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sarruth's request(game thread)

Mem, pauses. Her posture is ever genteel. Still kneeling as if completing some ancient oriental ceremony rather than a simple journal entrée, she rises lightly in complete contradiction to her size. There is a controlled anger in as she stands, a calmness that simply should not be and a flaw to her allure.
“Forgive me, Lord Irthos. Mine mind hath been elsewhere of late.” And she stares to the box. Studying it, understanding it, speaking to it (through her thoughts). (diplomacy check)
“Little box, what secret would thou keep or share?”And her gaze falls on the tiny box, as if to open it with her stare.

(ooc: 1) Knowledge checks (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts, architecture and engineering, legends, personalities, psionics, inhabitants, laws, customs, traditions, mottoes and personalities), 2)Detect Magic/ Psionics to determine type etc

“Some of us should leave the room, shouldst this be a small parting gift from the newly formed Assassin’s Guild. Of course, Endeca if thou wouldst stay and watch I would none less be gladdened.” Mem smiles subtly and perhaps with a hint of kindness (diplomacy check)….3)Search Traps check
 

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"Aye," Irthos replies to Mem, and then bows low to her. He then directs his attention to Iejir and calls, "Come, my brother. We are of little use in these matters."
Iejir releases Endeca's hand, catching her eye briefly, and then walks back to stand next to Irthos and Grendle.

Irthos then holds his hand up, and Aesthyr alights gently upon his palm. "Have you seen anything we cannot?", he asks in Celestial, his words soft upon his lips.
 

((My colors aren't working..))

The moment Iejir is across the room, Endeca smiles her mischevious smile, flicks the latch on the box open, and opens the thing with speed only born of her mischief. ((Assuming we don't die)) She leans her head and peers inside, marveling once again at how shiny the box in question is.
 

((Aha, finger of death, joo lose! :p ))

For all of the party's curiosity, the box turns out to be a simple contraption, although Aesthyr gets a strong glow of evil from snuggles. The box whirrs and pops open, ejecting a scrollcase, it then flies off again after closing, the only damage appears to be a hole in the window upon its departure.



Nice work so far guys!
 

Emptiness, not unlike ink gradual thickness and slowly pollutes her. She is lost in a dream almost recalled, almost awake. She would open her eyes, but the colors have been stolen. There are voices but she cannot hear the words. There is darkness but she cannot see. There is torment and she curls in her bed as a child might. She cannot feel the pain. Forever is this night. Eternal is this damnation. Es eyes remain wide open, her pupils the softest of grey. Her slender childlike lips parted as if to gasp, as if to cry, as if to breath. Es pulls away from the whole, her body, still attached, and she would whine from the tearing. But she cannot. She cannot see. She cannot hear. She cannot breath. Yet each hour less than the last, but the time does not recede but continues…and it is and empty shell of a thought, a pretentious comfort in this wracking agony of a prison that is her body.

The shadow changes, it alters and there are images. Images of light and life, pictures of warmth and a reality beyond this inky nothingness rush upon the adult-child’s senses.
Scenes of Endeca and her easygoing smile, the elf’s face sparkling with curiosity. Endeca’s good-natured charm infects those around her again with a shining box. Abruptly a fair skinned hand snaps out, grabbing Endeca’s hand as she reaches for the winged box. Irthos’ piercing brown eyes flash orange for a second, his perfectly toned muscles rippling to a halt as Iejir hand rest gently on her friend’s forearm. Endeca’s emerald eyes sparkle, like the box, with gold, winking as if to Es as if the Elf could see Es right here, right now. Endeca’s outfit of scraps and color blur out of focus, a movement a breaking of glass…And her mother’s voice… crushes her daughter’s thoughts, destroying Es’ dream, commanding her once more.

“Track it. Find out where it is going. NOW!”

And in that instant Es is awake and running. Strange… Was I not in my bed fast asleep? Was I not under my covers? Was I not nude? How are my weapons on my fingertips again?
The air itself streams around her. She is beyond any mortal quickness. There is a sound of breaking glass, as the little box leaves; and another breaking of glass—the second is Es. She is out her own fourth floor window almost the same instant as the box far below her flees, but nevertheless it is still directly under her.

Es is alive again, and this world, unlike her dream, is slow and well within her control. Everything moves unhurried here. Like a water nymph she turns in the air, her cloak her current, she catches the glass around her like leaves on a stream, silently. She smiles at the shining toy, taking time to enjoy the view above, below, around her.

Track it? Why not just take it? Frustratingly she cannot disobey.

Calmly in flow of her turn, Es lands, using a ledge below as a swimmer might, her knees drawn in, she pushes up, out, momentum pouring her body forward. The box is off in a whir around corners down alleys.

