green slime said:hmmm...
I really, really dislike those abilities that don't have a enhancement bonus. Thus in my game, I always convert it to a enhancement bonus. Otherwise you are just asking for some munchkin to go in and place a large number of special weapon abilities (Agility, Balance, Blurring, Focus, Flying, Initiative, Passage, Silent Moves, Taint Resistant just from OA) that is not restricted in the least by the max +10 bonus rule.
hong said:
1. Non-epic items are limited to 200,000 gp (although IMO this is a rather arbitrary limit anyway).
hong said:
2. Resistance bonuses to saves (eg agility) don't stack with resistance bonuses from elsewhere.
hong said:
3. Competence bonuses to skills (eg balance) don't stack with competence bonuses from elsewhere.
hong said:
4. Enchantments like displacement don't stack with items that provide displacement.
hong said:
Really, if someone wants to put all these into their weapon, why not? It's no different, from a game-mechanical point of view, to using any other item slot. If they want to stump up the cash, let them.
hong said:
If anything, it's the "weapon enchantments must have a bonus" rule that screws up pricing guidelines.
green slime said:
Strange. I can't find that rule in my DMG...
You cannot invoke the Epic Rules, in a campaign which makes no use of said rules.
And yet that is irrelevant.
It frees a ring finger, or a cloak space...Which is also irrelevant.
The thing being, that the use of these abilities increases the power of the weapon well beyond what is appropriate (IMO) for a samurai of that level. The "Total Sacrifice Required" should, IMO (again), if you are going to allow the investment of these abilities into the sword, be the maximum limit of gp the Samurai can invest in a single weapon.
If you want to move beyond strict pluses, the limit for enchanting a daisho is half the starting gp value by PC level, as given in the DMG table.
Ahh but it is different! Because the Samurai can imbue these powers without resorting to convincing an Item Creator to imbue the ability into any other object.
I disagree. I think if this mechanic should be more widespread, but perhaps you can give an example to prove your point? In what way do weapon enhancements with bonuses screw up pricing guidelines?
I feel it is a "healthier" mechanic than the one at present for imbuing multiple abilities into wonderous items...for instance.