Zardnaar
Legend
It has been pointed out that saves do not scale that well in 5E and yesterday I had a party with high ability scores and some great magic items encounter this.
1 Champion
1 Abjurer
1 Knight
6 Veterans
They were level 11 with ACs in the low 20's.
The abjurer used banishment twice on PCs with a DC 16 charisma save and both PCs failed and bless was also running. Charisma was not a total dump stat (being 10 or 11 IIRC) but they had around a 65 or 70% chance of flunking the save.
I also did not read the banishment spell before using it (I knew it was a charisma save and its effedct) but if I put it into a higher level slot I could have got multiple members of the party (2/4 would have been ideal IMHO). They managed to break concentration on the 1st one.
They won the fight (barely) and immediately long rested after the fight. Had I been a bit more proficient in my tactics I think I may have had a TPK on hand.
5E has level 13-18 spell casters in the CR 8 to 12 range. Spells and abilites with save or suck effects are way more danagerous than the generous amount of damage 5E critters do. 3rd level spells turn up on CR 2 and 3 critters along with 8d6 lightning bolts and fireballs on CR 3 and 4 critters. Lost Mines of Phandelver has a Flameskull in it and that was almost a TPK when we played the adventure.
basically from the DM PoV you can throw a horde of damage dealing critters at the PCs but 1-3 spell casters can really ruin their day especially with access to counter spells. As much as I like 5E I am not a fan of the encounter guidelines or the saving throws at higher levels.
1 Champion
1 Abjurer
1 Knight
6 Veterans
They were level 11 with ACs in the low 20's.
The abjurer used banishment twice on PCs with a DC 16 charisma save and both PCs failed and bless was also running. Charisma was not a total dump stat (being 10 or 11 IIRC) but they had around a 65 or 70% chance of flunking the save.
I also did not read the banishment spell before using it (I knew it was a charisma save and its effedct) but if I put it into a higher level slot I could have got multiple members of the party (2/4 would have been ideal IMHO). They managed to break concentration on the 1st one.
They won the fight (barely) and immediately long rested after the fight. Had I been a bit more proficient in my tactics I think I may have had a TPK on hand.
5E has level 13-18 spell casters in the CR 8 to 12 range. Spells and abilites with save or suck effects are way more danagerous than the generous amount of damage 5E critters do. 3rd level spells turn up on CR 2 and 3 critters along with 8d6 lightning bolts and fireballs on CR 3 and 4 critters. Lost Mines of Phandelver has a Flameskull in it and that was almost a TPK when we played the adventure.
basically from the DM PoV you can throw a horde of damage dealing critters at the PCs but 1-3 spell casters can really ruin their day especially with access to counter spells. As much as I like 5E I am not a fan of the encounter guidelines or the saving throws at higher levels.