Flamestrike
Legend
After Crimsontide, comes the Rogue.
Oops. So you did. (blush)I literally posted a map a few posts up in the same post I asked for the save you just made.
I'll shoot another arrow at the dragon from where I am.After Crimsontide, comes the Rogue.
You hit thanks to Bardic inspiration, and the Dragon roars in fury.Oops. So you did. (blush)
I'll shoot another arrow at the dragon from where I am.
Attack roll 5 + 10 = 15. I'm assuming that misses, so I'll use the Bardic Inspiration D12. That's a 3, so total roll = 18.
If that hits, weapon damage = 8 (1d6+5) and sneak attack for having an ally with 5 feet = 32 for a total of 40 damage.
I will then use my movement to run behind the raised platform to the north and use my bonus action to hide. Stealth check 6 + 10 = 16. (Not great, but we'll see what happens.)
You have advantage on the stealth roll if you moved less than half your total movement
Thanks for the reminder! But to get around the corner, it will take more than half of my movement.You have advantage on the stealth roll if you moved less than half your total movement
There is a cargo hold doors the party have been standing on, and the central raised portion of the ship has stairs down to the crew quarters and galley inside it (through the door).Are there any doors or hatches close to us, leading down into our ship?
Thanks for the reminder! But to get around the corner, it will take more than half of my movement.
EDIT: Or maybe not, if I take a diagonal first. Second roll is 12 + 10 = 22.
I'll move to behind the Bard, then to right in front of where the Rogue was, then use Subjective Gravity to fly 10 feet up and see if I can spot the Gish. Sharpshooter ignores non-full cover, so I just wanna see a bit of him.