marshaldwm said:#1 broken template is the Feral template.
+1 LA for
+6 Natural armor
Claw attacks(better than half-dragon)
Darkvision
Fast Healing
With more levels, rend, rake, pounce, improved Grab.
Balanced ability scores, boost str, -4 Int.
d10 hit points.
Man, I want to try out a Feral Sorceror, or Bard( the munchkin in me can actually see some vague justification)
A Bard with a chain shirt would start out at 20 ac at level one, even without dex. Two claw attacks for 1d8 plus strength per round, healing 2 hit points per round. Nigh unstoppable. Sure, hs skills are a bit weak, but at least charisma does not take a hit, and with 6 skills per level, I can survive.
Now by all the balance rules I see in SS, this should at least be a +3. maybe +4(though I think even +2 is not so bad)
SS, and mny monster characters need to be looked over very carefully.
DWM
This is all well and good, except that you forgot a few things
Firstly, feral only modifies the base creature, so those d10's are only for the base creatures hitdice.
Secondly, in order to have fast healing you have to have at least one monstrous hd to begin with, same for dark vision.
So for this sorcerer or bard to have what you say he would have to have at least one monstrous hd from some creature, and have a level adjustment of +1 on top of that, minimum. I dont think this is horribly broken for a 3rd level character who only just got his first level of his spell casting class (with only d4 for his hd as well). Maybe a little overpowered in some campaigns, and underpowered in others. Hard to say, but personally I think it looks like a very interesting option if it fits the campaign.
Hope that helps