Akin to possessed, Es follows every bend, every flight. She steps impossibly sideways about every turn, gliding, twisting through the air, suddenly catching a corner and then another, the hunter glides along in silence, in darkness. Not so far behind, perhaps wanting to touch her prey, relaxed, now knowing the box’s turns sometimes before it makes them, following it fluidly, deducing the tiny toy’s movements and final destination with every step. Her finger tips barley touch the earth with every landing and the new city streets pass below her like a grey dirt river.

Occ Most of this is rp but: Mem Autohypnosis to memorize and remember as much as she can about the box, including inner mechanics that she used with her knowledge checks from before. Mem command was sent to Es telepathically through Crystal Unicorn horn (Psi crystal).

If she must, Es uses urban tracking feat to follow the box. Cog, please tell me if you need me to roll for any of these including: Slight of hand for the catching the glass window Es broke. Feather fall and tumble for movement, Move silently, and Hide with appropriate minus checks for moving at full out which should be 280’ for Es.
 
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"Mem! You should treat that poor girl better than that. Besides, they probably want such a valuable contraption back, no need to read into it. Now, pray there are no explosive runes on this scroll."

Endeca stoops down and opens the scroll up, reading it out loud.

((Alright, a few things. 1. Snuggles no longer has the Evil subtype, and is in fact Chaotic Nuetral. Endeca is working on making that Chaotic Good (Snuggles still has vulnerability to Protection from Evil because of his monster entry). 2. Endeca is an elf, not a halfling. People always look at the picture and say halfling or gnome! WHY? Also, plan on more in-depth roleplaying later on. Right now, I'm saying what I need to in as few words as possible, because my Internet is on crack right now, and discoes randomly.))
 

LG: fair enough, I know how it is, as for my opinions on IDs, you can thank NWN:P.

Ink: *applause* and no, no checks needed.

After about 20 minutes of flying towards the centre of the city, the box vanishes into a grand temple of pelor, charging in would probably be unwise.

Meanwhile...

Endeca removes the scroll from the cylinder and begins to read...

The scroll is made of fine vellum, and the letter itself is short and written in hurried, urgent handwriting.

"Greetings. I have heard of your companionship as well as prowess in missions of retrieval, and this is why I have chosen you to assist me in thic terrible misfortune((those of you who play killer bunnies, no, not that terrible misfortune:P)). I have work for all of you, which unfortunately may not be put in ink, for I fear it will be intercepted. There has been a disaster in my community, and I wish for that you will restore parts of the incident to their former state, wherever possible. I will promise that I shall make it worth your while, meet me by the temple of our Lord Pelor before sunrise in two days.

Signed: Allister Brightstar. "
 

As Endeca reads aloud, Irthos's cold stare shifts slightly to a darkly amused smile. "Our Lord Pelor", eh? Fools. His mind wanders for a brief second as he reminisces of years past, before his ascension, when he too was a "slave of the gods"... and his face quickly returns to to its typical Ice-like expression as he is reminded of his exile.
His thoughts turn back to the present. "As I recall, the Church of Pelor is not overly fond of those alike to myself or my companions," he says. "That could be particularily problematic."
Aesthyr slowly revolves in a circle over Irthos's head, illuminating him. She floats down to his shoulder where she softly whispers in his ear for a short moment. Irthos nods, and then turns his attention back to everyone else. "Regardless," he says, "I believe we should meet this Allister fellow."

"I agree," Iejir pipes in. He shrugs non-chalantly. "Besides, he did mention a Reward, and we're a little tight on funds now." He pulls a coin from his pouch and tosses it in the air, catching it deftly and winking.
 

((okay guys, you still have a day to kill in between, so I will explain the layout of the town to you lot. first though, two things...
1: the capital R in reward gave me a good laugh, as well as showing me everything I needed to know about Iejir, thanks :)
2:for those of you who are curious, LS still didn't reply, I reckon he/she is dead or somethin'.))

The layout of the town is, more or less, as follows.

It's a square walled in city, divided neatly into quarters. The NW corner is the residential area, along with the docks and the area in which you are currently located. The SW is the entertainment quarter, providing amusement of many sorts, including an Arena.The NE is the city gates, the city hall, guild halls and a few other official buildings((note: you are not registered with any guild... yet)). Finally, the SE quarter is the commercial district, filled with marketplaces, stalls and shops of many different kinds(as well as quality), it is also quite easy to find exotic goods in such a great port, as trade is common.



((that's it for now, go kill some time, or do anything of your choice)).
 

Into the Woods

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