Daniel D. Fox
Explorer
Ok, here's how I believe saves and AC will work. Mind you, I am not playtesting 4th edition, but our group have been playing an ad hoc version of it with classes heavily modified from SW Saga.
Here are my formulas -
Fortitude = 10 + Level + Con Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus
Reflex = 10 + Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus
Will = 10 + Level + Wis Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus
Armor Class = Reflex + Armor + Shield
Based on the SW Saga system, the players never roll to defend. However, there's an easy way to continue allowing players to roll saves, or defend with their AC -
1) Don't include the base 10.
2) Allow players to roll to save or defend with their AC.
Meaning, a player needs to make a Reflex save versus a fireball. The player rolls a d20, and adds his bonuses (Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus).
This can also work for Armor Class. An enemy strikes at a player. The total sum of his rolls are 27. If iterative attacks are gone (outside of Rapid Strike/Rapid Shot and Multiattacks, Double/Triple Attack feats from SW Saga), this would be an easy mechanic to resolve. Once again, the player would roll a d20, and add the sum of Reflex + Armor + Shield to defend.
Seems like an easy fix to me for those who aren't fond of static defenses/saves/AC in 4th edition.
Thoughts?
Here are my formulas -
Fortitude = 10 + Level + Con Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus
Reflex = 10 + Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus
Will = 10 + Level + Wis Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus
Armor Class = Reflex + Armor + Shield
Based on the SW Saga system, the players never roll to defend. However, there's an easy way to continue allowing players to roll saves, or defend with their AC -
1) Don't include the base 10.
2) Allow players to roll to save or defend with their AC.
Meaning, a player needs to make a Reflex save versus a fireball. The player rolls a d20, and adds his bonuses (Level + Dex Bonus + Class Bonus + Magical Bonus + Miscellaneous Bonus).
This can also work for Armor Class. An enemy strikes at a player. The total sum of his rolls are 27. If iterative attacks are gone (outside of Rapid Strike/Rapid Shot and Multiattacks, Double/Triple Attack feats from SW Saga), this would be an easy mechanic to resolve. Once again, the player would roll a d20, and add the sum of Reflex + Armor + Shield to defend.
Seems like an easy fix to me for those who aren't fond of static defenses/saves/AC in 4th edition.
Thoughts?