A
amerigoV
Guest
That... is exactly what I want. No matter the genre, that type of chain of events is much more interesting to me than "several big guys, beat them down."
Thanks!
I'll give one other warning - beware of directly converting modules. I'll use one of my favorites as an example - Return to the Temple of Elemental Eeeeeevil. Its a level 4-14 super module. The problem (keep in mind I really like this module) is that levels 6-10 are pretty much filler (the Crater Ridge Mines portion). Why? Well, you needed 13.333 encounters to get a level. So to go from fighting a baby dragon at the Moathouse to fighting some sup'd up Aboleth at the end, you needed to kill lots of stuff (well, about 133 encounters worth

So step back, look at the story the module is trying to tell. Covert a few of the key BBEGs, add tons of Extras, and use the Social/Chase/Interlude/Dramatic tasks to taste. Thats your winning formula for module conversion.