Morose said:
I've often wondered... why do so many campaigns have the player characters focused on "saving the world"? Is there really this adolescent need for roleplayers to be the "most powerful" heroes around? And if so... why?
Because most people probably do want to be the best. Most everyone envies the abilities, skills, appearance, ownership of a cabbage patch doll, wealth, or power of someone around them. In most people, it might not be a strong envy, and they might not even realize it, but there it is. So it's not necessarily adolescent (I miss that band), and it's a perfectly acceptable goal.
This is something I've never really understood. I mean sure... it would be fun to play that sort of character once in a while, but it's so cliche and overdone that I find the concept awfully droll at this point. Why not make your DM work a little bit and actually find some kind of *believable* motivation for your campaign?
I'm trying to become rich so I can support my mother in comfort in her old age. I want to be rich so my children don't have to work as hard as I do. Now my mother is dead, but do you see the motivation? You seem to be equating (initially) the "save the world" with become the "most powerful". There are many reasons one might want to be the big dog on the block.
Save the world? No thanks. Save my family? Now there's something I can identify with and get into. It just seems to me like the whole save the world motivation is a lazy attempt for a plot. Come on DMs! If you want your players to really get into roleplaying, give them something they *can* get into.
Easier to save my family if I'm Billy Bad-A$$ than if I'm Willie Weenie.

The desire to become powerful (and save the world) and having other character motivations are not mutually exclusive.
Saving the world is easy... it's so huge, ridiculous, and impersonal that there's no real tension. Do some extra work in the beginning and come up with something new. Something that's not necessarily more realistic, but is easier for the human psyche to get invested in. Anyway... just something to think about.
I have to disagree. If it's done right, saving the world is full of tension. Saving the world is ultimately about survival, and that's something the human psyche can get invested in. Like someone else said, it's all in the details. The details about why someone wants to be more powerful, why they want to save (or conquer) the world. Why do they want to go to the corner market and buy a Snickers bar? And dangit, there taint nothin wrong with cliches.
