Sandals of the Tiger’s Leap

iamtheend

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Sandals of the Tiger’s Leap

This item is from the 3.0 supplement called Sword And Fist.

I wanted to know how this would work with a Pounce attack that included more than one attack.

"These sandals allow the wearer to make devastating flying kicks. The wearer
must have 5 ranks of Jump or Tumble to use them. On a charge, she can perform a flying kick. Treat this as an unarmed attack that deals double normal damage."
 

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Don't forget Headlong Rush, Battlejump, and Snap Kick for x4 damage on as many unarmed strikes as you want, basically (although you do take attack penalties).

However, Pounce is hard to get on a Monk...
 

I agree on Battle Jump

Valorous weapon property

+ Sandals.

Re: Pounce --> Martial Study: Pouncing Charge (would require two other tiger claw maneuvers, or a 1 level dip into a ToB class at the appropriate level)
 

With battlejump I can't do a jump check from the same height? I need to be already higher up?

I am taking Wall Walker alternative for the monk instead of Slowfall. Can I run on the wall and jump off from the wall or do I need to be on a flat surface?
 


With battlejump I can't do a jump check from the same height? I need to be already higher up?

I am taking Wall Walker alternative for the monk instead of Slowfall. Can I run on the wall and jump off from the wall or do I need to be on a flat surface?

Sure you can jump from the same level of elevation. You just need to jump high enough that when you drop down again, you fulfill Battle Jump's restrictions. Meaning, with a high enough jump modifier, you can stand in front of your target and just jump up and down like crazy, spending all your movement for the round on going up and down. Each time you fall down, you can treat your attack like a charge, meaning you can make a full attack.

Yay for multiple full attacks at times X damage each round! Try to get a high base speed so you can jump/full attack more often per round.
 


How could one make more than one full attack per turn? If possible explain it all to me so I can understand.

Strike turns your charge into a swift jump check
Pounce turns charge into a full attack at end of charge instead of 1 attack
You technically only took a swift action at this point meaning you can full attack
Sandals double damage after a charge
 

The Wall Walker and Jumping stuff works fine. That's what I do ;)

The multiple full attacks is believed to be RAW according to the majority of opinions I've seen, but no sane DM would allow it. Clearly not RAI, IMHO.
 

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