Vivictus said:
The rules in SS are decent but not defined enough to accurately do this I don't think, especially with how the new DR rules work, being much more powerful than the last ones.
Personally, I think it will be relatively well balanced as long as you institute all the changes on your monstrous PC after the 3.0 to 3.5 conversion.
Vivictus said:
Also, I was looking at the Astral Deva. In SS it appears it gets +2 more CHA than the actual creature gets and in SS it completely removes any DEX increases, even though the Deva should have +8 to DEX.
Ay caramba! Don't even get me started on the Astral Deva, that is one seriously screwed up progression. In the appendix of SS, it has all the ability score mods summarized for the Deva, and as far as I can tell they are correct. However, for some reason, in the actual progression they got it all backwards.
Not only are the ability score increases incorrect, but Electricty resistance is messed up. The devas get Electrical immunity first, THEN electricty resistance? WTF? Obviously, the progression should be reversed.
Also, the Deva inexplicably becomes large size at 19th level though they are not in the 3.0 or 3.5 MM. It seems that the designers got confused because an Astral Deva progressed to 19 HD becomes large -- they probably saw 19th level and thought of the same thing.
Vivictus said:
Another thing I notice... In the 3.5 MM it states that creatures don't get ability score increases every 4 hit dice until they get to the Advancement stage (beyond what they normally are already at), because it's already figured into their stats. But in SS, creatures advancing their hit dice DO get this form what I can tell. Is this supposed to just be a minor PC "perk" or something? I hate it when rules contradict each other for either PC or NPC.
Yes, I think it is a PC perk. SS PCs have a leg-up over their monstrous counterparts in a number of ways. Not only do they get ability score bumps every 4 levels, but they are also far better equipped than a comparable monster of their CR.
One thing I never could quite understand in SS is why exactly ECL is required. I mean look at the core classes -- a Sorcerer for example,
1) Crappy HD (d4)
2) Crappy skill points (2+)
3) Crappy skill selection
However, they get awesome spellcasting power which compensates for this. Yet, for PCs there is no ECL adjustment! So a 20th level sorcerer (20 HD) is not 20 HD + 10 ECL for a 30th effective level!
My point is simply this. Gaining levels (HD) in core classes nets you a lot more than simply more hit points, better saves, and skill points. You also get a whole slew of abilities. So if these classes don't get ECL why should monstrous PCs suffer such high ECL penalties?