Meh, it's fine. I'm going to cast Greater Invisibility on myself and fly another 30ft upwards. (Aware of AoO).
If that's all, @Mort . Bard is up!
Thanks mate.The attacks with dis:
1d20 (16) + 10 = 26
1d20 (15) + 10 = 25
1d20 (1) + 10 = 11
Ok,
Bonus action:
Bardic Inspiration on the fighter (d12, only lost if successful).
Action:
Let's try a hypnotic pattern (4th level slot used, or of 3rd) on the 3 trolls directly above me. DC 18 will save with disadvantage. They would be incapacitated with 0 speed (unsure if this makes them fall, I would think not)
So focus on the ones not charmed and then pick off the charmed ones.
Edit: if I can then duck behind some cover I will, otherwise no movement.
Flying Movement
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.