AbdulAlhazred
Legend
Something I’ll change in my homebrew system!!!
But, just for notes, I’ve seen Samurai done as a good class. There are some fan-adaptations of the Final Fantasy series to table-top systems. They appear good to me. And, of course, there’s the series itself. But, in my honest opinion, it’s a concept too good to just throw it out of the window.
Actually I liked the way the old Bushido game handled it. There was a class, 'Bushi', and 'Samurai' was a social class, not a mechanical one (there were a LOT of complex rules that dealt with various forms of honor and social standing, so social classes were a BIG deal in that game, but MECHANICALLY there wasn't anything specifically different about a character who was a Samurai vs one who was some other form of Bushi. They all had the same basic fighting skills. IIRC there WAS a Kensai class however, which had its own rather different rules. In fact Bushido's take on oriental classes was a LOT different from that of OA and hence pretty much all of D&D that has followed from it. While the system is IMHO pretty much crap, its a useful one to go back and reference in terms of alternate ways of imagining Japanese 16th Century cultural RP concepts.