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I know. Now to decide what kind of pie. Apple would be good... But if I'm going to buy a good pie anyways, I could go for something more exotic...

Like 3.14159265

*rimshot*

Now I'm tempted to go look up Weebl and Bob again, for some excellent comedy pie goodness. Mmmm, pie. Pie! pie pie pie pie pie pie...I want pie! Bring me...pie!

Ahem, excuse me.
 

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But making one is such a mess. And the ones you get from markets can't really be called pie... Maybe I'll spend a little extra and buy one from the café...

In Germany, we have something called "Bäckerei"...

...

On a related note, when I was in Finland for 2 weeks, the first week was at a guest family. Only their son (who wasn't there most of the day, since he had to go to work) could speak English. (None of them spoke German, though they had a neighbour that spoke German and English - but beware, Finland neighbors are people that have a house miles away, as Blackrat certainly can confirm). Well, anyway, one of the things was - she was a confectioner. She made great tortes (mmmh, strawberry tortes - and I am not even a fan of tortes). ;)
 

but beware, Finland neighbors are people that have a house miles away, as Blackrat certainly can confirm

Whatever do you mean? At my parents' place in the countryside, the most far living neighbour was mere 6 km away. That's no more than about 4 miles :D. Yep, this is not a tightly populated land ;).
 

Update time

So I mentioned last thread I was running a one shot, the characters "concepts" I have are

1. A Kobold Were-weasel, sneaky darting in and out style.
2. A Viscous tough goblin fights one handed and has a cursed/possed demon eye
3. A Sentient Construct with a swiss army knife approach to combat, many weapons build into his body
4. A Blue (some pyschic goblin I'm assured)
5. A tarzan esque character where the yodelling war cry is important and he wants to do grapling esque moves.
6. Player 6 hasn't given a concept yet so I may well just invent a goblin for him

Ok so thats it ideas so far for attacks are

1. sneak attack esque ability, possibly a climb speed, a leap and bite attack for ongoing damage, a shifty ability to move squares without provoking, a regeneration type power usable once a day, a move faster than normal humanoids when in weasel form not sure of the disadvantage to put in to compensate though.

2. hmm thinking mostly street fighting type maneouvers like pull two enemies together to bash their heads together, have some kind of random, stun/beserk/charm effect come from the demonic eye.

3. Hmm change from reach to short range weapon as a minor action, have either a cheast mounted or shoulder mounted crossbow/javelin unit. Have a grappling hook hand like Hellboy 2's ogre which can pull enemies towards him or assist in bridging gaps/climbing, have breakable blades come out of all sections of his body allowing him to make attacks against all adjacent enemies.

4. The player said that he'd like to boils enemies brains inside their heads, which is cool, other effects hmmm maybe a mind blast, not overly sure what blues do.

5. I'm thinking some kind of movement ability with chandeliers/wall running maybe ignoring difficult terrain I'm tempted to make the race a Gnoll/orc/hobgoblin, lots of moves that imoblize opponents and for his tarzan yell some kind of fear effect, self boosting temp hit points.

6. Some kind of Wild mage goblin/kobold with a unique bag of tricks maybe.

Any suggested ideas would be cool for styles or mechanics, I am running it in 4th edition creating most powers from scratch for the players but stealing approapriate ones from the PHB.
 

3. A Sentient Construct with a swiss army knife approach to combat, many weapons build into his body
The best idea ever. Why haven't I ever thought of something like this.
4. A Blue (some pyschic goblin I'm assured)
Aye, that it is. In 3.5 it's from expanded psionics handbook. Basically a blue-skinned goblin who has innate psionic-talent. Sort of shunned priest-caste, who tend to actually rule behind the throne.
 

Whatever do you mean? At my parents' place in the countryside, the most far living neighbour was mere 6 km away. That's no more than about 4 miles :D. Yep, this is not a tightly populated land ;).

Erk. I presume the British tradition of "popping next door to borrow a bit of sugar" isn't quite so prevalent in Finland, then? :)
 

Erk. I presume the British tradition of "popping next door to borrow a bit of sugar" isn't quite so prevalent in Finland, then? :)

Well if you want to borrow sugar you can always go for the closer neighbour. Though at my parents' place even that's at least 1km.
 

