jodyjohnson
Adventurer
1. Maybe it was a house rule all these years but: '1' always fails, '20' always succeeds on saves.
Reason: That's how we always played.
2. Any ability save you're not proficient in you get 1/2 your proficiency bonus rounded down (+0 to +3).
Reason: Less bonus from multi-classing, less disparity between good saves and bad saves.
3. Monsters get proficiencies on saves based on type (maybe raid the 3.x monster types to decide). Especially for 'elite' and 'solo' grade creatures.
I like the Proficiency base system to keep BA somewhat in check while still offering some Save progression.
Reason: That's how we always played.
2. Any ability save you're not proficient in you get 1/2 your proficiency bonus rounded down (+0 to +3).
Reason: Less bonus from multi-classing, less disparity between good saves and bad saves.
3. Monsters get proficiencies on saves based on type (maybe raid the 3.x monster types to decide). Especially for 'elite' and 'solo' grade creatures.
I like the Proficiency base system to keep BA somewhat in check while still offering some Save progression.