Saturday, Saturday, Saturday night's all right...


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thormagni said:
I'd be up for Undead Hunters Part Deux, and get ready for Judge Dredd for some later Saturday. I gathered that if there was a consensus of which game to play from my list, that was the one.

I'm all for that. My Judge Dredd experience is limited to the movie tho. ;)
 

Sorry to take so long replying. I've been deep into City of Heroes the last few days. I never really understood the appeal of the various massive multiplayer games before. But then they made one about superheroes... Crack for Johnny, let me tell you.

On Sunday, I'll bring some printouts of Judge Dredd material. I haven't actually read the comic since the mid-80s, so I'm not up on all the intricacies of the setting either.

In a nutshell, it is set about 120 years in the future, in a dystopic setting where most of the major urban areas of the world have combined into giant Mega Cities. People live shoulder-to-shoulder with their neighbor in towering apartment complexes called blocks, each with 50,000 or more occupants. At some point in the past, the Justice Department, by necesity, took over the governance of these cities. The streets are ruled by judges, a combination of police, courts and executioners with the authority to mete out justice wherever and whenever necesary. They wear armor, have gigantic weapons and ride massive motorcycles, just like in the movie. Think Dirty Harry on giant Harleys with blasters and you're getting pretty close.

Unlike the movie (as far as I can recall), the comics and the game have a very dark, humorous tone woven through them. Sort of like the game Paranoia (which is also a fun game, and coming out with a new version this fall) mixed with a gritty feel.

As far as player classes, there really are only two choices: Street judges and psi-judges. Everyone starts at third level. So chargen should be pretty short.

I've already got a plot working around in my head, so we should be good to go at some designated Saturday.


BobProbst said:
I know nothing about Judge Dredd. Is there a good website that gives some info. None-the-less, I'm eager to play anything
 
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Paranoia! Wow, haven't played that game in a long time! And a new version to boot!

Though, if I remember right, you are in a world where you have 13 or so identical clones. The robots in the city rule. You make a mistake you die. You do anything the robots think is questionable you die.

If I remember right, there is a lot of dying. But, overall great fun.
 

Talk of death is forbidden citizen. Knowledge of cloning is treason. Please return to base for reprogramming.

Happiness is mandatory! Serve the Computer, the Computer is your friend.
 
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I'm sorry citizen. That information is not available at your clearance level. Please report to Sector Tie-D-Bol's Plumbing and Psionics Research and Rotorooting Center for mind scrubbing, brain washing and reassignment.

The new Paranoia is being printed by (get ready for it)... Mongoose.

Here's a link to the ongoing, designer's blog discussion:
Paranoia Blog



BobProbst said:
Talk of death is forbidden citizen. Knowledge of cloning is treason. Please return to base for reprogramming.

Happiness is mandatory! Serve the Computer, the Computer is your friend.
 
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Did you ever play a game where the players didn't all just start shooting each other? :p

I think there's a really fun element to the game but it needs a framework that rewards not getting killed so that players will be more cautious with their lives -- maybe mongoose will get the right balance
 

Hehehe, I always saw that as the charm of the game. You character was going to die. And die many times. In increasingly new and creative ways. Sometimes the bad guys killed you, sometimes the good guys killed you, sometimes your team killed you and sometimes a piece of experimental equipment killed you. Secret societies are out to get you, the Commies are out to get you, your own teammates are out to get you and The Computer is out to get you (albeit in a loving and protective way.) If Jony-B-Goode-1 is still alive at the end of the game, Johnny wasn't playing Paranoia correctly.


BobProbst said:
I think there's a really fun element to the game but it needs a framework that rewards not getting killed so that players will be more cautious with their lives -- maybe mongoose will get the right balance
 

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