00Machado said:
I'm not sure I understand. What I think you're saying is that each character is going to have a piece of the in game puzzle, that the players can put to use as needed during play. Were we to use generic iconics, or people's personal "living" campaign characters, they wouldn't have those solutions to problems. Do I understand what you're suggesting?
Nope, not exactly. In a properly designed classic game, the roleplaying which evolved directly from the characters comprises a large amount of the gameplay. It has relatively little to do with in-game puzzles, and a whole lot to do with character personalities.
It'd be easiest to demonstrate by posting a couple character sheets from Classics gone by, but I'm at work right now. I'll see if I can give a few examples.
1. In the wonderful event "400 pounds of Trouble," the six PCs were 1st level Tolkein-style halflings being sent away from their village on an adventure for the first time. Their misadventures and interactions are intrinsically tied to the fact that they're 1st level and halflings (along with the meal schedule that hobbits are used to.) The game was the highlight of that con for me, but couldn't run with any other PCs.
2. In an event that KidCthulhu and I wrote, the six PCs were each specialty priests of six different Forgotten Realms Gods. Large sections of gameplay involved the PCs bickering as they tried to heal, marry and preach in their own religion's fashion.
3. I ran a classic-style Mutants & Masterminds game at GenCon last year. It was a game where superheroes and supervillains were forced to work together against a common foe, and a number of relevations occurred during the game. One PC was revealed to be the ex-husband of the baddie; another PC was revealed to have accidentally awakened the threat in the first place, and their relationships were key to solving the problem. The roleplaying and secrets revealed were what made the game special, and it wouldn't have worked nearly as well with a generic set of superheroes.
So it's not really solutions to problems. It's far more the carefully crafted alliances and frictions between PCs in a well-written game that defines a "classic" for me.
EDIT: For the purposes of illustration, here are the character sheet personalities and interactions from that MnM game. They match up with a page of stats as well. With luck, they're a decent example of the traditional Classic character sheet. Take a look at Migraine in particular.
[sblock]All characters and background © 2006 Kevin Kulp.
[sblock=Knockout]Knockout (super-villain)
Personality: You’re a selfish, self-involved teenaged girl with a secret identity and the morals of an alley-cat. Although your new mentor is trying to improve matters, you’ve never been particularly subtle; your normal tactic is to smash through walls until you get what you want, and to throw cars at people until they stop saying bad things about you. You love fashion and jewelry and don’t mind breaking the law to get it. Heck, you first started your secret life of crime after you shoplifted the Mystic Amulet of Pelg from a small thrift store; you’ve never regretted it for a minute.
You have some phobias. You’re terrified of bugs, you think people gossip and say stuff about you behind your back, and you’re terrified of being alone; that alone tends you send you into a tantrum if it looks like everyone is going to leave you. Some people think you’re clingy, but they just don’t know the real you. Your powers actually fade when no one else is around you. You hate feeling so weak! Try to make sure it doesn’t happen. Luckily you’re incredibly pretty, so people like to be around you anyways.
The only thing that can give you pause is that you never want your father to gain a bad impression of you. You love him (far more than your slutty demanding trophy-wife step-mother!), and his good opinion of you is very important. What’s disturbing is that he’s been talking a lot about some woman - a superhero? - in government that he refers to as “Rapture.” He says that she’s going to wipe out crime once and for all. Based on what he’s been saying, you think he might have fallen in love with this woman, and that means that you have a new enemy to thwart. Bitch.
You’ve recently been mentored by the arch-villain Migraine, a super-intelligent disembodied brain. He’s (she’s?) not much to look at, and is a pushy jerk sometimes, but he’s really smart. You just want him to treat you with respect.
Goals (which may earn you hero points!): Play out your phobias; try to find ways to always be around other people, even if it requires ludicrous excuses! Be bitchy, self-involved and over-confident. Mop the floor with Daddy’s new girlfriend “Rapture.” Get your new mentor “Migraine” to respect you. Get that dreamy hero Rutger Paragon (“Pinnacle”) to fall in love with you… or at least seduce him.
