Oh, no, what it is matters a whole lot. You know you will need that magic weapon eventually and if you have a line on one out the gate, you go after it.What it is isn’t the hook. That it’s there is the hook.
Kids these days.![]()
Oh, no, what it is matters a whole lot. You know you will need that magic weapon eventually and if you have a line on one out the gate, you go after it.What it is isn’t the hook. That it’s there is the hook.
Kids these days.![]()
You are fresh level 1 characters. You are playing in a sandbox style game. You have many options to explore. Caves and temples and whatever. Riches and glory and treasure no matter where you go.
One rumor says a cave full of monsters has a magic (+1) sword hidden somewhere inside. Is it worth it to you to seek out this sword? You are level 1 and have no magic items. Plus, who knows what's in the other areas to explore. It's JUST a +1 sword after all.
Would it make a difference if it was AD&D/OSR/Shadowdark etc?
Basically: Is it worth going out of the parties way to get JUST a +1 sword?
My PC should not know what a "+1 sword" is, and should not be making decisions based on game-rule information like that.
It would entirely depends on how the sword, and the hazard associated with it, is described in-game and what other options are available at the time.
I don't think it is out of the realm of possibility for a person who has decided to take up the adventuring life to know about magic weapons and their utility, and even that some are more powerful than others. "+1 sword" is just short hand.My PC should not know what a "+1 sword" is, and should not be making decisions based on game-rule information like that.
My PC should not know what a "+1 sword" is, and should not be making decisions based on game-rule information like that.
It would depend on how the sword, and the hazard associated with it, is described in-game and what other options are available at the time.
This is a good point. I assumed the GM wasn't revealing this but using vague language like "an enchanted sword"
I don't think it is out of the realm of possibility for a person who has decided to take up the adventuring life to know about magic weapons and their utility, and even that some are more powerful than others. "+1 sword" is just short hand.
My grandpappy says that his brother Earl was an adventurer. He went off and fought in the Grell Wars, and came home with a magic sword. People kept trying to steal it, so grandpappy said Earl hid it in a cave. Earl died a decade ago and gramps kind of forgot about it for a while. An owlbear family moved in a couple of years ago, and he thinks we're old enough to know about it and make our own choices. Do we want to go see if my great-uncle Earl's sword is still there? If it is, we could sell it, or Fred Strongarm could use it. Don't tell my mother.And I'm saying that, in playing a role, I am not responding to shorthand. In that role-play, the details matter.
It isn't like a +1 sword generates performance remarkable in and of itself. It should not, on its own merit, be a particularly legendary blade, or something that generates rumors.