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sarruth's request(game thread)

Grendle

Bored with waiting Grendle decides to take a quick cruise around town. Her small shadow flits from building to building moving through the streets looking for anything of interest at all. Wonder what the deal is with the priest... perhaps I'll do a bit of following... Grendle heads over to the temple and keeps her eyes sharp for the priest who sent the note.
 

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Es stops in her tracks. The box is gone. She cannot believe it. It’s all like a dream. It’s all without color. It’s all a nightmare from six years ago, but in white this time, before the streets were cleaned of filth and thugs, before…Endeca?

Endeca, kindest of elves, the only keeper of joy and smiles in the Companionship, ever enjoying, ever curious, ever troublesome, ever exciting, ever faithful, Endeca.

Then, as now, had her elfin friend somehow made the mistake of turning down blood road. There had been a group of wanton human surrounding Es as they now surround her now…No this is too familiar…so perfectly the same… why do I dream in white?
The same thoughts pass through Es’ form as they did over half a decade ago. It would be so simple to take their little toy weapons from their infantile grasps, to bring them all to their knees. Disturbingly, there is another among them, perhaps a performer, her outfit made of scraps, standing barely over four feet, with a slight, slender frame of an elf, but then there is a flash, a burning, and like every nightmare Es is frozen by the flames. The poor fools never even had a chance to scream, to cry, to live…

Endeca couldn't let them hurt the girl that was Es, so the spellweaver did what she thought necessary. Not like they didn't deserve it anyway.
Es lives evermore in this moment. She looks to Endeca, wanting to plead for their existence before the spell is cast, to relive that single terrible moment that ended a group of lives. She knows what will happen next, she saw it all happen years ago, and for the first time in all her days, Es is to slow to react. They will die.

Es does not close her eyes. There is no flash. There is no fire. There is no stench of death. All is not as before... The ghost white humans assault with practiced speed, but they are sluggish and slow compared to her. In Es’ complacency, she is still, like the perfect girl you thought you once saw in a dream; evenly, she measures their blows, daggers or swords, appraises their thrusts, notes the markings and worn side of their sheaths and finally their defining individual facial expressions. Es knows she can leisurely dance around them or have them effortlessly cut down one another in their dawdling skill.

Then Endeca steps before her. Her friendly face smiling at her, the petite elf’s teeth glitter like small wet pearls. Her slight fair hand somehow already rests upon Es’ stomach, in the very center of her. There is a sound not unlike grinding metal as Endeca’s fine Elvin fingers dig deeply into Es’ form just below her breasts. Like butcher, she pulls at Es’ middle. Endeca watches the delicate chest and stomach crumple around her fingertips like cheap tin paper. The child in Es cannot understand, cannot retort. This simply cannot be…her friend... But enough of this, and Es shifts her weight ever so slightly, even now not wishing to draw her weapons on her friend, every movement measured Es pulls away, knowing her natural strength to be far and beyond that of her frail friend. But, impossibly, she is trapped in the tiny elf’s grasp. Es’ beautiful shape twists and surges forward. Endeca laughs and lifts her like a fragile porcelain doll. The pretty plaything almost seems to struggle as its spoiled owner holds it in the air, hammering it down repeatedly, trying to shatter its lovely head on the cobblestone street.

A daughter of Mem is not easily broken.

So the petite elf raises her fragile doll again. At times, bashing it from the side, Es’ refined, figurine like body, sometimes upside down and sometimes sideways, her innocent face always first against the stone, her fine head and shoulders smashing into the road again and again…again…

Es’ weapons come out, like thin needles from her forearms, twin rapiers, flawlessly, sleek, long, as her legs, and the ground rushes back to crush her once more, but this time she is will be no child’s rag-doll. Es, ever calm, still appreciates the dilemma and quickly formulates a cure.