Tactics: Your amulet makes you absurdly strong and tough, without gross bulging muscles. Use this to your advantage: smash things, charge blindly into combat, pick people up with one hand and beat them, throw school buses at people, smash the ground and knock people over. If you fight someone too agile for you to hit, startle them (using your intimidate skill) and then smash them while they’re distracted. If someone is easy to hit, use your “all-out clobber” attack and drop them in one punch. Remember, you can’t really be hurt, so your only real weaknesses (other than a fragile psyche) are attacks that immobilize you instead of hurting you.
Other heroes and villains you may end up working with
Doctor Primus: Another one of those world-class super-villains. Rumor has it that he’s on the run after somehow losing control over his vast criminal network. What a loser. You bet he’s ugly under his armor, too.
Migraine: Your mentor is a true super-villain, a disembodied brain in a flying fishtank! Well, a braincase. Or something. Anyways, he’s really rich and important, and knows how to do brain surgery, and can control people’s minds. He is supposed to have a huuuuge crime empire, and yet recently he’s hanging out and teaching you! It must be because you’re so pretty. You’ve asked him before, but he never really answers you.
Loophole: This guy is a good thief, but he’s still a total loser. He has some ugly suit that lets him teleport, or something. If he hits on you, pound him.
Crey Prime: This humanoid robot is technically a hero, but most other heroes don’t particularly like him. You think he’s a snotty blowhard that you could crush with your well-manicured pinky finger. He’s crazy-smart, though, so he might be worth listening to. It’s funny - he doesn’t believe that the Missing Link exists.
Pinnacle (Rutger Paragon): Pinnacle is a billionaire philanthropist, and he may be the perfect man. You’d love to hop in the sack with him! A lot of heroes don’t like him ‘cause they’re jealous, and a lot of villains (like Migraine) absolutely hates him because he arrests them. You can’t believe you’re going to finally meet him.
Killswitch: This guy may be a weedy geek, but he knows everything about electricity and machinery. He’s also supposed to be killer smart, even smarter than Migraine! He’s the arch-enemy of Doctor Primus, and they apparently go back a long way.
Yodeling Roach: This guy is a huge cockroach, and that’s just revolting. He’s technically a hero, but one that everyone hates; if he tries to arrest you again, squash him. This is one person you don’t want to spend time with.[/sblock]
[sblock=Yodeling Roach] Yodeling Roach
Personality: Unfortunately for a 6 foot tall six-legged mutant insect, you’re highly social and like other people. If only other people liked you in return. You’re a hero who lives the life of a vigilante, shunned by popular culture and the people you save. Sometimes when you sit in your garbage and slime-strewn secret lair (The Roachhole), you wish things were different, but you’ll keep working for acceptance by exposing people to your little insect buddies who come at your call. You’re not really a team leader, and you’d love to be part of a superhero team. . . but so far, none have asked you.
You don’t know who created you. When you achieved sentience, you were living in the sewers of Freedom City. You long to find your true creator.
People in Freedom City have been smelling. . . different. . . lately. You aren’t sure how, or why, although it might have something to do with body chemistry. You know that you’ve seen villains doing apparently heroic acts, and heroes doing things totally out of character for them. Even the civilian population seems odd. You’d love to find out why, and return things to normal.
Goals (which may earn you hero points!): Gain public recognition of your heroics. Introduce people to the delight of insects, even when they may resist. Be unfailingly friendly and upbeat. Try to convert villains to heroism. Evince bug-like, alien thought processes (love of filth, for instance, or predatory focus.) Join a full-time hero team, maybe even gaining a sidekick (Bugboy?) in the process.
