• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

sarruth's request(game thread)

[sblock=OOC]Summon Monster requires a full round to cast, unless I'm mistaken. So you wouldn't get that extra move action, and the casting won't finish until the beginning of next round.[/sblock]
 

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[Sblock=OOC]Well alrighty then, minor error on my part. However, the creature is A. still summoned on my round and B. Still able to act. So, while I will NOT be drawing Alchemist's Fire, my minions will be whooping ass :D. Cog, hurry up so we can get this goin'![/sblock]
 

[sblock=OOC]How is it summoned on your round? The Casting time isn't a full round action, it's a full round.
PHB, page 285
Summon Monster 1
...blah...
Casting time: 1 round
...blah...
PHB, page 174
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell.
[/sblock]
 

[Sblock=Extreme Violence]Excuse me while I punch every Real Life DM I've ever had for serious miscarriage of the rules in regards to Summon Monster. My mistake (again)[/sblock]
 

[sblock=OOC]Ha ha, it's cool. It'd probably be fine for it to be changed to just a full-round action, but meh. Them's the rules, until Cog says otherwise.[/sblock]
 


[sblock=wow grendel's new pix] Say did you guys check it out? Grendel looks so much better than the first pix, now she's sooo cool.

Just wanted to thank you guys for all using the sblock on ooc stuff, and ta thank tiluvias for checking on the rules for us all the time.

I thought I knew the rules but apparently not at all...I never knew that one about summon monster...[/sblock]
 

((sorry guys, it was a busy day, so I didn't get to ya too quickly. No, Irthos doesn't pass blood road.))

The skeletons shamble sickeningly towards endeca and flail with their terrible claws, but their lack of skill is evident, neither makes contact, and their swings leave them open, quite notable to Es's professional eye.


As Endeca completes the spell, 3 lantern archons appear and pierce the skeletons with brilliant shafts of light. An unearthly moan escapes from them as they both crumble to the dust, the force binding them to this world soundly destroyed. The celestials look at endeca as if to say "is that all?"

((assuming they walk out, they get back to the HQ before the shadows find em.))

Grendle: The elderly priest faces the xvart with concern on his face, though he tries to hide it, it is more than evident. "oh no... no m'lady, there is nothing out of the ordinary here... well, except for the impending winter solstice, that is quite a busy time, and less than good for Pelor and those who serve him, but that is all, I assure you."
 
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Endeca waves heartily as they walk away, calling out to the archons to 'Have Fun!' in Celestial. As they approach headquarters, she sighs contentedly. "Home sweet home, eh Es? Oh, did I mention we have work? Some priest had a note in that box, spring loaded and such."
 


Into the Woods

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