Matrix Sorcica
Hero
That was only in 3e I think. I don't think that's a listed rule in 5e.A player character is considered to be CR = Level.
That was only in 3e I think. I don't think that's a listed rule in 5e.A player character is considered to be CR = Level.
I didn't realize that you had altered the original premise as presented. The person who originated it didn't say scouts.And I was using scouts the entire time. So, I'm not sure why you think I've "suddenly changed" from one to the other.
You haven't. Triple cost isn't enough for elite scouts, who aren't hired to fight in any case.I've shown you can afford it, you just suddenly decided that the pricing wasn't good enough, based off nothing except that I should be "paying them more" even though I'm already paying triple the cost .
So first, I do and did assume experience. What I don't do is assume house rules, because those are irrelevant to a conversation about how the game functions. They only apply to your table. Your house rule not to use experience is not relevant to this discussion, other than to show why you had that oversight.I don't play with experience, so I was never going to think of that angle, @S'mon brought up experience and I agreed with them. If you are playing with experience, that is a factor. But, I don't assume that. And you didn't either.
I have. 6 gold a day is not enough for a 3rd level scout. They are an elite troop that you don't even hire to fight, so I'm not sure why you used them in the first place. They are intended to track to places, people and armies, and then others do the fighting. If any scouts wind up in combat, something has gone wrong for them.And, you have not shown them losing any money at all. So, not sure how I'm losing twice what their pay and take is.
I'm not sure what you think I've abandoned. Mercenaries, at least the ones intended to actually fight, can in certain circumstances be effecting at taking out an enemy.Also, this was originally a response to your "effective but not cost effective" which seems is a position you are abandoning now, since, as I point out, that just is flatly false.
My opinion based on the facts, sure. Your opinion is based on flights of fancy where scouts hired to scout are suddenly warriors going to do battle."In my opinion"
I've never seen it in any fantasy books that I've read, and I've read a lot. Hell, even The Black Company doesn't like to fight. They avoid it whenever possible, even though they are really good at it.Forgot to add that part. Since it is a fairly common fantasy trope to have the mercenary company that loves to fight.
You might as well use all critical hits doing max damage while you are at it. You'll do a lot more damage that way. If you're going to use ridiculous numbers, why stop halfway?I never tried to hide that I was using 100% accuracy. I fully and openly admit it. That math is easier than trying to make up an AC and then try and match it. And, when you gave me an AC, I calculated it for you, so I didn't even force you to do your own math.
Yes, can be hired to be bounty hunters, tracking your quarry for you so that you can capture him.Also, a few scouts are bounty hunters, that just means a percentage of their population. I might not be hiring bounty hunters, I might be hiring former army scouts. We never clarified. Nice attempt to obscure the facts with pointless semantic arguments though.
I thought we were using ridiculous arguments, like 100% hit rates. Was I wrong?We hired them for a job, that job wasn't bounty hunting. I don't think it matters that the Bone Devil didn't break his parole. This is some really petty arguments.
This is a Strawman of my argument. I was talking about offices, which cost substantially more. Those officers up the overall cost to about 6gp per day, but most of the 30 will be men making the 2gp. Base average skilled mercs. The level 1 kind. Not an entire group of officer level elite scouts(level 3). That would be substantially more than 6gp a day.Interesting how you completely ignore the rest of that paragraph. Maybe you missed it? I'll repost it,
So, hiring someone with weapon skills is 2 gp a day.
According to you, hiring actual mercenaries is "more expensive" so I jumped it to 6 gp per day.
No reason except for actual reasons, which I put forth.Then according to you, for no reason except CR, you decided that Scouts must be even more expensive.
At level 3, most PC parties I know would want about 250g each for a two week job, so about 18g a day.You won't say how much, so I asked if it should be 10 gp per day. That is the daily allowance of a minor lord. For a bounty hunter, must be an expensive bounty. I know there are some bounty hunters who can spend months tracking down a target, must be awesome to pay someone like that 300 gold a month (I averaged the number of days in the month to 30. If the month is shorter it will be less than 300, if the month is longer it will be more than 300. Also, we have been assuming a 7 day week, not all DnD worlds use a 7 day week, but I went with this assumption because it is easier and more familiar to people.)
