STARP_Social_Officer
First Post
Attention, people with nothing better to do:
I'm in the process of organising my campaign world for a future project (you might call it 'pre-production'), which will be a "Next Generation" (that's its official name right now), following on from my longest-running and most successful campaign so far (six years, a dozen players, more than fifty PCs and NPCs, and 20 levels). The campaign setting is 100 years after the original. The main city, which had a million residents in the previous campaign, now has two and a half million, and is basically a world unto itself. To that end, I'm focusing very heavily on the city itself for the new campaign setting, with only some minor details about the rest of the world. The campaign will be set mostly in the city. The tech level will be Steampunk-ish, but there will be a distinct 1920s or 1930s 'feel' to the campaign - at this stage I want the PCs to run a private detective agency, but that's not so important for the actual campaign setting.
The point of this rather long introduction is that I need ideas for what I need to be fleshing out. I've designed half a dozen campaign settings but I want this one to be supremely detailed and comparable in scope to something you'd find professionally published. I'm making a big deal out of this. My question then is this: what should I include? Obviously I need chapters on the city's politics, culture, religious life, law enforcement etc, and I need a lot of landmarks and 'hot spots' to detail. I'm thinking along the lines of Shadowrun settings for a general format of how to describe the city. What do people think? Can I get some more ideas - what do I need to write about and include to make this a playable, workable and above all, interesting campaign setting? I've got plenty of ideas, but I'm mostly working on this on worknights, meaning my brain is pretty frazzled by the end.
Any advice?
I'm in the process of organising my campaign world for a future project (you might call it 'pre-production'), which will be a "Next Generation" (that's its official name right now), following on from my longest-running and most successful campaign so far (six years, a dozen players, more than fifty PCs and NPCs, and 20 levels). The campaign setting is 100 years after the original. The main city, which had a million residents in the previous campaign, now has two and a half million, and is basically a world unto itself. To that end, I'm focusing very heavily on the city itself for the new campaign setting, with only some minor details about the rest of the world. The campaign will be set mostly in the city. The tech level will be Steampunk-ish, but there will be a distinct 1920s or 1930s 'feel' to the campaign - at this stage I want the PCs to run a private detective agency, but that's not so important for the actual campaign setting.
The point of this rather long introduction is that I need ideas for what I need to be fleshing out. I've designed half a dozen campaign settings but I want this one to be supremely detailed and comparable in scope to something you'd find professionally published. I'm making a big deal out of this. My question then is this: what should I include? Obviously I need chapters on the city's politics, culture, religious life, law enforcement etc, and I need a lot of landmarks and 'hot spots' to detail. I'm thinking along the lines of Shadowrun settings for a general format of how to describe the city. What do people think? Can I get some more ideas - what do I need to write about and include to make this a playable, workable and above all, interesting campaign setting? I've got plenty of ideas, but I'm mostly working on this on worknights, meaning my brain is pretty frazzled by the end.
Any advice?