As the Es’ alluring figure is slammed down yet another time, it crosses its hands above her, the Nimblewright’s weapons held downwards from its body, directly under her thumbs, the thin daggers slide out along her forearms; like a preying mantis she thrusts her arms to the earth, forcing them past the dirt, dragging them in the stones, and the doll is pulled up by its owner, likewise pulling the needle blades up into the street, right to the hilts of her fists. Her thin weapons now set in the stones, yet firstly free of Endeca’s giant like grip.
Unrealistically, a puppet slung upside down by its strings, her torso to her toes remain impossibly straight, immaculately balanced, she uncrosses her arms like a contortion artist from the east. Her legs skywards, she turns as a dancer on her hands and in one supple motion, dismounts, descending like a panther to her feet, the bottom of her fists still fixed to the ground, her blades all the same sheathed in the street. Without them touching the earth, she draws in her supple legs till her knees are bent before her, Es then lifts her childlike grey eyes, her long hair, silver straight lines before her. The whiteness gone, the street unnaturally emptied, Es glances about her for Endeca but no one is there. Like a feline stripped of her fur, both paws caught by a simple hunter’s trap and put on display, she finishes her show, sliding her knees inward crouching on her porcelain smooth haunches.

There is a whistling around the corner, a happy taunting tone and back walks carefree Endeca, her whiteness removed, her colors returned, and she strolls happily over, as if nothing had passed, just for the fun of it she is on Blood Road once more.
 

[sblock=OOC] Hee hee don’t want Endeca getting upset about the last post. Here are the answers for the ooc stuff.

1) Mem made the astral contructs. When making astral constructs the maker can sculpt them identical to anything including individuals with a 20 craft sculpt check (Mem can make that check with her eyes closed) ie to make the Astral Construct appear identical to Endeca and the original group of dead attackers (she saw them via the psi crystal).
2) Astral Construct IX level used grapple and pin attacks for the slams. It has a Str of over 50 so no problem making the touch attacks on Es or keeping the pins by round.
3) All damage to Es in this rp post was subdual damage (which constructs are not really affected by)—but the real damage to Es will be psychological.
4) Wow the Endeca showing up ended Mem’s lesson quick. Hahahahaha didn’t expect that one LG, Nice!!! [/sblock]
 

Endeca waves heartily, bursting with enthusiasm as always. "Heya Es, didn't expect you down this godsforsaken alley! How're ya doin' since Mem made ya leap out of that window? That was real mean of her. And, oh, I was in the Warrior's Guild, but I forgot what I was doing, and..." Endeca enthusuastically continues at a mile a minute, taking her friend by the arm to head back to where they live. She chats loudly and enthusiastically, completely unaware of the fact that her voice carries to the next plane of existence.

[sblock=OOC]Ah, the joys of friendships tempered by unwavering servitude to a cruel mistress who wants to supplant your soul and replace it with a just-as-cruel daughter. Believe me though, I caught on to the 'Mem is a sadist' bit awhile ago. Especially with regards to the Endeca-Es relationship, given that Endeca exemplifies everything that Mem hates.[/sblock]
 

As the two chat, there is a rumbling moan from the ground below. The paving stones crack and erupt in three spots, and from the ground below them, one pair each of skeletal hands reach out, followed shortly afterwards by three skeletons, roughly the size of halflings.


initiative: es, endeca, skellies.


Have fun!


Ryfte: the temple is usually bustling with activity, but today, all is quiet. It is still active, and inside the priests are still trying to maintain a semblance of normality, but you sense that something is wrong... they seem agitated, concerned, worried, and some downright frantic. Through all this you see no sign of Allister, but one of the priests notices Grendle, and, though surprised, acts courteously, knowing who she is.
 

There is a harshness in Es’ grey eyes, something that one might mistake for coldness, a look a child customarily reserves for one’s mother, but now extendes to her friend. Endeca can see it, but dismisses it without another thought, as if the chattering could talk the callousness away, she continues, and all abhorrence is somehow, as if by magic, dispelled from Es’ beautiful features. The petite elf keeps talking. Endeca had done so for six years now, so why should she stop now? Always trying to be a friend, devotedly cheery especially even in Mother Mem’s presence, something Es had never seen anyone dare to be in her short century of life. Not that the two ever had a chance to talk privately before, Mother saw to that...

But why did the friendly color happy elf attack her just now, by what spell, for what reason? Was it Es’ dream at work again? Or as her Mother so often warned a mere precognition of events to be?


The taunting whistling stops. Natural as the dawn and day, Endeca’s conversation starts and continues taking on a light of its own.