Tactics: You can scurry at incredible speeds, even over walls, and can burrow as well. Your olfactory senses are exceptionally developed, so much so that you can usually even smell danger and follow people by their scent. You communicate mentally instead of speaking. Although you can control cockroaches and other insects (with some concentration), your primary attack form is your sonic control. Use sonic blast to damage foes, nauseate as a touch attack to sicken them (they believe that they are being swarmed by roaches), or stun in order to temporarily stop someone in their tracks. Be aware that you are highly vulnerable to poison, so don’t stray into any accidentally.
Other heroes and villains you may end up working with:
Knockout: Young human female villain who is incredibly strong and tough due to a magical amulet. You guess that without her amulet, she’d be easy to defeat. For now, though, you may have to work with her and teach her how to solve crimes instead of committing them. You have arrested her before, and she doesn’t like you. It would be nice to spend more time around someone who other people think of as ‘pretty.’
Doctor Primus: A world-class super-villain with a vast criminal empire. Rumor has it that he’s on the run from someone or something, which is a fine state of affairs. He smells like his armor, and something… well… hairier. You’re not quite sure what.
Migraine: A criminally insane brain with no body attached. Loathsome and reprehensible. Supposed to be rich and diabolical, with vast hidden labs where he does sinister experiments. He’s kind of been out of your league until now. He has amazing mental powers and his own lackeys. Imagine how much good he could do if he was on the side of justice!
Loophole: This person has a long and impressive reputation as a master sneak thief. You’d have thought that he’d be a little more suave, a little more polished. You’ll study him to find out how to capture him, if he needs arresting.
Pinnacle (Rutger Paragon): Pinnacle is a heroes’ hero, a billionaire philanthropist who everybody loves. You’ve found him to be a little rude, actually, but it might just be that your roach senses don’t appreciate human subtleties. It will be exciting to work with him.
Killswitch: Another famous hero. Killswitch is the master of machinery and electronics, and can apparently beat a supercomputer at chess. Neato! He’s the sworn enemy of Doctor Primus, and has an intellectual rivalry with Migraine. You think he needs a sidekick?[/sblock]
[sblock=Loophole]
Loophole
Personality: You sort of wish you weren’t so timid. Without your suit (which with uncharacteristic bravery you stole from the real super-villain, who you found unconscious in a back alley and who is still hunting you to get it back) you’re just an overweight cost accountant who’s been badly in debt. But with your suit? You can go anywhere and do anything! It makes you feel daring, strong, and clever. You’ve used it to make a number of astonishing heists. . . but you haven’t yet figured out the best way to spend the money and still have your IRS returns look clean. As a result, every closet and the bathroom of your apartment are stuffed to brimming with loose money, and the bills keep coming in.
You miss your ex-wife Edith, who you still sort of love. Might it be possible to find a girlfriend and true success by using the Portal Suit? You aren’t crazy about the risk and the violence, but you keep finding clever uses for it. Besides, you’re lucky! You’ve recently realized that something sinister is happening in town. You aren’t sure why, but at work a number of people have voluntarily redirected their income streams into the accounts of some woman they’re calling “Rapture.” You smell trouble, although it isn’t really your business. But what if this is your one chance to get away from sneak burglaries and do something impressive with your life?
Goals (which may earn you hero points!): Decide once and for all whether to be a villain, a hero or a lowly cost accountant. Find a girlfriend and a more satisfying “real” life. Pretend to be brave as best you can, putting yourself in danger in order to use your suit to its full potential. Find out what’s up with this “Rapture.” Don’t get caught by the original Loophole. Get new accounting clients for your CPA firm.
Tactics: Your Infinitech Portal Suit was originally designed to deflect meteorites in space exploration. It surrounds you with spinning two-dimensional black disks, each of which is a dimensional portal. You can use these portals to teleport yourself, to teleport others (either as an attack or to help allies), or to deflect attacks into your foes.
