cavalier973
Hero
So, I'm listening through the "Acquisitions, Inc." Podcasts (again), and have reached the "Ark of the Mad Mage" adventure, which uses the D&D 5th edition rules (or, at least, an early version of them)
*SPOILERS FOLLOW*
(As if you haven't already listened through the AQI Podcasts at least twice by now)
Jim kisses the pretty lady, who turns out to be a succubus. He gets one CON save (which he fails) and dies--as in, dead, dead. Valarius (sp?) gets one WIS save against being dominated, which he fails, and so he is charmed for a "day" (presumably a 24 hour period), with no recourse to end the domination, apparently, except perhaps getting help from Omin.
4th edition, I believe, would have given Jim the three death save countown, and Valarius would have been able to make a saving throw (straight d20 roll, 10 or higher saves) on each of his following turns to get out of being dominated.
Question: Is it more fun to get to roll once and then die/be dominated, or is it more fun to be able to keep rolling to get out of a bad situation? This is a request for an opinion, obviously, so no one can have a "right or wrong" answer on this, but if I were to DM a game, I would obviously want to go with the option that would be more entertaining.
Note: The "one save or die" could be implemented into a 4e game, and the "give a saving throw each turn" could be incorporated into a non-4e game, so it's not a question of which ruleset as a whole is "better", understand.
*SPOILERS FOLLOW*
(As if you haven't already listened through the AQI Podcasts at least twice by now)
Jim kisses the pretty lady, who turns out to be a succubus. He gets one CON save (which he fails) and dies--as in, dead, dead. Valarius (sp?) gets one WIS save against being dominated, which he fails, and so he is charmed for a "day" (presumably a 24 hour period), with no recourse to end the domination, apparently, except perhaps getting help from Omin.
4th edition, I believe, would have given Jim the three death save countown, and Valarius would have been able to make a saving throw (straight d20 roll, 10 or higher saves) on each of his following turns to get out of being dominated.
Question: Is it more fun to get to roll once and then die/be dominated, or is it more fun to be able to keep rolling to get out of a bad situation? This is a request for an opinion, obviously, so no one can have a "right or wrong" answer on this, but if I were to DM a game, I would obviously want to go with the option that would be more entertaining.
Note: The "one save or die" could be implemented into a 4e game, and the "give a saving throw each turn" could be incorporated into a non-4e game, so it's not a question of which ruleset as a whole is "better", understand.
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