jasin said:
I haven't checked your math carefully, but how much did you need to invest in this?
What good is an awesome basic attack if your warlock powers are more awesome so you only use a basic attack in 2 out of 10 rounds in each fight? And they would've been more awesome still if you didn't spend feats on the basic attack, but on them.
Warlocks are not Wizards. Warlocks get no at-will Close attack spells, and vanishingly few encounter Close attack spells. This means that usually, when a Warlock is forced into melee range, he's screwed.
This dude is not. He can stand back and act like a Warlock, or he can lay down smack with his hammer. This latter option is vital if someone else charges him first.
Here is the Dwarf build:
Fokkin Witchhammer
Str: 16
Con: 18 (16 +2)
Dex: 12
Int: 10
Wis: 12 (10 +2)
Cha: 10
Level 1: Infernal pact = Eldritch Blast + Hellish Rebuke. No choices there.
Encounter: Vampiric Embrace is a nice way to open a fight.
Daily: Armor of Agathys. For the rest of the encounter, all enemies who start adjacent to you take 1d6+Con cold damage (or 2d6+Con if you've Cursed them).
Feat: Chainmail Proficiency, so you can survive enemies starting adjacent to you.
Level 2: Toughness, so you're less squishy.
Utility power: Ethereal Stride or Fiendish Resilience. I prefer the teleportation, but it's your call.
Level 3: Fiery Bolt (encounter power).
Level 4: Con +1, Str +1; Dwarven Weapon Training (+2 damage with your warhammer).
Level 5: Depends if you want to pick up a Controller power (Hunger of Hadar) or a blaster power (Avernian Eruption). Both are good, but remember you already have a good use for your Minor action most rounds. Still, you can afford to remain in one spot, so you could put your Move action to decent use maintaining the necrotic darkness.
Level 6: Free feat. Powerful Charge? Fast Runner? Scale armor proficiency? Whatever you like.
Utility power: The first three are all good choices, but Shroud of Living Steel seems most fitting.
Level 7: Howl of Doom! Our first Close power. Yay!
Level 8: +1 Str (-> 18), +1 Con (-> 20); Free feat (see level 6).
Level 9: Iron Spike of Dis!
Level 10: Fighter multi-class feat (which is sadly useless in itself).
Utility power: Shielding Shades or Warlock's Leap. Both are good.
Level 11: Hammer Rhythm (deal Con damage on a miss).
Enter Iron Vanguard paragon path (heal Con damage when you drop a foe; interrupt to spend an Action Point to act if you are dropped to zero; Frontline Surge power). Retrain one of your Heroic feats into Twofold Curse.
Level 12: Dwarven Durability (+2 healing surges; surges give you +5 healing).
Utility power: Inexorable Shift (iron Vanguard encounter).
Later: Pact Blade + TWF + TWD; Scale proficiency -> Plate proficiency -> Armor Specialization (plate); and be sure to retrain Dwarven Weapon Training -> Weapon Focus (warhammer) before Epic tier.
Cheers, -- N