Good gladiators were a costly investment and treated well.A Gladiator is a position, they are CR 5, double the warrior and TEN TIMES more than the scout. So, do they get paid 45 gp per day? A week as a gladiator at those prices is 315 gp, that is a month of living like the lords and ladies of a realm.
If you are hiring them independently, you pay more. Mercenaries were more expensive than army troops. You can see that in the real world as well. Our non-officer soldiers are paid really low wages, but bands of competent mercenaries make a boatload.So, frankly, I'm curious how much you think these people are worth, and how the various employers they are supposed to have can afford to pay them. I mean, 20 gp per day for every CR 2 warrior in Thay has to be metric tons of gold.
Orrrrr, you can just make the general statement in one paragraph like I did, and get the point across. No need to take all that time.Well I wasn't going to argue every single possible permutation of every adventuring party combination with every single adventure hook and every single monster and every single grouping of monsters and every single terrain type and every single level of fog of war. I don't have that kind of time on my hands, despite how much I seem to be wasting on this.
You assumed a space so wide open that all 30 archers would have multiple rounds of firing free and clear on the target. That's a huge open space...................that doesn't commonly happen with encounters.Funny how I never claimed a wide open plain, you just assumed that. You make a lot of assumptions for someone who hates it when other people assume parts of your argument.
Even in 3e that wasn't true. 3e CR was explicitly the rating of a creature to be a challenge for 4 PCs of that level. One PC cannot be a challenge for 4 PCs of the same level. At least not without giving things like artifacts and special abilities to up the CR.That was only in 3e I think. I don't think that's a listed rule in 5e.
Or cleric or druid levels.Even in 3e that wasn't true. 3e CR was explicitly the rating of a creature to be a challenge for 4 PCs of that level. One PC cannot be a challenge for 4 PCs of the same level. At least not without giving things like artifacts and special abilities to up the CR.
Most parties will have cleric, druid and wizard levels in there as well. But yeah, 3e CR was borked beyond repair.Or cleric or druid levels.
Either way, CR is basically a cruel joke on newbies like 3.0 Toughness or d12's.
Nonetheless, that was the official rule in 3e, npcs being one CR lower because of less equipment and npcs with npc classes (Warrior, expert, adept) being one lower still. Look to any PF1 product if you don't believe meEven in 3e that wasn't true. 3e CR was explicitly the rating of a creature to be a challenge for 4 PCs of that level. One PC cannot be a challenge for 4 PCs of the same level. At least not without giving things like artifacts and special abilities to up the CR.
Sure. I'm not denying that it was the rule. I'm just saying that it wasn't true.Nonetheless, that was the official rule in 3e, npcs being one CR lower because of less equipment and npcs with npc classes (Warrior, expert, adept) being one lower still. Look to any PF1 product if you don't believe me![]()
at least for the polymorph type spells they all have a line like "The new form can be any beast w hose challenge rating is equal to or less than the target’s (or the target’s level" so it's still reasonably true enough for the statement There might be other things with similar cr≤levelThat was only in 3e I think. I don't think that's a listed rule in 5e.
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BUT PLAYERS AREN'T DOING THIS. THEY FIND OTHER PEOPLE DOING THE FIGHTING AND HAVING CAKEWALK GUARANTEED VICTORIES BORING.
That's why I don't buy the argument that, "If you give players too much gold, they will hire a mercenary army to win all battles for you." If that was what players wanted to do, they would do it. But they don't, because they don't want to do that.
To be fair, those are based on class abilities/spells and the player can usually manage them. Hirelings are something the DM should be administering and may be seen as more of a hassle.It’s funny. Give the party a Druid and an artificer and they’re summoning help every chance they get. But hirelings? Not a chance.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.