Nyaricus
First Post
Yeah, we're awesome. We knowSnowy said:theres a reason that I love enworld and things like this are it!!!!

Awesome. Personally, I really like those new feats, and that's a nifty one. I am sure ther are a few PrCs he could find which would be appropriate for him. Complete Adventurer has the Bloodhound, a neat Ranger/tracker PrC; The Shadowbane Inquisitor, with a few changes for a Ranger instead of the Rogue class, would make a great PrC for this one as well - just call itSnowy said:I'd already pointed the paladin towards the devoted tracker - hes planning on that and expanding upon his combat reflexes feat - hold the line and others that are about gettign between bad things and his friends and tribe - he's had less dnd experience than the others so I'm trying to make sure he sees all the feats and prestige classes that suit his concept (though loads of roleplay experience, we all play shadowrun and do various kinds of larps).
"Righteous Defender" or the like and it's pretty viable (maybe some skill changes, the rest is fine). In Complete Warrior there's the Darkwood Stalker PrC, but maybe a little too sneaky for your pally/ranger, The Justicar is a good Non-lethal PrC (so maybe a bit sub-optimal) but an interesting one; The Knight Protector is another great choice for a Tribal Champion/Defender.
Snowy said:I had been pondering what animal suited them - i've already said that horses don't exist in the wood or anywhere near it - had been thinking of possibly a stag or a wolf if you could send me or post the stats for the Cu Sith I'd be very greatful - It'd push the "different" aspect even more.
[sblock]Cu Sith CR1 (2?)
NG Medium Fairy Animal
Initiative +2 Senses (Low-light Vision, Scent); Listen +2, Spot +3
Languages: none
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AC: 14 (+2 Natural Armour Bonus, +2 Dex), touch (12), flat-footed (12)
HP: 14 (2d8+6)
Fort +6, Ref +5, Will +4
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Speed: 40 ft. (8 squares)
Melee: Bite +3 (1d6+2) or Paw Slam (1d8+2)
Space 5ft; Reach 5ft.
Base Attack +1; Grapple (not statted)
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Abilities: Str 15, Dex 14, Con 16, Int 2, Wis 13, Cha 7
SQ: Low-Light Vision, Scent
Feats: Improved Natural Attack (Paw Slam), Weapon Focus (Paw Slam)
Skills: Hide +3*. Listen +2, Spot +3, Move Silently +2
Possessions: none
This large, shaggy dog is reminiscent of a large type of German Sheppard. It's two most distinguishing features are it's dark green fur and it's massive paws, which it bats down foes with with devastating effectiveness.
The Cu Sith is a Fairy Dog, on rare occasions called an Elven Hound. It is common in temperate lands, especially forested areas which have not yet been settled by humans or the other, disruptive, races (like orcs or hobbits). It is an elusive animal that has never, and probably could never, be domesticated - but it has been noted for bonding with elves on occasion. Once bonded, a Cu Sith is a stalwart companion and welcome ally – never needed to be fed for it will find it's own food and is always watchful.
*Cu Sith's receive a +8 bonus to hide checks in forested areas or areas of abundant greener. Their thick green hides allow them to blend well with the scenery.
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That sounds kinda cool! A "Greenleaf Banshee"Snowy said:I do like the idea of a banshee - change the description to make her more green and leaf coloured, wailing the distress of the woodland and fortelling the death of the tribe, that should go a long way to freak them out.
