impression and have most of his questions answered.
If the captain doesn't volunteer it, Bartholomew will, at hopefully the right inoffensive moment and in a hopefully non - ignorant way, inquire about the length of the journey?
'Mr Christian shall get ye sorted and see ye to your rooms (he indicates towards the Hippopotamus creature, that you suspect may be a Giff)
; I anticipate the voyage to last roughly 2 hours... however there be nasty weather about recently. Astral storms a'plenty. Never mind though' the Folly be up to the task!'
Above game question : I believe, this being the Astral (with its extremely slow /non-existant flow of actual time) , none of the time spent here counts towards the roughly 6 hour deadline - does Bartholomew know that, and if so, is that in fact correct?
I'll need an
Arcana check for that one.
After Alvin's greetings and Bartholomew's question, Galvich will also inquire about the crew and if there were anybody that was either particularly strong or if they had any knowledge or experience with Carceri.
'Mr Christian be the strongest member of the crew. It helps keep these ne'er'do'wells in line! (He scowls mirthfully).
As to Carceri, never been myself. Never had any reason to. Not a place they be handing out travel brochures for I can assure ye of that!
She will also silently cast Detect Magic from her staff. If the duration ends before actually approaching the boat, she will cast it once she boards.
You sense the presence of magic from Grogbeard. After concentrating , it seems to be from the
illusion school. The rapier on his hip also seems to be magical (
evocation) as does the ring on a finger of his good hand (
abjuration).
Oddly; the ship does not radiate any magic at all.
As soon as Alvin is done speaking with the halfling captain, Ellina nods to him cordially.
"You must be Captain Grogbeard? Thanks for helping us out. I'm Ellina Dreek. My big friend here is Asa, and these others are Galvich and Bartholomew."
His eyes widen, and he straightens himself, slightly puffs out his chest, and then bows.
'I am indeed. Tis nary a problem at all; a trivial voyage compared to the adventures of the 'Folly. They didnt tell ole Grogbeard such a fair damsel would be on this voyage.'
Also, feel free to make me an
Insight check.
Asa eyes the humanoid hippo before thinking to himself, "Sure, why not . . ."
Then waits in front of the group until they're ready to enter the ship while keeping an eye out for any astral monster that might jump out of the void.
Grogbeards gaze turns to you, and he eyes the crossbow at your hip.
An archer be ye? We could use a trained marksman; we lost our last one in rather... unfortunate circumstances.
Ensure Mr Christian shows ye the broadsides and how they work.... just in case we encounter any... 'complications' on the journey.
With that he gestures all of you to board, moving next to Elina and eagerly pointing out details on the ship, and recounting tall tales of his past adventures as he does so.
I'll wait for those checks; does anyone want to do anything else at this point?