funny, you wrote sandbox in there repeatedly, but never rules first... 'In the Sandbox game...' sure sounds like you are explaining a sandbox game
I was not for that text.
You used the word sandbox repeatedly.
Again, prep in no ways means it isn't a sandbox game. Nor does "rulings vs rules" have any impact.
Yes, afterwards I did talk about the sandbox type game.
Sandbox is a word people use to describe the lack of linearity (if that’s even a word). I’m saying that there is always some degree of linear play. And if there is always some linear play….therenis no need to differentiate one style of play from another.
A pure sandbox game would just be random chaos. The players would just do random stuff and the DM-player will just create the world right in front of the characters. And very little of substance would happen in the game, unless the game had rules that forced things to happen, or everyone agreed to have things happen.
But everyone will say they don't play that way....nearly always. Most people will say they play a loose linear game with the illusion of a sandbox....though not use those words, of course.
True or False:
In sandbox play the party shows up and does whatever they want and the Dm has to adjust to that?
This is True Sandbox play.
You are probably not going to find a single way all sandboxes are run though, just like you wouldn't find a single way all adventure paths are run, but that doesn't mean it isn't a structure. As long as there are countless groups playing a given structure, there will be different ways of implementing the structure
I think saying that at a minimum a Sandbox game must share the power equally between all the players. That is all the players of characters and the player DM. No one person, specifically the player-dm, can "just say" things in a sandbox game. Everyone is equal, often under the Rules.
Let me ask the infamous sandbox question: at what point does the "box" apply? What if the players decide they don't want to go to the town, forest, or cave, but decide to find a Spelljammer vessel and fly to Faerun? Or take a portal to Sigil and explore Ysgard? Obviously those are extreme examples, but a certain point, the boundary of what the DM will allow becomes apparent. If at any point, when the DM says there are no available Spelljammers or Sigil portals because the DM does not want to move his campaign to Faerun or Planescape, has his campaign stopped being a sandbox?
Yes, but only as far as it is not a True Sandbox game.
After all, even a sandbox has limits....walls built around it. Without the 'box' part, you just have a pile of sand.
Now, could it be said that a sandbox campaign is one in which the PCs have many choices as to what they wish to pursue AND, presumably, what they wish to pursue usually has some end goal. A sandbox therefore could be defined as a group of loosely connected adventures and activities - if only by the fact that they are all found on the same map/box. Within most of those adventures, in which the party has an end goal in mind, does the playstyle switch from "sandbox" to a "moderate" or "advanced linear" adventure (if I may use some made-up terms from the OP)? Once that goal is achieved or abandoned, we're back to "sandbox" style to find the party's next activity.
No this fails on so many levels.
In the Before Time of the game, the players will pick what they want to do. And by definition any goal is linear. It has to be, otherwise you could never reach the goal.
The difference is the execution.
In the Linear Game the players have to follow the DMs path towards the goal: the path is the only way to go.
The Sandbox game allows the players to do whatever they want, under the vague linear tent, and no matter what they do it is a path towards the goal. The players are the path.