• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

saving feats when you level???

Nail said:
FWIW...Agreed. I'm a bit unclear on why following the rules would be called "power gaming".

Because anything KarinsDad disagrees with is "power gaming." ;)


In the games I have run, the only time it has been an issue was where a player who gained a level just plain didn't know what feat he wanted to take at that level and wondered if he could wait and decide later. In that particular case, I allowed it and he did figure it out during the next session, and this was before he had even gone up another level.

I know, that's horrible "power gaming." After allowing that, I just couldn't say no to requests from players for vorpal blades for 1 copper piece from peasant vendors every other block... :D
 

log in or register to remove this ad

:)

Got it.

I'm sure very few of us would get our undies in a bundle if a player defered chosing a feat for one gaming session.
 

Nail said:
Or not, depending on how you'd like to do things. Training is not required...it's an optional rule.

Training is not an optional rule for skills that require that you be trained in them.

For example: Animal Empathy (3E rules).
 

Altalazar said:
Because anything KarinsDad disagrees with is "power gaming." ;)


In the games I have run, the only time it has been an issue was where a player who gained a level just plain didn't know what feat he wanted to take at that level and wondered if he could wait and decide later. In that particular case, I allowed it and he did figure it out during the next session, and this was before he had even gone up another level.

I only consider it powergaming if the reason for changing the rule is to allow a character to acquire an ability at a point in time that they either should not yet gain it, or to bypass the rules in order to gain other abilities which they could not (as per my two examples above).

I think most DMs have said "Ok, don't worry about picking your feat right away. Just let me know by the next game what you selected."

Hopefully, you can understand the difference between the two without your repeated use of sarcasm. ;)
 

KarinsDad said:
Training is not an optional rule for skills that require that you be trained in them.
Yes it is.

I believe you've mis-read the word "training" with respect to skills. It does not mean how you gained a rank in the skill. It does mean that you may use the skill only if you have ranks in it.

That is, a "trained only" skill does not imply that in order to increase the skill, or even learn the skill in the first place, you must seek out someone to teach you. That part "seeking out a teacher", is an optional rule, and not required.
 
Last edited:

KarinsDad said:
Training is not an optional rule for skills that require that you be trained in them.

You're confusing the use of the term.

A skill that can only be used by a character who is trained in that skill means "a character with at least one rank". A character with less than one rank is considered "untrained".

You don't need to go to school to acquire that rank; you get it just like any other skill - by assigning a point when you level. The acquisition of that rank changes you from "a character who is not trained in that skill" into "a character who is trained in that skill".

-Hyp.
 



In the first model of a rogue and weapon finesse I would allow it but only if I were giving a road map for that character’s progression. If you know what class they are going to take also then I don’t see any major issues.

This would keep people out of the PrC that they shouldn’t be allowed to have and at the same time allow them to get the feat that they really want.
 
Last edited:

Nail said:
Yes it is.

I believe you've mis-read the word "training" with respect to skills. It does not mean how you gained a rank in the skill. It does mean that you may use the skill only if you have ranks in it.

That is, a "trained only" skill does not imply that in order to increase the skill, or even learn the skill in the first place, you must seek out someone to teach you. That part "seeking out a teacher", is an optional rule, and not required.

Ok.
 
Last edited:

Into the Woods

Remove ads

Top