Blackrat, thanks for hunting spammers. I lack the energy to go through all the load times or time-outs to get to the "report post" and the "post reported" message. ;)
 

Spell Compendium, Magic Item Compendium, Unearthed Arcana, PHB II, DMG II, MM II & III, Eberron Campaign Setting, Magic of Eberron.
I haven't decided whether or not I'm going to buy Spell Compendium and Magic Item Compendium. I'm likely to buy the former but I'm not sure about the latter. I'm not into Eberron, so I've got no real use for those two books. I have all the others, however.

I recommend MM V. Skip MM IV, however, unless you can get it dirt cheap. :yawn:

Other books to consider if you can't find the aforementioned or you have more spending money than you thought and actually bought all the aforementioned and still have some left over: Citsycape, Dungeonscape, Frostburn, Stormwrack, Sandstorm, Planar Handbook, Complete Warrior, Complete Adventurer, Complete Divine, Complete Arcane & Oriental Adventures (don't forget to email me if you buy this one, I'll reply back and send you the Dragon Magazine 3.5 update).
I have all those too. ;)

Rev, can you please send ME the v.3.5 update for Oriental Adventures? I never got a copy of that Dragon Magazine.

3rd Party Books: Any of the Relics & Rituals, Nyambe, pretty Much anything Green Ronin, Arcane Evolved, Transcendence, Gary Gygax's World Builder, Traps & Treachery I & II and Legends & Lairs: Sorcery & Steam. Alternately I highly reccomend purchasing The War of the Burning Sky print products through Lulu, you won't regret it.
Clay_More,

Personally, I think the Relics & Rituals books are okay. They didn't grab me, however. (I only own the Excalibur one.) Creature Collection is an awesome book, however. If you can find the 3.5 version, buy it. Period.

Green Ronin's books are all good, even the v.3.0 stuff. Bastards & Bloodlines (v.3.0, I think) is a twisted book but in a fun way. Your campaign world will never be the same. (Anything Freeport! Nuff said.) Hammer & Helm (v.3.0) is also good. Advanced Bestiary (v.3.5) is great if you like templates. And Monsters of the Mind (v.3.5) has some of the most unique psionic monsters in it out there. If you want an alternate, grittier game system then try True20. (It rocks!)

I'm a big fan of the Legends & Lairs series of books. Spells and Spellcraft (v.3.0) is one of the best arcane-based books I've ever owned. The Seafarer's Handbook (v.3.0) is good but D&D Stormwrack is better. I recently bought Portals & Planes (v.3.5) and it is now one of my favorite books in the series. The Path books are very hit & miss, however. Read those very carefully before you buy any of them. I only own Path of the Sword (v.3.0). Mythic Races (v.3.0) is excellent. Dungeoncraft (v.3.5) is okay (good fluff) but D&D Dungeonscape has better crunch.

For a good rogue book, go with The Book of Roguish Luck (v.3.5) from Malhavoc Press. I also recommend Anger of Angels (v.3.5), Beyond Countless Doorways (v.3.5), The Complete Book of Eldritch Might (v.3.5), Hyperconscious (v.3.5), and Requiem for a God (v.3.5 if you get the PDF version, I think the print version is only v.3.0) from Malhavoc.

From Necromancer Games, if you want a great city setting, then get City State of the Invincible Overlord (v.3.5). It's good, even if you don't use it for the Wilderlands campaign setting. Bard's Gate (v.3.5) and Gary Gygax's Necropolis (v.3.0) are good. Glades of Death (v.3.5) and Ancient Kingdoms: Mesopotamia (v.3.5) are really good. Tome of Horrors Revised (v.3.5) is excellent but it's a PDF only!

Anyway, those are my suggestions!
 
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2. hmm thinking mostly street fighting type maneouvers like pull two enemies together to bash their heads together, have some kind of random, stun/beserk/charm effect come from the demonic eye.

You must have him throw a random shoryuken if he crits on a knock out punch.
[sblock=Random Shoryuken ftw]
Deadpool2.jpg

[/sblock]

3. Hmm change from reach to short range weapon as a minor action, have either a cheast mounted or shoulder mounted crossbow/javelin unit. Have a grappling hook hand like Hellboy 2's ogre which can pull enemies towards him or assist in bridging gaps/climbing, have breakable blades come out of all sections of his body allowing him to make attacks against all adjacent enemies.

No "arm drill?"
 

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