Well for a city-killer dragon even Ancient dragons won't suffice. In my Wilderlands Ghinarian Hills game there was an angry ancient black dragon, Matriarx, attacking human coastal settlements. She was wary of attacking Ahyf, a town of several thousand, but destroyed one village and was attacking a second when killed by a PC Barbarian who had predicted where she'd likely strike next.Another fun example of mass archer power. So I had a campaign plan to do a large city under attack from a Adult Red dragon, Smaug style.
That was before you used scouts instead of bottom of the barrel mercenaries.
Effective yes. Cost effective? Rarely.
Most of those, if played properly, kill your men. With very few exceptions, they are all intelligent and wouldn't straight up fight your 30 men.
Yep. I'm assuming that the DM is roleplaying the NPCs, rather than making them computer bots with no thought other than what the player orders them to do. And 5? Please. You'd lost most to all of your men to a well played, well, almost anything on that list up there.
Probably why they aren't adventurers.
You don't need them. Assuming a 40% hit rate is much closer to accurate than 100%.
It says it in the PHB under services. The 2gp a day is rock bottom, which means basic level 1 equivalent mercenaries. Your scouts are much better and would cost much more. CR 1/2 by the way is around a 3rd or 4th level PC. And no. No PC is considered CR = level, because CR = able to take on 4 characters of that level. A level 1 PC is unable to do that. A 3rd level PC probably loses to 4 1st level PCs.
It's hardly the only game breaking thing that they can do with a lot of money. And by game breaking, I mean breaks at low levels. At higher levels, power shifts and lots of money doesn't break things.
Why do you assume stupidity on the part of the devil? He's not going to get into a straight up fight against a superior force. There are other methods that cause you to lose that he would employ.
In a white room... In a real game, it's not going to be fighting you on an open plain.
Cool. Not the only thing that they can do with money.
Of course per RAW, if the party of 5 PCs brings along 20 NPC archers, each PC goes from 1/5 of the total XP to 1/25 the total XP. IME PCs use NPC soldiers mostly for garrison & protection, not adventuring.
Yup. Agree 100%. IMC it's common for PCs to have hireling soldiers, mostly at 2 sp/day or even less, but they don't take them down dungeons or typical adventuring situations. And not because I tell them not to, or because they can't hurt the enemy. The reason the PC groups have loyal cheap soldiers in the first place is because the PCs care about their soldiers, don't want them getting killed, and take the risks (& get the loot & XP) themselves.Which is what I've been arguing. That despite being effective, people don't do it, because the incentives are all placed in the "don't do this" category. Not because after 7th level a large group of 1/2 CR archers is completely ineffective and will be trivially killed by all the hyper-intelligent monsters.
No. I'm saying that your pricing is wonky, because you're using bottom barrel prices for elite mercenaries. It didn't really work before, but completely goes bonkers once you try to get 2g bottom barrel prices for elite scouts.So, you want to claim my example doesn't work, because of your interpretation of what I said before I even gave the example? Because, unless you have the ability to rewrite history, I never once said anything about "bottom of the barrel mercenaries" and I really have no interest in changing the entire premise of my example just because you decided I should.
No, effective is not effective. Just because you are effective at getting rid of flies, does not make you an effective manager. If you can't afford to hire the mercenaries or you lose twice what you make hiring them and almost all your experience, so what if they're effective at killing those few things you meet in the middle of an open plain.Effective is effective. And the money issue is the point. The proposition I was responding to was "if they have enough gold, this is what they will do" so the entire point is assuming enough money. The only reason I even gave prices was because you were saying this couldn't possibly happen until mid to late game. Well, it can happen in the early part of the mid game.
You get different tactics and you'll lose more than the small handful you mentioned.And most players are intelligent and will work to decieve and counter them. What's your point? A small group (because in war terms, 35 people is a small group) can't beat an intelligent enemy because they are too smart for them? You can't possibly overcome a giant fortress because they are just so smart that if you bring more than 4 to 6 people they will instantly crush you?
Mercenaries prefer not to fight. They want easy patrol jobs and guarding places that are unlikely to see much action. They're going to avoid almost certain death like the plague.Yeah, just people who will go and fight for money... isn't that exactly what adventurers do? Get hired to go and fight things for money? Bandits, goblins, ect? "Oh, but those are small threats, not like this big threats". Um, sure, but notice how your adventurers started getting hired for small threats, then got hired for big threats? Not seeing a compelling point here.
So rather than attempt to be even remotely accurate, you assumed a 100% hit rate and just figured that the readers would know that you were pulling numbers out of your rear and do their own math?I could also assume a 70% hit rate. But the math is harder and I figured everyone in this thread is big enough to do their own accuracy math if they felt like it.