You have almost no offensive attacks yourself. By far, your best strategy is to get your enemies’ attention. Draw melee and ranged attacks to you (by taunting, if necessary) and redirect them into other foes by spinning up a portal just as they attack. You can then redirect the attack into whoever you want, opening a portal next to that person which the attack emerges from. [In game mechanics, when someone attacks you make a deflection roll of d20+10, and compare it to your foe’s attack roll. If you win, pick an opponent and roll to hit (d20+10). If you hit them, they suffer whatever damage the attack would normally have done to you.] You can do this multiple times per round.
Example: Knockout tries to smack you in the head (normally a DC 30 damage save), so you spin up a deflection portal in front of the punch. She rolls a 17 to hit, and your deflection roll is a 22, so you deflect the attack. You choose to open the portal directly behind Knockout’s own head. You roll to hit and get a 15, good enough to hit her, so she punches herself in the head and must make a DC30 toughness save.
Your big weakness is that you can’t deflect area attacks or mental attacks. You are most effective when you have several enemies trying to hurt you at once, because you can use their own attacks against them. You can also teleport, of course, and even see through walls by opening a tiny portal that you peer through. The suit also gives you a number of other combat abilities; if you aren’t wearing the suit, you have no superpowers whatsoever. You’re still lucky and have bonus hero points, though, so use them!
Other heroes and villains you may end up working with:
Knockout: She’s beautiful! Of course, she’s really self-centered and she’s probably half your age and she’s the kind of super-villain who likes to hit people a lot, but she is really cute and you probably have a lot of things in common. You’d never have had the guts to talk to her in high school, but now? Maybe. And maybe she has an older sister or a mom or something. You wish her best friend wasn’t an evil floating brain.
Doctor Primus: He’s the super-villain everyone knows! If someone takes over the space station or threatens to beam a city into another dimension, it’s him. You sort of wonder if he has some crime pointers for you. You also wonder what the heck he’s doing in Freedom City.
Migraine: Another crime lord, but more of the insane megalomaniacal floating-brain kind. He has amazing mental powers and hidden bio-labs and his own lackeys, and he may be able to give you tips on how to be more assertive. He’s also Knockout’s mentor, sop maybe you should ask him for permission first before you ask her out for a date.
Pinnacle (Rutger Paragon): Pinnacle is a heroes’ hero, a billionaire philanthropist who everybody loves. Everyone except you. You’ve found him to be a little rude, and you think he might make a play for Knockout -- and not to arrest her, if you know what I mean. It’ll be exciting to work with him, but you hope he doesn’t arrest you too - in any connotation of the world.
Yodeling Roach: a heroic giant cockroach who can control sound! Wow, cool, and revolting all at once. He seems really earnest, but you have to wonder if he’s as new to the hero/villain world as you are. He may think you’re the original Loophole, in which case you should probably keep up the deception.
Killswitch: A famous super-hero, and the master of metal and electricity. He’s supposed to be the smartest thing on the planet. You actually think you might be able to beat him arm-wrestling, though, so long as he didn’t zap you.[/sblock]
[sblock=Migraine]
Migraine
Personality: They call you mad. You! You, who have come so close to controlling the entire world, who once built a empire of loyal minions, who performed hideous experiments on unwilling victims in order to build a race of psychic zombies, who chose to shed her clumsy body in his race for glory. You, mad? Hah!
And yet, it is your very genius which has doomed upon you all.
Until recently you maintained one of the most powerful criminal organizations in Freedom City, rivaled only by Doctor Primus’s. One of your many projects was using physical brain surgery to create psionic thralls. One of your subjects is Project Rapture, a former secretary named Edith Fellman. Edith had a mutant gene that you accidentally triggered during the experimentation when you accidentally awoke her buried mental powers.
Whoops.
