[sblock=OOC]You know... looking at our party, we probably don't really even need a replacement for Ryfte that much.
1. Endeca (Mage)
2. Iejir (Mage)
3. Mem (Mage, Summoner, Trapfinder)
4. Irthos (Summoner, Recon/Scout, Secondary Healer)
5. The Sjach (Recon/Scout, Skirmisher)
6. Es (Tank, Skirmisher, Mage Killer)
I mean, we have Es and the Sjach on the melee role (plus whatever Irthos and Mem can summon), the Sjach and Irthos (with his +38 mod on Move Silently + consistent Full Concealement) on the scout role, Mem on Trapfinder (with her +22/20 Search/Disable Device mod + Trapfinding), and Endeca, Iejir, and Mem on the Arcanist role. The only major area that we could use a little help in is the healing department (which might be circumvented completely if Irthos could take the Spontaneous Healer feat- but currently, he doesn't have the room).
Grendle was a Archer/Scout... and we sort of have both of those roles filled already, except that instead of archery we have long-range magic.
(Just something odd I just found after reading Grendle's sheet... Did anyone else notice that Grendle was deaf?)
(Question for Ink: I know Mem won't really be travelling with the main party, can she still function as a trapfinder through Es? If not, that might be a problem)
If we are getting another member, then in my opinion we should shoot for a positively focused (yet hopefully still neutral, considering our party) Cleric, so that we could have a primary healer (plus other Cleric Goodies). A Druid would work well also; a tad bit weaker in healing yet more strength in combat and firepower (plus nature focused stuff, which we lack).
(If Mem can't function as a trapfinder, then a Divine Trickster type would be good)
Perhaps a bard. Secondary Healer, Mad Buffing (great for large parties), and Face (Irthos somewhat has this covered through skills, but not very well).
Also, Cog, did you get my PMs?[/sblock]