Yet, Es’ nightmare begins once more; this time with the whiteness coming from the earth itself. Bleach bones reach for her from the ground, but she is pinned to the very street they reach from, and by her own doing it would seem…

With a turn of her shoulder, her long grey cloak ripples, its silver lining turning around her in its flow, and she disappears into its wave, slipping into a sudden flood of cloth.

[sblock=occ]
To Endeca it would appear Es' cloak swirls around the girl and then disappears into itself.
It might seem strange to others that Es can disappear in plain sight without shadows or darkness, but Endeca has more than likely seen the move before (since they have fought together for 6 years) so Endeca would most likely know that Es is still in the area...but then with Endeca u never know... :)

Move action= cloak dance (concealment till next action)
Naturally a (+20) hide check along with this (Hide skill is part of a character's move action)

Free Action: Sheath Weapons

Es allows herself to be flanked by skellies comeing up, but in turn Es will choose one of the flankers for her Dodge feat target to increase her AC (the flanking skelly furthest from Endeca if possible).

Standard action= readied action:
flank attack anything (grapple since weapons are sheathed) that attacks Endeca

:) Ya this is fun

Cog you might want to click on Es' link in feats for Elusive Target (she will be using that also once the skellys start to attack)
[/sblock]
 
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Grendle

The feel of the wind against her body and the push of the air against her wings causes her to smile. Being free, in the air, away from it all. Movement from below catches her eye and she descends to where she can get a better look. It's an odd thing this... they scurry about so... like ants... I wonder if I appear so small when they look down on me... and today seemed such a peaceful day She notes the priest glancing up at her a moment and making a hurriedly distracted bow none-the-lesss.

Taking advantage of his recognition, she drops down further, "Priest, what is happening here? Something must be amiss for such agitation?!?!" Like in most things Grendle dives straight for the answer. She looks him straight in the eyes and waits for a response. It's a wonder they haven't contacted the guard if its something dangerous. Likely not then... but just in case... wouldn't want things to get out of hand after all... I hate it when messes get in my way...
 

(I'm assuming that blood road is not on the way to the HQ from the Necromancer's guild with this, and also that Irthos doesn't hear the sound of what's going on on blood road, and that Irthos has no reason to suspect anything is going on there. If he does, then he'll do something completely different)

Irthos walks slowly back toward the HQ, slightly bored. The Sjach whisper quietly into his mind, but he ignores them for now. He enters the stable first, again grooming Athear, and making sure he is fed. When he enters the HQ, He nods to the barkeep, and requests a meal to be brought to his room. Upon his entrance to the room, he sees Iejir half-asleep on one of the beds, just having awaken a short time ago, and nursing a small hangover.
Irthos walks over to him, and they embrace. (Goblin) "Good morning, my brother," Irthos says, and Iejir replies likewise. (Goblin) "I'm having food brought up, I'll go tell them to bring two," he says, and does so.

Unless interrupted, Irthos will listen to what Iejir had learned of Allister from the previous night (as well as whatever other stories he may have.. if he can remember them), and the two will eat and play dice for copper pieces and certain pieces of food for about half an hour to an hour before Irthos sends a few Shadows to find out where everyone is (discreetly of course).

[sblock=OOC]Man... first combat, and Irthos misses it. Oh well.

I've revised my decision about having an undead dragon under Irthos's command... I don't think that fits as well as I had planned. I'm just gonna scrap that idea.
As to what I can replace him with... am I allowed to have custom undead for commanded undead? For example, undead with class levels or something.[/sblock]
 
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"How irritating. This really is a nuisance, being accosted by the undead and whatnot. Just when we were having such a nice chat, too. Allow me." The mage waves one of her hands idly, then blitzes into a complex series of incantations and gestures. In a brilliant flash of light, small, glowing balls of light appear. "Sic 'em!"

[sblock=OOC]1. Spending a Standard action to cast Summon Monster 5, calling 1d3 Lantern Archons (do I roll, or you?). They come in with +4 Strength and +2 Con, thanks to Augument Summoning. They'll be blasting away with Light Rays, spending full attack actions to try and hit as many as possible.
2. If need be, I have a +15 to Concentration
3. Spending a move action to draw a flask of Alchemists Fire.[/sblock]
 

Into the Woods

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