Knowledges
In Savage Worlds, the available Knowledge skills are tailored to each individual setting. Only subjects that are important to the setting should have their own Knowledge skill, everything else comes under Common Knowledge (a Smarts roll), with a modifier depending on the character's background. The D&D Craft and Profession skills would also be treated as Knowledges in Savage Worlds, although the latter would usually fall under Common Knowledge.
I recommend using the following Knowledge skills in the Savage Worlds conversion (in addition to any Knowledges required for Edges):
Knowledge (Arcana): This already exists in Savage Worlds, and works much the same way.
Knowledge (Architecture): Use whenever WotBS requires a Knowledge (architecture and engineering) check.
Knowledge (History): Use whenever WotBS requires a Knowledge (history) check.
Knowledge (Nature): Use whenever WotBS requires a Knowledge (nature) check.
Knowledge (Nobility): Use whenever WotBS requires a Knowledge (nobility & royalty) check.
Knowledge (Religion): Use whenever WotBS requires a Knowledge (religion) check.
Knowledge (Planes): Use whenever WotBS requires a Knowledge (the planes) check.
Knowledge (Bardic Lore): Use in place of Bardic Knowledge, also a requirement for the Bard Edge.
Knowledge (Alchemy): Use in place of Craft (alchemy) for making alchemical items.
WotBS also references Knowledge (local) and Knowledge (geography), but I recommend using Common Knowledge for those - as well as for Knowledge (dungeoneering), which isn't referenced directly.
In Savage Worlds, the available Knowledge skills are tailored to each individual setting. Only subjects that are important to the setting should have their own Knowledge skill, everything else comes under Common Knowledge (a Smarts roll), with a modifier depending on the character's background. The D&D Craft and Profession skills would also be treated as Knowledges in Savage Worlds, although the latter would usually fall under Common Knowledge.
I recommend using the following Knowledge skills in the Savage Worlds conversion (in addition to any Knowledges required for Edges):
Knowledge (Arcana): This already exists in Savage Worlds, and works much the same way.
Knowledge (Architecture): Use whenever WotBS requires a Knowledge (architecture and engineering) check.
Knowledge (History): Use whenever WotBS requires a Knowledge (history) check.
Knowledge (Nature): Use whenever WotBS requires a Knowledge (nature) check.
Knowledge (Nobility): Use whenever WotBS requires a Knowledge (nobility & royalty) check.
Knowledge (Religion): Use whenever WotBS requires a Knowledge (religion) check.
Knowledge (Planes): Use whenever WotBS requires a Knowledge (the planes) check.
Knowledge (Bardic Lore): Use in place of Bardic Knowledge, also a requirement for the Bard Edge.
Knowledge (Alchemy): Use in place of Craft (alchemy) for making alchemical items.
WotBS also references Knowledge (local) and Knowledge (geography), but I recommend using Common Knowledge for those - as well as for Knowledge (dungeoneering), which isn't referenced directly.