Templeton580
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Oi! I know. But I like what I've seen and heard about it. I guess I can always wrap the rulebook up in a brown paper bag.Cutter XXIII said:Well, you might as well give up looking. The Revised version still claims to be "Fast! Furious! Fun!"
Aaron2 said:Has anyone worked out a way to have the players roll all the dice (ala SAGA)? For example, instead of having the bad guys roll Fighting against a PC's fixed Parry, have the PC make a Parry roll against a fixed bad guy attack. I've become enamored with this lately.
Aaron
If it were a normal die rolling system, I'd easily be able to swap the numbers around. I did this in my Fantasy Hero game years ago and it was a great success. However, I'm not sure about how to calculate the fixed numbers in SW to keep the same probablities. Does anyone know where the 2+half Vigor comes from?WSmith said:During the original playtests, this was the way the game was designed (to have opposing rolls). The game designers and playtesters decided it was best to go with the static number for defense. It seemed to work better.
Isn't there a fantasy setting out already? Were there tweeks in that?It needs some minor tweeking for fantasy, but does all other genres amazingly well.
Aaron2 said:Isn't there a fantasy setting out already? Were there tweeks in that?
WSmith said:During the original playtests, this was the way the game was designed (to have opposing rolls). The game designers and playtesters decided it was best to go with the static number for defense. It seemed to work better.
If you are interested, be sure to check out PEGs website. It is an excellent game. It needs some minor tweeking for fantasy, but does all other genres amazingly well.
Gundark said:!) find that SW is almost too streamlined. Granted this may change but I think there just isn't the options that I was hoping for....it's late were I am and the brain is having a hard time with examples.
2) The whole "rolling to wound" part of combat favors packing bigger weapons. This reminds me of Rifts where everybody needed to be "Bigger, badder, better" . In a SW fantasy game you would need to have a high strength and powerful weapon to hurt some eniemies. I was looking at trying to convert my wiife's invisible blade character. It seems that fighting with daggers would be pretty useless in SW. ie. an Ogre has toughness 11, you would have to roll max with d10 str packing a dagger.
3) The whole being able to call headshots seems wrong..yes there is a penalty. But I could see this mechanic abused.
Anyhow like i said I have not played the system yet. But expect to soon. This come from just a reading of the rules. Just wanted to check and see if these where correct assumptions
HeapThaumaturgist said:Str-based damage is open-ended, like other stat-based rolls, but IIRC, exploding dice actually only add something like 1 to the average. So yea, your knife-fighter is at a serious disadvantage fighting an ogre.
This can be a boon or a bane for the system, depending on the person you ask, I guess.
Bretbo said:The two that have been released are:
50 Fathoms: a sea-based world where pirates and other folks while sailing on ships in the real world are brought to this world via, I believe, the Bermuda Triangle. You don't have to play from the "real world", but that is the background of how pirates got there.
Evernight: More classic fantasy, with a much darker edge. This one is more a straight module as opposed to a partial-setting book. Still looks interesting, though.