Lanefan
Victoria Rules
That's what the Identify spell is for.And once they've acquired it, they need to know what to put on their character sheet anyway.

That's what the Identify spell is for.And once they've acquired it, they need to know what to put on their character sheet anyway.
Which is true regardless of whether the requirement to hit was 5 and now it's 4 or was 16 and now it's 15: your odds of hitting have gone up by 5%.Even so, +1 hit increases damage by more than 5%.
Let's say you need to roll a 10 to hit. +1 makes that a 9, which means out of 20 attacks you hit (on average) 11 times instead of 10, for a 10% increase in damage.
I own a whole bunch of 1e modules and don't recall seeing this anywhere, so I'm curious as to whence it came.Although I agree that it's really wonderful to have the "in-game" fiction be far more evocative than just a "+1 sword", this discussion does remind me of this classic piece of text from an 1979 AD&D adventure:
"Stop before you pick me up. I confer the following powers upon my wearer: invisibility, haste (8 charges), I act as a +1 ring of protection, confer 100% protection from charm, flying once per day, spell turning (10 charges), treasure finding (6 charges), and one wish. The only drawback Is that I eat one hit point per year permanently. But I must be put on before leaving this room, as I must be worn for me to leave. However, once I am removed from the finger, all my powers are lost. So you must decide right now who will wear me permanently."
It's the most explicit use of game terminology for an in-game-world discussion I can think of at present.
I haven't named the adventure, because I know there will be a few who will enjoy naming it!
Depends on the source of the rumor. Are they trustworthy? Are they someone I want to gain favor with? How funny is the NPC's accent? I'm not doing anything because of some random tavern rumor no matter how powerful the item supposedly isOne rumor says a cave full of monsters has a magic (+1) sword hidden somewhere inside. Is it worth it to you to seek out this sword? You are level 1 and have no magic items. Plus, who knows what's in the other areas to explore. It's JUST a +1 sword after all.
Which is true regardless of whether the requirement to hit was 5 and now it's 4 or was 16 and now it's 15: your odds of hitting have gone up by 5%.
And when you do hit, your damage is going up by a percentage based on what damage the weapon normally does. In the case of a longsword that normally does d8 damage you're adding 12.5% by tacking a +1 on there.
And there’s always items that level with the PCs.As others have mentioned, I probably wouldn't frame it as "+1 sword", your players might assume it is only a +1 sword on account of them being 1st level. Whether you give it a name and history or just bait the hook with something like "a sword which never tarnishes sits within these caves" at 1st level, of course I'd want to go in and get it, it's the first step in gstting geared up and I would not be disappointed to learn that it is a +1 sword, since the power of the sword doesn't matter at 1st level.
well, ackhtually:"So....maybe 5% faster?"
well, ackhtually:
1d8+7, 60% hit rate vs 1d8+8, 65% hit rate
6,9 vs 8,125
about 17,8% faster![]()