Savage Species- is there something wrong with me!?

Vocenoctum said:

Either you stretch the monster out for more levels for the same powers, or reduce the amount of powers. For some monsters, both.

Which means you're not creating the MM monster any more. You're basically designing a new class with a funny shape. That defeats the point of making a class that recreates a monster, doesn't it?
 

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Hardhead said:


Technically, everything is optional if you Rule 0 it. But this wasn't a blue-book DM guide. It was a tan-book player guide. Everything in there is now default turned on, unless a DM specifically turns it off in his campaign world.



That's the one thing I don't understand about this book, why it isn't blue? Everything I see here should be for DMs eyes only. I like the idea of turning the ECL into something tangable. Now I can create "lesser" effreti or an "immature" ogre easier.

Also, if a PC wants to raise a Gryphon for a mount, I have a 10 level guide for its training.

The prestige classes do allow a way to upgrade some monsters so they can face higher level PCs (Remember going back thru Castlevania:SotN when you had every item and were what 50th? level).

There are several things that are questionable,
The Psionic chants in the Yuan-Ti Cultist are interesting, but would be better if they were expained as a psionic power or at least expained better, since this is something new to psionics.

Why is the Thri-Kreen Chatcka shown looking like a triangle? It is supposed to be throwing star shaped, the Kyorkcha from the Tohr-kreen entry in Dark Sun is Boomerang shaped. (See page 46 Thri-Kreen of Athas for pics)

Despite two psionic creatures being prominent throuout the book, psionics is ignored in the spell section once again. Would it kill some one to just put "Psi 4" on Extend Tentacles for psionic Illithid? They did it with the creature spells in Dragon #304 and it was appreciated.
 

Hardhead said:


SS is a D&D book, so it de facto affects Greyhawk and its cosmology. Even then, it affects the implied setting of D&D in many ways. It *is* a treatsie on how demons advance, or at least how Vrocks advance.

*snip*
Technically, everything is optional if you Rule 0 it. But this wasn't a blue-book DM guide. It was a tan-book player guide. Everything in there is now default turned on, unless a DM specifically turns it off in his campaign world.

*snip*

Just as a warning, Hardhead, you're coming off as someone that really wants to not like the book for some reason. Everyone knows that nothing is added to the game without the DMs express consent. Saying, "No you can't be a minotaur," is no harder than saying, "No, you can't be a Hospitaler." Similarly, someone earlier had a great house rule that You start as something else and then when you "qualify" to become a Vrock you trade your other levels in.

Just a warning. Perception is reality, you know, and the image you're presenting isn't a very positive one.
 

Just as a warning, Hardhead, you're coming off as someone that really wants to not like the book for some reason.

Huh. I hadn't realized I'd come off that way. Actually, I think the book is really neat. I like the idea of Monster classes in general, and aside from a few balance issues (every book has a couple, this one's is probably the half-Ogre) I give it a big ol' thumbs up.

Also, I just don't like Outsider progression as it was implemented. But I think everyone has figured that out by now. ;)

Everyone knows that nothing is added to the game without the DMs express consent. Saying, "No you can't be a minotaur," is no harder than saying, "No, you can't be a Hospitaler."

Some groups automatically assume everything in a brown book is takable by players. They are, after all, written for players. I think that's a bad way to do it, myself, but a *lot* of groups play that way, from what I've seen around here.

Similarly, someone earlier had a great house rule that You start as something else and then when you "qualify" to become a Vrock you trade your other levels in.

I think I first mentioned that, and KM really liked the idea and said he was going to start on a monster class for Tanar'ri in general. I'd love to see how that turns out. :)


- Z a c h
 

Kamikaze Midget said:
One of the first things I'm planning on doing when I get a nano is writing up some planar species classes...dretch to pit fiend,

Good Lord he will have problems if he stays in the abyss ....ya know , changing into a Baatezu and all.....:D
 

Hardhead said:
Some groups automatically assume everything in a brown book is takable by players. They are, after all, written for players. I think that's a bad way to do it, myself, but a *lot* of groups play that way, from what I've seen around here.

Not in my neck of the woods. As a DM, I have a strict 'Mother, may I?" policy. Outside of the core, nothing is for free, or taken for granted. The tendency of one player to violate this rule was one point of contention for his departure from our group. The DM (hopefully DMs) I play with have the same policy. He decides what is acceptable. And if the DM doesn't even have the book, then chances are far, far slimmer.

One of my players picked up SS and lent it to me, as I had no intention of buying it, originally. I have been so impressed by it, that I now intend to. It follows the 'tools, not rules' concept, by giving me lots of things to work with. If I want a weaker version of a creature to throw a players, I have that option now. If I want to run a 'monstrous' campaign (and we're now considering it, thanks to SS), it's now very easy.

They did the hard work for me, and produced a pretty elegant solution. Again. Golf-clap to SKR and the rest of the SS team for winning me over. Again. The new WotC 'Arms' book is virtually sold, now that my faith is restored again. :)
 

buzzard said:


Amusing that the 1st edition land is heard from (hence the '25 in all stats' line).
Monster races and high stats are old 3rd Ed. Hat. I reccommend reading the DMG (3rd Ed. of course). This stuff has been in there for some time. Savage Species is just a more detailed and systematic approach.

If you have no knowlege of the context of the rules, your complaints about them sound asinine.

buzzard

Well, for criticizing someone about making assumptions... you are making some mighty big assumptions there yourself, pal. As one of the minority is critical of some things being taken too far are 3rd edition, that doesn't necessarily mean that it predisposes me to 1st edition either. The point I am trying to make is that if you have enough power races, prestige classes, power feats, etc., there _are ways_ to break the system because the game designer can not anticipate every possible combination. Now that in itself isn't too bad because I can just find another group for a player that tries to do these things... as I have done twice already. There are a lot of very good things about the 3rd edition system, but there is such a proliferation of munchkins like yourself in the game now than I have ever seen in any previous edition.
 


hong said:


munckins

You say this like it's a meaningful thing.

Good point, Hong. I guess it would no longer be meaningful since catering to the lowest common denominator is now built into the system.
 
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