Edith has her own taste for domination and command, and she is much more powerful than you. She boasts an almost unstoppable ability to control emotions, making people love and worship her permanently. She took over your own criminal operation in a matter of days. She could have made you fall in love with her as well, but she decided to do something far crueler. Instead, she psychically lobotomized you and stripped away many of your powers just as she had stolen your empire. By now she has subtly converted almost all of the heroes, villains and political entities in town to her way of thinking. You know that she plans to wipe out any person that she can’t convert, and has an eventual goal of controlling the entire world! Come, now. You’re a megalomaniac yourself, but that is just silly. It’s yours, not hers.
Starting by taking a young villainess under your wing as a protégé, you are working to create a team of unconverted heroes and villains who can stop her before things go too far. You hate all these people, and are certain to eventually betray them, but Rapture is a much larger threat. If your team can deal with her, the world stands open before you. You must not fail!
Goals (which may earn you hero points!): Educate people as to Rapture’s danger. Forge these unconverted heroes and villains into a team. Don’t just defeat Rapture, teach her a lesson. Don’t let anyone know that you accidentally created her! Gain additional power for yourself, make your foes grovel before you, and cackle madly on a regular basis.
Tactics: Use your life support tank’s concealment power to keep from being obvious in combat (it’s invisible, but does make a thrumming sound.) You have very powerful ESP and can see almost anywhere you wish to, although this might throw your mind open to mental attack if someone senses you. You can sense powerful minds nearby, and you have a moderate-strength mental shield to help protect you from psionic enemies. Your real power is your mental blast; you can liquefy a foe’s synapses, read minds, create mental illusions, control peoples’ thoughts, or even lift objects with the power of your psyche. You can’t do more than one of these things at once, though, so if you have someone mind controlled they will slip free the first time you use telekinesis to lift a car. You have a minion whose job it is to gently swirl your Braincase, effectively massaging your frontal lobes. He’s inconsequential, but can perform useful chores for you when needed.
Other heroes and villains you may end up working with:
Knockout: This young girl has a vile personality, but you needed a protégé who was strong, tough and stupid. A third-rate super-villain, she is to be your battering ram.
Doctor Primus: Your old rival. You don’t know what lurks beneath his suit of power armor, but he is a nefarious mastermind just as you are. Rapture has subverted his criminal organization just as she has stolen yours, so he will want revenge, but if he learns that you created her he is going to be very upset.
Loophole: The real Loophole was a reasonable super-villain. This one is just some whining clerk who discovered an extremely powerful suit. He excels at teleportation, and can use an enemy’s power against them; he’ll make an excellent tool.
Yodeling Roach: You actually created him during your insect experimentation phase, and you set him free in the sewers in the hopes he would eat people. Instead, he became a superhero. Sigh… you can’t win them all. He’s a giant cockroach who can control sound, and should be easily manipulated by promising him the affection and acceptance that he craves.
Killswitch: This ignoramus incorrectly believes himself to be the smartest thing on the planet. Ha! His intellect pales beneath yours! Be sure to continually show him how stupid he is compared to you.
Pinnacle (Rutger Paragon): an idiot billionaire who spends his time going to parties and rutting with his meat-parts. Supposedly a hero, but no threat to one as powerful as you.
[/sblock]
[sblock=Doctor Primus]
Doctor Primus
Personality: You are a true super-villain, the kind who knows how villainy is supposed to work. Tried to pull the moon into the earth? Check. Summoned hostile aliens to act as your catspaw? Check. Used your volcano ray to hold Freedom City hostage? Check. You are destined to be master of the earth, and none may stand against you.
Until now.
Out of nowhere a “hero” named Rapture appeared, you know not from where. She has the effortless ability to make people love her totally and completely. You have resisted her so far, but she has subverted your entire criminal operations and made you look a ragged fool. The machinery which channels power to your armor has been turned off at her command, and now your armor is much weaker while you work off your secondary power source. There are no words for how much you hate her.
So now you may team with an old rival, a floating brain calling itself Migraine. The brain is utterly insane, and yet may be able to forge a team that can take down Rapture. You will see… and look for your opening.