First, those skills are more sought after than common mercenaries, so more than 2g. Second, 30 is more than a few and I doubt that the bone devil is wanted dead or alive for bank robbery. Third, they are scouts, not fighters, so I assume you don't mind that they just find the bone devil for you and let the armed fighters fight it. You hired them to find the bone devil and they found it for you. Now it's your turn.Who is a Scout? According to their entry: "Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance."
Because you ignored that mercenaries would have officers that charged more. Going all scouts is going to be like hiring 30 officers. It's going to be way more expensive than 6gp a day. A third level party is probably going to turn down a 6gp a day, 2 week gig as being too low in price. Why should these scouts work for less than they are worth.And, you will remember, waaaay back at the start of this example, I acknowledged your point about them being more expensive, and have been charging 6 gp a day.
It's pretty darned rare, but I've seen players hire mercenaries. Usually when an army is coming and they have a castle or something to defend, but it happens and they spend a lot of gold on it.I love how you can read my point, then dismiss it as though I didn't say anything. I never said it was the only thing you could do with money. This entire example has been about showing this ONE THING isn't something that the players WILL EVEN ATTEMPT because of how they are approaching the game DESPITE being effective.
I don't. But monsters are FAR less likely to engage 36-38 in a straight up fight than they are 6-8.Why do you keep assuming that a group of level 6 to 8 adventurers can't outsmart anyone, and just charge in blindly with a full frontal assault? You claim to DM, are you trying to say that players have not once ever come up with a plan you didn't expect to outsmart your villains?
Right. It's white room scenario. White room scenarios often fail, like this one does, once you exit the white room.This is a hypothetical example simply showing the math. I'm not going to assume one way or the other about how the players accomplish their goals. Or the scenario the fight takes place in.
It doesn't take a narrow hall to prevent 36-38 people from all getting to attack every round. Lots of middle ground between your wide open plain and a narrow, zig-zagging hallway.Of course, I always forget that everything must always work against the players, and every fight must take place in 5 ft wide 15 ft long zigzagging hallways. It is right there in my "How to DM" manual. How could I possibly forget?
But, dragons and bone devils have magic items that you might want to buy off of them, or sell after they're dead.When it comes to dragons and archers, the "dragon loses" assumes that the dragon is stupid. In my campaign, dragons after a certain age category are not stupid. They'll wait until everything is in their favor, attack at night or even when there's rain or snow. Even races with darkvision the first they're going to know the dragon is coming is when the dragon fear kicks in.
Why on earth would a dragon attack in the middle of the day? They know where the city is. With any kind of reconnaissance they'll know the basic fixed defenses.
But this is really, really off topic.
No. I'm saying that your pricing is wonky, because you're using bottom barrel prices for elite mercenaries. It didn't really work before, but completely goes bonkers once you try to get 2g bottom barrel prices for elite scouts.
No, effective is not effective. Just because you are effective at getting rid of flies, does not make you an effective manager. If you can't afford to hire the mercenaries or you lose twice what you make hiring them and almost all your experience, so what if they're effective at killing those few things you meet in the middle of an open plain.
You get different tactics and you'll lose more than the small handful you mentioned.
Mercenaries prefer not to fight. They want easy patrol jobs and guarding places that are unlikely to see much action. They're going to avoid almost certain death like the plague.
So rather than attempt to be even remotely accurate, you assumed a 100% hit rate and just figured that the readers would know that you were pulling numbers out of your rear and do their own math?
First, those skills are more sought after than common mercenaries, so more than 2g. Second, 30 is more than a few and I doubt that the bone devil is wanted dead or alive for bank robbery. Third, they are scouts, not fighters, so I assume you don't mind that they just find the bone devil for you and let the armed fighters fight it. You hired them to find the bone devil and they found it for you. Now it's your turn.
Because you ignored that mercenaries would have officers that charged more. Going all scouts is going to be like hiring 30 officers. It's going to be way more expensive than 6gp a day. A third level party is probably going to turn down a 6gp a day, 2 week gig as being too low in price. Why should these scouts work for less than they are worth.
It's pretty darned rare, but I've seen players hire mercenaries. Usually when an army is coming and they have a castle or something to defend, but it happens and they spend a lot of gold on it.
It just doesn't happen when going out adventuring for a number of reasons, the least of which is that it reduces the fun. More importantly is that it's not cost effective and players don't want to lose a lot of money. And MUCH more importantly, experience is divided by the number of combatants and players want to actually go up levels. You've also in your white room, reduced the combat to easy, so the experience you are dividing is less for that as well.
I don't. But monsters are FAR less likely to engage 36-38 in a straight up fight than they are 6-8.
Right. It's white room scenario. White room scenarios often fail, like this one does, once you exit the white room.
It doesn't take a narrow hall to prevent 36-38 people from all getting to attack every round. Lots of middle ground between your wide open plain and a narrow, zig-zagging hallway.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.