People do not know that underneath your armor you are not human. Far from it! You are secretly a hyper-intelligent gorilla, an exile from Simian City in the Dark Congo. In an emergency you can shift your armor into Dimension Q and the gain the native mobility of your gorilla body, but this would reveal your secret identity. Best not to do so except in emergencies.
Goals (which may earn you hero points!): Make sure people understand that you are destined to be the emperor of the world. Do whatever is necessary (even work with your enemies!) to destroy Rapture once and for all. Turn your enemies against one another and reap the rewards. Speak in a deep, hollow voice, complete with reverb. Be a proud, pretentious, over-confident, lonely megalomaniac.
Tactics: In your power armor, you can either pick up huge objects to hurl, or you can channel energy to your force beams. Use power attack liberally to increase your damage. You’re very hard to hurt inside your armor, so wade into melee and lay waste to your foes.
Other heroes and villains you may end up working with
Migraine: A bibbling, frothing pretender to power. Very smart, but an ego to match, and easily manipulated.
Knockout: A foolish human girl who supposedly can’t be hurt. She hates to be left alone, and has the raw strength to enforce her wishes. Migraine has taken her as a bodyguard; subvert her if possible.
Loophole: This thief is an enigma. He’s a cringing nobody, but his suit gives him amazing powers of teleportation. He could be very useful to you. Secure him as a minion.
Yodeling Roach: This is a mutant cockroach who has chosen the lonely life of the unappreciated hero. Fool! Revolting to look at, but has control over both sound and other insects.
Pinnacle (Rutger Paragon): An old enemy! You and Pinnacle have thwarted one another’s plans many times in the past. He is a lazy, decadent hero who is your inferior in many ways. Mock him, even as you use him for your own ends.
Killswitch: Your arch-enemy, Killswitch is a genius hero who has mastery over metal and electricity. You have built fail-safes against him into your armor, but they may be inactive now that your main power source has been taken by Rapture. Perhaps you can bribe him into embracing a life of crime, joining you instead of opposing you. He would be good to have as an ally instead of a foe, for it would be a waste to crush him like a bug beneath your iron heel.
[/sblock]
[sblock=Killswitch]
Killswitch
Personality: You are Scottish and one of the smartest people on earth, able to instantly draw inescapable conclusions from a vast array of unconnected data. As such, some people think of you as a know-it-all; what you boast in intellect you occasionally lack in people skills, and you’re no team player. Perhaps it’s your tendency to be a prankster, such as when you temporarily adjust the credit record of someone annoying or insert fake headlines into national newspapers. No matter! You are a hero, and your ultimate duty is to save lives and stop crime.
People who say that you’re a bored, spoiled, too-smart post-adolescent just have no sense of humor.
And boy, you are bored. You like to read. Everything. You've read every book multiple times, and design super-science inventions as a hobby in order to pass the time. Computers and electricity are an open book to you, and you can dominate machinery to your will. This has made you famous as a superhero, but hasn’t solved the problem that your mind works so much faster than anyone else’s that you often find yourself with nothing to do.
Recently you have analyzed anomalous data regarding crime patterns in Freedom City after you saw that old enemies were now working together. The conclusion is inescapable; someone has corrupted both law enforcement and criminal elements into following their personal plan for domination. This must not occur, and extreme methods might be needed to prevent it. You hope this team will reveal a solution.
Goals (which may earn you hero points!): Determine the source of the data anomaly that you are sensing in Freedom City crime patterns, even if you have to work with criminals to do so. Reiterate the fact that you are so much smarter than anyone else. Play pranks when you’re bored. Try to be leader, making brilliant master plans and autocratically ordering others to follow them.
Tactics: First use your massive intelligence to try and gain a small glimpse of the immediate future (precognition), and then create a battle plan accordingly that you share with other heroes (giving them bonuses). You typically use electricity and machine control to blast people, stun them, or use other machines against them. You can connect to almost any other computer, so don’t hesitate to dig out private data that confirms your conclusions. If you need some sort of device, you can often design it instantly and then jury-rig something that will work (if you have the components.) Also, if you have your electrical aura activated remember that foes who hit you in combat have to make a DC 25 toughness save due to electrical feedback.
Other heroes and villains you may end up working with:
Doctor Primus: Your old arch-enemy. He is a true threat to the world, and must not be allowed to escape even if you are forced to team with him temporarily.
Migraine: Intellectually inadequate disembodied brain, housed in a Type VII containment and life support unit. This crime lord has an over-developed ego and an inferior logic process, although he is adept at manifesting mental powers. You mock him openly, usually before arresting him.
Knockout: Migraine’s new protégé, a beautiful young girl with deviant social psychoses such as autophobia (the fear of being alone) and a father fixation. She boasts majestic class strength due to magical amulet. You could never see yourself in a relationship with her; she’s simply not smart enough.
Yodeling Roach: a mutant giant hissing cockroach from Madagascar (Gromphadorhina portentosa). He is a proven hero with sonic and insect control powers, although most people find him disgusting.
Loophole: Sub-standard human with inferiority complex and an exceptional collision avoidance tech-suit. Able to turn others’ attacks against the attacker through sub-space interfacial slipping (teleportion). Implicated in several “impossible” closed-room robberies. You believe he is the second super-villain using this name.
Pinnacle (Rutger Paragon): known as the world’s perfect man. Many people find him insufferable, but Pinnacle is a true hero in the classic sense. You’re proud to work with him once again.[/sblock]
[sblock=Pinnacle]
Pinnacle (Rutger Paragon)
Personality: You’re a public hero with no secret identity. You’re also a billionaire playboy with a vast international media and manufacturing empire. You have your own PR agent, seven sports cars, and a security force to help you crime fight. Sometimes heroes and villains find you a little too perfect, but people love you, and you love your life.
Until now.
Your company has turned against you. Everyone you employ is no longer loyal to you, and refuses to take any direction from you whatsoever. They have all been following instructions from a “hero” calling herself Rapture. You don’t know who this Rapture is, but when you went to confront her you sense that she tried to mentally influence you as well. You just barely fought off the emotional attack, and have retreated to one of your secret sanctums to determine a plan against this insidious foe. Now you have been contacted by an old enemy, and you may have to make an unholy alliance in order to beat a greater foe.
Goals (which may earn you hero points!): Be a pinnacle: self-confident, slightly snobbish, handsome, charming, and devastatingly heroic. Have no patience for double-dealing or unethical behavior. Be stern but flexible (especially if forced to work with villains); you can temporarily ally with them, but you can also take the opportunity to lecture them about their evil ways!
Tactics: You have no super-powers per se, but all of your abilities scores are naturally at 30… and you have “jack of all trades”, which makes you adept at any skill. That means that you’re pretty much good at anything. You’re also a beloved billionaire, with the resources to draw on accordingly.
Your only weakness is travel; you have to use your sports cars.
Other heroes and villains you may end up working with:
Doctor Primus: Your old enemy, an egomaniacal dictator of global proportions. Even if he is on your team, he will be up to no good.
Migraine: This disembodied brain is insane but highly effective at mind control. Perhaps he has insight into Rapture’s powers.
Knockout: Migraine’s new protégé, a beautiful young girl who could easily be a supermodel. You could easily see yourself taking her to a nightclub in Paris, but only if she gave up her life of crime - and if her personality is as beautiful as her face.
Yodeling Roach: a giant mutant cockroach. You suppose he’s a hero, but he’s not particularly in your league. The two of you will never move in the same circles.
Loophole: This sneak-thief has amazing powers of transportation. He doesn’t seem like much of a villain, though; he seriously lacks style.
Killswitch: another famous hero, and one of the smartest men in the world. He’s not the easiest person to get along with, but you trust him completely.
[/sblock]
[/sblock]